You need to load the Skulltag Data files, search the forum for info about those.pro_zealot wrote: Hello i have one problem.
In skulltag i have available the invasion maps and i was able to play with BD but with zandronum 1.0 i can't find invasion mode in maps only 32 maps from doom 2. How to fix this?
Brutal Doom V018
-
- Forum Regular
- Posts: 129
- Joined: Wed Jun 13, 2012 7:08 pm
- Location: Bainbridge Island, WA
- Contact:
RE: Brutal Doom V017 - Brutal Halloween Edition!
50+GB of WADs and counting: http://camoy.sdf.org/wads/
Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.
Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.
-
- New User
- Posts: 4
- Joined: Mon Jul 02, 2012 2:06 am
RE: Brutal Doom V017 - Brutal Halloween Edition!
Really enjoying v17. Great work!
RE: Brutal Doom V017 - Brutal Halloween Edition!
Hey Sarge, will you make an add on that uses Doom Guy's new voice from version 0.16?
-
- Posts: 84
- Joined: Wed Jun 06, 2012 6:28 pm
- Location: Hell
RE: Brutal Doom V017 - Brutal Halloween Edition!
Don't you mean an add-on which replaces Doomguy's new voice with V0.15's voice? Or did you ask that because V0.16's voice is louder than V0.17's?Famardy wrote: Hey Sarge, will you make an add on that uses Doom Guy's new voice from version 0.16?
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: Brutal Doom V017 - Brutal Halloween Edition!
Some of the taunts are different as well, not just a lower volume. I like some of the old ones better, to be honest.Southpark2010 wrote:Or did you ask that because V0.16's voice is louder than V0.17's?

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
-
- Posts: 84
- Joined: Wed Jun 06, 2012 6:28 pm
- Location: Hell
RE: Brutal Doom V017 - Brutal Halloween Edition!
That may take a while. 

RE: Brutal Doom V017 - Brutal Halloween Edition!
http://img593.imageshack.us/img593/958/ ... 211062.png
http://img694.imageshack.us/img694/958/ ... 211062.png
I am playing recently the Plutonia Revisited with Brutal Doom and yet another types of bodies you can't really destroy (and i thought that is the point of the mod, to be brutal). Also as i mentioned before most of the Pink Demon bodies also seem to be indestructible ;p but that needs more checking. I will post if i find anything new.
http://img694.imageshack.us/img694/958/ ... 211062.png
I am playing recently the Plutonia Revisited with Brutal Doom and yet another types of bodies you can't really destroy (and i thought that is the point of the mod, to be brutal). Also as i mentioned before most of the Pink Demon bodies also seem to be indestructible ;p but that needs more checking. I will post if i find anything new.
Last edited by Coolster on Sun Nov 11, 2012 9:15 pm, edited 1 time in total.
RE: Brutal Doom V017 - Brutal Halloween Edition!
Well what's the difference?Southpark2010 wrote:Don't you mean an add-on which replaces Doomguy's new voice with V0.15's voice? Or did you ask that because V0.16's voice is louder than V0.17's?Famardy wrote: Hey Sarge, will you make an add on that uses Doom Guy's new voice from version 0.16?
-
- Posts: 84
- Joined: Wed Jun 06, 2012 6:28 pm
- Location: Hell
RE: Brutal Doom V017 - Brutal Halloween Edition!
V0.16/17 uses Doomguy's current voice. V0.15 (all the way from V0.12, I think) used a different voice (and a better voice, in my opinion), he didn't have any one-liners though and he wasn't extremely loud or extremely quiet. I don't understand why you need an "add on that uses Doom Guy's new voice from version 0.16", unless you preferred him to be loud.Famardy wrote:Well what's the difference?Southpark2010 wrote:Don't you mean an add-on which replaces Doomguy's new voice with V0.15's voice? Or did you ask that because V0.16's voice is louder than V0.17's?Famardy wrote: Hey Sarge, will you make an add on that uses Doom Guy's new voice from version 0.16?
RE: Brutal Doom V017 - Brutal Halloween Edition!
Can somebody tell me how do I enable the brightmaps on Brutal Doom?
- DevilHunter
- Zandronum Tester
- Posts: 635
- Joined: Sun Jun 17, 2012 12:58 am
- Location: Alaska, USA
- Contact:
RE: Brutal Doom V017 - Brutal Halloween Edition!
Far as I know, there is none.. But I dunno. I could of sworn that Sgt Mike said there is an addon, but I could not find it :/ I did however, just ripped the brightmaps from v16, and loaded them up as a pwad. Its not really complete but its nice heh.Famardy wrote: Can somebody tell me how do I enable the brightmaps on Brutal Doom?
I take it the captive marines are unfixable? I just noticed that they do bug.. sometimes, other times, they don't bother to follow me, rather, they just run like chickens with there heads cut off heh
RE: Brutal Doom V017 - Brutal Halloween Edition!
Will brutal doom lite ever be updated to be in conjunction with 0.17's brutal doom?
-
- New User
- Posts: 4
- Joined: Sun Nov 18, 2012 1:16 pm
RE: Brutal Doom V017 - Brutal Halloween Edition!
Hi. I'm having a problem with Brutal DooM V.17. The new HUD is missing. Please can you help. Thanks
-
- Forum Regular
- Posts: 129
- Joined: Wed Jun 13, 2012 7:08 pm
- Location: Bainbridge Island, WA
- Contact:
RE: Brutal Doom V017 - Brutal Halloween Edition!
Try pressing + or - to zoom in/out, if the zoom is all the way in, then you will not see the HUD.Dat Shambler wrote: Hi. I'm having a problem with Brutal DooM V.17. The new HUD is missing. Please can you help. Thanks
Hope this helps!
50+GB of WADs and counting: http://camoy.sdf.org/wads/
Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.
Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.
-
- New User
- Posts: 4
- Joined: Sun Nov 18, 2012 1:16 pm
RE: Brutal Doom V017 - Brutal Halloween Edition!
I tried zooming in and out all the way and it does not work. Anymore suggestions?
-
- New User
- Posts: 2
- Joined: Thu Nov 01, 2012 1:07 am
RE: Brutal Doom V017 - Brutal Halloween Edition!
Okay - a few things about Arsenal Mod. Just my two cents (which is probably worth exactly that).
The added weapon variety is fantastic, and grabbing different weapons on the fly is an excellent concept if paired with the category-based inventory you mentioned earlier. Otherwise the enormous selection could be clunky and overwhelming. Limiting players to one type of pistol, one shotgun, one rifle, etc. seems like a good move, maybe even necessary.
Have to say I love the added enemy variety. The fact that any of the common zombies can be found sporting powerful weapons makes encounters interesting.
About the weapons themselves:
Rifles:
- The AUG bullpup functions like the old Brutal Doom rifle, and the addition of a scope is actually very welcome. I don't know how you did it, but the scope just "feels" right in how it tilts with movement.
- The AK-47 brings accuracy and power together, and reminds me most of the latest Brutal Doom rifle. It looks and sounds awesome, and doesn't seem overpowered. Its design seems a little out of place in the futuristic setting, however.
- Finally, the carbine is a great rapid-fire rifle that serves as a nice middle-ground between the last two.
Overall, the rifles are excellent, all of them. I'd love to seem them in later versions. They look and feel completely different, and have vastly different tactical applications.
Shotguns:
- The Duke3d-style Brutal Shotgun isn't too bad in its current state. Seems to behave the same way as the v17 shotgun. And I guess its design fits better with the overall Doom theme better than the original did, given its old-fashioned design. So I'd say I like it.
- The coach gun, on the other hand, I don't like too much. It fires so rapidly that it seems over-powered compared to the normal Brutal Doom equivalent. I know it's in an alpha state, but the lack of reload sound effects takes away from the weapon's feel.
- The auto-shotgun? Don't even get me started. It's far too powerful. I utterly destroyed a cyberdemon in less than ten seconds with the thing. I know, it's *Brutal* Doom, but I have a feeling this weapon is just a bit too...brutal. With a drastically reduced fire rate, it could be a nice addition. As it is, however, it would make things far too easy.
Energy weapons:
- I have to spend a little bit more time with these, but the laser rifle is a real standout that I'd like to address. Like the auto-shotgun, it's extremely powerful to the extent of being a game-breaker. I DO like the idea of a laser rifle, though. Maybe it should use a unique type of ammo, which could be theoretically harder to come by than others. Maybe make the weapon fire in pulses like the Mechwarrior pulse laser? I don't know. As it is, it's a real death cannon. :-)
I feel like I know who's going to get the "best mod of 2012" award over at moddb...
The added weapon variety is fantastic, and grabbing different weapons on the fly is an excellent concept if paired with the category-based inventory you mentioned earlier. Otherwise the enormous selection could be clunky and overwhelming. Limiting players to one type of pistol, one shotgun, one rifle, etc. seems like a good move, maybe even necessary.
Have to say I love the added enemy variety. The fact that any of the common zombies can be found sporting powerful weapons makes encounters interesting.
About the weapons themselves:
Rifles:
- The AUG bullpup functions like the old Brutal Doom rifle, and the addition of a scope is actually very welcome. I don't know how you did it, but the scope just "feels" right in how it tilts with movement.
- The AK-47 brings accuracy and power together, and reminds me most of the latest Brutal Doom rifle. It looks and sounds awesome, and doesn't seem overpowered. Its design seems a little out of place in the futuristic setting, however.
- Finally, the carbine is a great rapid-fire rifle that serves as a nice middle-ground between the last two.
Overall, the rifles are excellent, all of them. I'd love to seem them in later versions. They look and feel completely different, and have vastly different tactical applications.
Shotguns:
- The Duke3d-style Brutal Shotgun isn't too bad in its current state. Seems to behave the same way as the v17 shotgun. And I guess its design fits better with the overall Doom theme better than the original did, given its old-fashioned design. So I'd say I like it.
- The coach gun, on the other hand, I don't like too much. It fires so rapidly that it seems over-powered compared to the normal Brutal Doom equivalent. I know it's in an alpha state, but the lack of reload sound effects takes away from the weapon's feel.
- The auto-shotgun? Don't even get me started. It's far too powerful. I utterly destroyed a cyberdemon in less than ten seconds with the thing. I know, it's *Brutal* Doom, but I have a feeling this weapon is just a bit too...brutal. With a drastically reduced fire rate, it could be a nice addition. As it is, however, it would make things far too easy.
Energy weapons:
- I have to spend a little bit more time with these, but the laser rifle is a real standout that I'd like to address. Like the auto-shotgun, it's extremely powerful to the extent of being a game-breaker. I DO like the idea of a laser rifle, though. Maybe it should use a unique type of ammo, which could be theoretically harder to come by than others. Maybe make the weapon fire in pulses like the Mechwarrior pulse laser? I don't know. As it is, it's a real death cannon. :-)
I feel like I know who's going to get the "best mod of 2012" award over at moddb...
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: Brutal Doom V017 - Brutal Halloween Edition!
For those who are confused by Master Maniac's above post, apparently Sarge released an alpha for the Brütal Arsenal, over at the ZDooM forums.
Gonna be checking this out, myself.
Gonna be checking this out, myself.

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
-
- Forum Regular
- Posts: 108
- Joined: Sat Oct 20, 2012 5:16 pm
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: Brutal Doom V017 - Brutal Halloween Edition!
What wad/song is that? I want both. :Ddoomwolf555 wrote: http://www.youtube.com/watch?v=y4qZ_Wnr ... ature=plcp
new guns are so cool

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.