Brutal Doom V018
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Mirrored like a boss: http://camoy.sdf.org/wads/files/brutalv017test12.pk3
50+GB of WADs and counting: http://camoy.sdf.org/wads/
Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.
Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.
RE: Brutal Doom V016b - Now with Cruelty Achievements
Test 12 Report (forwarded to ZDoom):
1. Chaingun Zombie splatter animation is bugged. It will do a half animation of the original splatter effects when you hit them point blank with the SSG.
2. Bullet/pellet impacts on walls will damage anything on the opposite side of them or damage through wall corners.
3. Rescued Marines are still bugged.
4. Caco Demon seek range for biting is a tad bit too high, and reason being is because they bite you through thin walls.
5. Nazis are still buggy.
The Demon Strength Rune was pretty humerous, although I have an idea for it. When you pick it up, it could change your right hook into a lunging punch? That would be very effective, and maybe it could also do the same for your jump kick? Giving it a little more momentum would be awesome. Any chance you considered my alternative on the rolling functions posted a few pages back?
1. Chaingun Zombie splatter animation is bugged. It will do a half animation of the original splatter effects when you hit them point blank with the SSG.
2. Bullet/pellet impacts on walls will damage anything on the opposite side of them or damage through wall corners.
3. Rescued Marines are still bugged.
4. Caco Demon seek range for biting is a tad bit too high, and reason being is because they bite you through thin walls.
5. Nazis are still buggy.
The Demon Strength Rune was pretty humerous, although I have an idea for it. When you pick it up, it could change your right hook into a lunging punch? That would be very effective, and maybe it could also do the same for your jump kick? Giving it a little more momentum would be awesome. Any chance you considered my alternative on the rolling functions posted a few pages back?
Last edited by Valherran on Mon Oct 29, 2012 12:04 pm, edited 1 time in total.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Some honest crits and bugreports:
Opinion: The berserker pack replacement is okay but I don't see what makes it cooler than the original powerup. I always liked the idea of space age steroids. It sort of fit the Brutal style. Edit: I now see that the demon strength power up is a seperate thing all together. I kind of think it could be a glowing, still beating heart or something. Just a rune looks kind of out of style with the rest of the items imo.
Balance: It seems to me that the SSG is a bit too overpowered in this version. Playing the brutalized map pack on BRUTAL mode, entire hallways can be cleared with two double barrel blasts without even lining the enemies up. I one-shotted a Baron of Hell with a headshot up close just now. I didn't mind it because it felt awesome, but I'm thinking it might be a balance issue.
Bug: When the SSG runs completely out of ammo, the reload animation will still sometimes play before putting it away.
Bug: Hellknight fatalities don't play. Instead the knight just disappears.
Opinion: Is it by design that it's not possible to interrupt the SSG reload by kicking? In some instances, it would have been a lifesaver to be able to kick a pinky away to buy some more time to reload. :3
Opinion: The berserker pack replacement is okay but I don't see what makes it cooler than the original powerup. I always liked the idea of space age steroids. It sort of fit the Brutal style. Edit: I now see that the demon strength power up is a seperate thing all together. I kind of think it could be a glowing, still beating heart or something. Just a rune looks kind of out of style with the rest of the items imo.
Balance: It seems to me that the SSG is a bit too overpowered in this version. Playing the brutalized map pack on BRUTAL mode, entire hallways can be cleared with two double barrel blasts without even lining the enemies up. I one-shotted a Baron of Hell with a headshot up close just now. I didn't mind it because it felt awesome, but I'm thinking it might be a balance issue.
Bug: When the SSG runs completely out of ammo, the reload animation will still sometimes play before putting it away.
Bug: Hellknight fatalities don't play. Instead the knight just disappears.
Opinion: Is it by design that it's not possible to interrupt the SSG reload by kicking? In some instances, it would have been a lifesaver to be able to kick a pinky away to buy some more time to reload. :3
Last edited by Antagonist on Mon Oct 29, 2012 3:41 pm, edited 1 time in total.
RE: Brutal Doom V016b - Now with Cruelty Achievements
Annoyance: When my minigun runs out of ammo I swap back to the assault rifle. Please fix this, as I would prefer to change back to the shotgun.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Make more effects like this:
https://www.youtube.com/watch?v=06oMOWB ... ature=plcp
https://www.youtube.com/watch?v=06oMOWB ... ature=plcp
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Yeah, there should be more interesting fire deaths.
Last edited by Southpark2010 on Tue Oct 30, 2012 12:49 pm, edited 1 time in total.
RE: Brutal Doom V016b - Now with Cruelty Achievements
I would like to see an overkill that just blasts an enemy into ashes. Not even leaving chunks behind. Just a black smear on the ground. Maybe the BFG could do it.Southpark2010 wrote: Yeah, there should be more interesting fire deaths.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
The BFG could have a alt-fire for that... hmmmm... :3Submerge wrote:I would like to see an overkill that just blasts an enemy into ashes. Not even leaving chunks behind. Just a black smear on the ground. Maybe the BFG could do it.Southpark2010 wrote: Yeah, there should be more interesting fire deaths.
50+GB of WADs and counting: http://camoy.sdf.org/wads/
Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.
Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.
RE: Brutal Doom V016b - Now with Cruelty Achievements
I realy enjoyed v17test12! There are 2 thing which I think can make an improvement:
- When you land a heavy punch there should be slightly less blur on its way back
- BFG10000 idle position has no electricity sound which seems a bit odd
Needless to say this is one of the best mods out there! keep up the good work!!!
- When you land a heavy punch there should be slightly less blur on its way back
- BFG10000 idle position has no electricity sound which seems a bit odd
Needless to say this is one of the best mods out there! keep up the good work!!!
RE: Brutal Doom V016b - Now with Cruelty Achievements
So when is the new update coming out? Wasn't it supposed to be out today?
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RE: Brutal Doom V017 - Brutal Halloween Edition!
After what happened to 0.16, I decided to change the place to upload the files to Moddb.
What happened with 0.16 is (or I think it is, judging by the content that Mediafire sent to me): somebody posted the link in a very... weird (to say the least) thread in 4chan. This thread contained links to many stuff in Mediafire, and one of these links was to a zip with premium porn movies of an important French porn movie studio. And looks like the owner of that porn studio requested to everything in that thread to be deleted. Yeah, it's weird and awkward, isn't it?
Well, anyway, I already uploaded the files, and I am just waiting for Moddb's admins approval. This will only take some few minutes...
What happened with 0.16 is (or I think it is, judging by the content that Mediafire sent to me): somebody posted the link in a very... weird (to say the least) thread in 4chan. This thread contained links to many stuff in Mediafire, and one of these links was to a zip with premium porn movies of an important French porn movie studio. And looks like the owner of that porn studio requested to everything in that thread to be deleted. Yeah, it's weird and awkward, isn't it?
Well, anyway, I already uploaded the files, and I am just waiting for Moddb's admins approval. This will only take some few minutes...
RE: Brutal Doom V017 - Brutal Halloween Edition!
Awesome work man, thanks for releasing on time and everything, I am excited to play this with my friends.
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RE: Brutal Doom V017 - Brutal Halloween Edition!
Holy shit. Best halloween ever.
RE: Brutal Doom V017 - Brutal Halloween Edition!
WHOOOOOHOOO! Nice work sarge, this is why we all love ya!
WAT THE FOCK
??!!11?1?1eLEven *Dubstep dramatization*
My secret to be badass:

My secret to be badass:
Spoiler: Click here! (Open)
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RE: Brutal Doom V017 - Brutal Halloween Edition!
Moddb admins must be asleep. Fuck this.
Download the Zandronum version here
http://www.mediafire.com/?gbx7m94i77a2xj0
Go into the moddb page later to download the mutators and other stuff.
Download the Zandronum version here
http://www.mediafire.com/?gbx7m94i77a2xj0
Go into the moddb page later to download the mutators and other stuff.
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RE: Brutal Doom V017 - Brutal Halloween Edition!
Awesome, Sarge. You're a champ.
Seriously, what a way for moddb to treat Brutal Doom. I mean, you're ranked in the top ten! They HAD to know you planned to release today.
Thanks, man. Can't wait to give this version a go.
Seriously, what a way for moddb to treat Brutal Doom. I mean, you're ranked in the top ten! They HAD to know you planned to release today.
Thanks, man. Can't wait to give this version a go.
RE: Brutal Doom V017 - Brutal Halloween Edition!
0.17 Report (without mutators):
1. Charred Mancubus Corpse is still a solid object.
2. Charred Arachnotrons lost their death animation, they just turn into straight up dead bodies.
3. Stealth kills do not count for total monsters killed, making 100% completion of a level impossible.
4. Nazis are still buggy.
1. Charred Mancubus Corpse is still a solid object.
2. Charred Arachnotrons lost their death animation, they just turn into straight up dead bodies.
3. Stealth kills do not count for total monsters killed, making 100% completion of a level impossible.
4. Nazis are still buggy.
RE: Brutal Doom V017 - Brutal Halloween Edition!
Is there a way I can implement the Zombieman's voice from version 0.16 on to 0.17?
RE: Brutal Doom V017 - Brutal Halloween Edition!
It's in the mutators man, DL it from MODDB.com