Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!

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Ænima
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#201

Post by Ænima » Sun May 26, 2013 1:37 am

I think it would be interesting to see because it creates a good potential for comebacks and turnarounds, kinda like the "ultra" meter in the newer Street Fighter games that fills as you take more hits.
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katZune
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#202

Post by katZune » Sun May 26, 2013 1:59 am

good idea, but its going to work only if the team is losing? or in every round?
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

Catastrophe
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#203

Post by Catastrophe » Sun May 26, 2013 2:42 am

Depends whether or not people have died on your team. Since people drop souls when they die.

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#204

Post by BloodyAcid » Sun May 26, 2013 4:07 am

Losing teams, imo, should not be given such advantages for a comeback period. If they're losing, they're losing. No need to cater to a lower entry level for the sake of lengthening the matches.

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#205

Post by CloudFlash » Sun May 26, 2013 9:57 am

BloodyAcid wrote: Losing teams, imo, should not be given such advantages for a comeback period. If they're losing, they're losing. No need to cater to a lower entry level for the sake of lengthening the matches.
Obviously you won't think so once you are in that losing team ._.
IMO, this idea is a cool one. I even got few ideas for ultimas:
-Mairne: rocket launcher instead of nades
-Hunter: holding fire on arrows other than normal dont slow you down, when having normal arrows you get speed boost.
-Santa: presents spawn more hollies, star is bigger and lasts for longer
-Planes: double the shotguns, double the fun
-Sjas: attack cooldown reduced to half, maybe more scream sounds?
-Jitter: speed boost when not attacking
-Choke: invisibility/partial invisibility
-Impaler: when firing, you spawn not only 6 dicks around you, but also 12 smaller half damage dicks in a bit wider circle around you
-Frosty: with each hit you spawn few ice clouds behind you
-Creeper: armor?


Also, I think the idea of Warlock is bad. His attack type is "magic", but this isnt specific enough to be put as one class. Maybe change his type to either "fire magic" or "lighting magic"? This way you got a class which isnt a "best against everything" faggotry.
Last edited by CloudFlash on Sun May 26, 2013 10:13 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#206

Post by Cruduxy » Sun May 26, 2013 12:27 pm

Epic comebacks are less epic when you are given an easy way to do half the work.. nothing beats seeing an engineer soloing 6 ghouls and winning -and more irritating than creeper killing all humans every round :<-
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Catastrophe
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#207

Post by Catastrophe » Sun May 26, 2013 2:30 pm

Well, the engineer doesn't have to activate his ultimate, if he wants to be a badass and solo the team without an ult, he can still do it.

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#208

Post by Dsparil » Sun May 26, 2013 5:37 pm

damn cool idea, i also agree with that rocket launcher idea came out from cloudflash, not only it supports losing teams, it also supports unbalanced teams!

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#209

Post by katZune » Sun May 26, 2013 7:39 pm

maybe the ultimate should work only if the team is losing (4-0?) and is unbalanced (7 vs 4?)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

BloodyAcid
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#210

Post by BloodyAcid » Mon May 27, 2013 2:04 am

Obviously you won't think so once you are in that losing team ._.
If I'm losing, either I suck, or our team collectively sucks. We deserve to lose.
Well, the engineer doesn't have to activate his ultimate, if he wants to be a badass and solo the team without an ult, he can still do it.
That engi is going to recieve so much shit from the dead teammates if he throws the game like this :P
unbalanced (7 vs 4?)
Probably not this because I've seen many (and I mean MANY) scenarios where teams are unbalanced, but the less populated team is WIPING out their opponents.

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#211

Post by katZune » Mon May 27, 2013 2:28 am

maybe, but the problem come when the stackers of SPM spam and camp all together lol

EDIT: my vote is yes
Last edited by katZune on Mon May 27, 2013 6:48 pm, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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CloudFlash
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#212

Post by CloudFlash » Mon May 27, 2013 8:09 am

Dammit SPM squads. Y U CAMP.
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*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

Laggy Blazko
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#213

Post by Laggy Blazko » Tue May 28, 2013 1:22 am

Don't look at me. I hate stacking.
(I like camping, though)
Last edited by Laggy Blazko on Tue May 28, 2013 1:23 am, edited 1 time in total.

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#214

Post by Ivan » Tue May 28, 2013 5:48 pm

We have some very cool things coming in the next patch. What you have suggested all this time are mostly being added. (Hint, GB nerf, Hunter super ice rework...) Stay tuned!
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#215

Post by Hellstorm Archon » Sun Jun 02, 2013 12:59 am

Ladies and gentlemen, I present to you, the newest ghoul to join the ranks:
Kako!

Standard look:
Image
Gnashing its teeth like Jitterskull:
Image
Possible screamer attack:
Image Image
Possible lightning attack:
Image
Sprite sheet (except for Jitterskull movements):
Image

Credit goes to PermaNoob from the ZDoom forums for originally making an electrocution death for the Cacodemon, but ended making this creepy-as-hell creature. Credit also goes to Blox for the screamer frames, and Uboa for the Jitterskull-like movements.
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#216

Post by katZune » Sun Jun 02, 2013 1:05 am

what... i have no words... anyway i need to ask, is this for real? (if so, don't offend)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#217

Post by Lord_of_D: » Sun Jun 02, 2013 3:42 am

gotta love that mealting effect and the screamer details, but im not sure how it would be at gameplay, sounds like a combination of sjas and jittie
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#218

Post by Tux » Sun Jun 02, 2013 6:40 pm

tbh it looks good! I like that lightning frame, heh.
hissy is jealous
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#219

Post by Ivan » Sun Jun 02, 2013 7:21 pm

Hellstorm Archon wrote: Ladies and gentlemen, I present to you, the newest ghoul to join the ranks:
Kako!
We never said we'd add these. Where'd you get that from?

And even if we would, the sprite looks too "Cacoish". Good idea, but not the sprites I'm looking for.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b

#220

Post by katZune » Sun Jun 02, 2013 9:00 pm

after going to the desert and reflect, i think the idea is good, i mean, we need a thunder ghoul, why?
i had this in my mind:

what about to make hunter upgrade weak to certain things?

i mean if you upgrade ice, you will be weak to fire (vomit, blood ball?)
if you upgrade Fire, you will be weak to ice
if you upgrade light you will be weak to all (because you have a railgun!)
if you upgrade normal magic you will be weak to thunder

and maybe if seems UP, make strength to what you update (if you upgrade ice you will be strength against frostbite and so)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
Ijon Tichy wrote:
Catastrophe wrote: Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here

only justice

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