Oneshot (v7.3) - Damage control
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RE: Oneshot (v5.2) - a damage multiplier mod WITH GAMBLING
actually load the thing in zandronum, because the thing pops up a hudmessage when oneshot_skill is changed (and the thing on the hud changes)
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RE: Oneshot (v5.2) - a damage multiplier mod WITH GAMBLING
Yes, but how do i change the oneshot_skill?Ijon Tichy wrote: actually load the thing in zandronum, because the thing pops up a hudmessage when oneshot_skill is changed (and the thing on the hud changes)
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RE: Oneshot (v5.3) - a damage multiplier mod WITH GAMBLING
Press `/~ (it's to the left of the 1 key) and type in "oneshot_skill <x>" where <x> is any number from 1-20.
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RE: Oneshot (v5.3) - a damage multiplier mod WITH GAMBLING
Doesn't work.Yellowtail wrote: Press `/~ (it's to the left of the 1 key) and type in "oneshot_skill <x>" where <x> is any number from 1-20.
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RE: Oneshot (v5.3) - a damage multiplier mod WITH GAMBLING
what does "oneshot_skill" in the console say
if it doesn't say anything, then you've never loaded oneshot
if it doesn't say anything, then you've never loaded oneshot
Last edited by Ijon Tichy on Thu Aug 30, 2012 7:11 pm, edited 1 time in total.
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RE: Oneshot (v5.3) - a damage multiplier mod WITH GAMBLING
so this is what people talked about in the fnf topic, well i only have 3 words for this: Oh God Why
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RE: Oneshot (v5.4) - a damage multiplier mod WITH GAMBLING
so yeah SNS happened and SSG happened and outside the map happened and bitching about the hud happened and yeah
oneshot_hidehud is added, and your mass is now basically infinity
http://ijontichy.lostsig.com/wads/oneshot5_4.pk3
oneshot_hidehud is added, and your mass is now basically infinity
http://ijontichy.lostsig.com/wads/oneshot5_4.pk3
Last edited by Ijon Tichy on Sat Sep 01, 2012 7:02 pm, edited 1 time in total.
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RE: Oneshot (v5.4) - a damage multiplier mod WITH GAMBLING
Good call adding this so fast. We don't need more trolls abusing that.
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RE: Oneshot (v5.4) - a damage multiplier mod WITH GAMBLING
shit happens, dont'ya think?Ijon Tichy wrote: so yeah SNS happened and SSG happened and outside the map happened and bitching about the hud happened and yeah
oneshot_hidehud is added, and your mass is now basically infinity
http://ijontichy.lostsig.com/wads/oneshot5_4.pk3
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RE: Oneshot (v6) - a damage multiplier mod WITH GAMBLING
ptoo
so yeah v6, what's new
http://ijontichy.lostsig.com/wads/oneshot6.pk3
so yeah v6, what's new
- oneshot_skill has been split into oneshot_weakness and oneshot_strength - oneshot_skill will still work, but you'll get a deprecation warning and it'll automatically be replaced with the appropriate two weakness and strength values
- 3x, 4x, and 5x added to weakness and monster weakness
- if there is no specific name for a skill, a placeholder name will be given to it by taking the weakness name and monster weakness name - predefined names are gold, while placeholder names have the format mweakness name + weakness name
- oneshot_hud_x and oneshot_hud_y - they have a granularity of 0.1%, meaning 250 -> 25% and 10 -> 1%
- the PowerProtection items have specific damagefactors for OneshotMonster and OneshotWeapon - change your weapons and monsters to use the appropriate damagefactors (and call a certain script for monsters - yeah there really isn't a better way) and they'll work perfectly with oneshot
this also means the recoil issue should be gone for good
http://ijontichy.lostsig.com/wads/oneshot6.pk3
Last edited by Ijon Tichy on Sun Sep 09, 2012 4:36 pm, edited 1 time in total.
RE: Oneshot (v6) - a damage multiplier mod WITH GAMBLING
Is it normal that every hitscan weapon sounds like it shoots twice for a player who is using it (not for specs and others)? Also, monster infights are 1x damage unless it's a melee attack, which still gets multiplied.
Could be useful to have a cvar that toggles infight multiplier on or off.
Could be useful to have a cvar that toggles infight multiplier on or off.
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RE: Oneshot (v6) - a damage multiplier mod WITH GAMBLING
the double attack sound isn't normal, that's fixed
I think I may make infighting multiply again and change the text on the hud, but I haven't really done doom in a while now and egh
I think I may make infighting multiply again and change the text on the hud, but I haven't really done doom in a while now and egh
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RE: Oneshot (v6.2) - ijon fixed it :O
So after working on a completely different mod which revolves around making lots of dakka, I finally found the issue that caused Oneshot to break in maps with ACS.
It's #define with strings.
I'm fucking serious.
Now you have no excuse :^)
http://ijontichy.lostsig.com/wads/oneshot6_2.pk3[/size]
inb4 it still breaks[/size]
edit: well I tried it with my most acs-heavy map and it still worked so
It's #define with strings.
I'm fucking serious.
Now you have no excuse :^)
http://ijontichy.lostsig.com/wads/oneshot6_2.pk3[/size]
inb4 it still breaks[/size]
edit: well I tried it with my most acs-heavy map and it still worked so
Last edited by Ijon Tichy on Mon Mar 24, 2014 4:47 pm, edited 1 time in total.
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RE: Oneshot (v6.2) - ijon fixed it :O
what the fork is wrong with you this mod is trash now 1/5

dear diary, tux today was a faggot again[/size]
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RE: Oneshot (v6.3) - Why do strings hate me
Okay, so the issue didn't actually disappear completely. Out of all the things that could possibly break, sv_doubleammo caused Oneshot to stop working. Double ammo. Seriously?
Well, I fixed that one, and with any luck this should be the final Oneshot release ever.
http://ijontichy.lostsig.com/wads/oneshot6_3.pk3
Now are we done here?
Well, I fixed that one, and with any luck this should be the final Oneshot release ever.
http://ijontichy.lostsig.com/wads/oneshot6_3.pk3
Now are we done here?
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RE: Oneshot (v7) - Damage control
Updates! Why am I updating this! I don't know!
Okay, so there was actually a 6.4 release, but you don't need to care, pay attention to v7. What changed?
Get yours today.
http://ijontichy.lostsig.com/wads/oneshot7_1.pk3[/size]
Okay, so there was actually a 6.4 release, but you don't need to care, pay attention to v7. What changed?
- Oneshot now has ZDoom support! Funny, it's normally the other way around. All CVars are fully supported on both ports, although they might act a bit weird in ZDoom multiplayer (but why would you play this in ZDoom multiplayer?).
- You can actually use the chainsaw again! I forgot to add it to KEYCONF, in a fit of sheer genius.
- Speaking of the chainsaw, it now pulls you in like it would in actually-vanilla Doom. This was an important detail.
- Hitscanners have their original damage formulas now. No longer do they deal 5, 10 or 15 damage; now they deal 3, 6, 9, 12, or 15 damage, as they should.
- Hitscanners now only fire out 2048 units, as they would in proper vanilla play. This should also help alleviate the pains of chaingunner sniping some.
- The pistol, shotgun, and super shotgun no longer have a trigger-pull delay of 3 tics. They still have the same rate of fire, it's just that now that first shot comes off instantly. Feels a lot more responsive, and now you can't blame those 3 tics for the chaingunner around the corner instagibbing you.
- The random damage can, with one exception, be completely disabled now! That one exception is the BFG - not even ZDoom can de-randomize the BFG spray damage. Oh well, it's consistent enough that it probably doesn't matter. Anyway, oneshot_norandom is the CVar that disables it. Pretty nice.
- I probably fixed a couple bugs!
- I probably created a couple other bugs!
Get yours today.
http://ijontichy.lostsig.com/wads/oneshot7_1.pk3[/size]
Last edited by Ijon Tichy on Sun Apr 27, 2014 5:42 pm, edited 1 time in total.
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RE: Oneshot (v7.1) - Damage control
Basically Zandronum 2.0 came out and Oneshot was kind of broken with it.
Marcaek asked me if I'd be willing to fix it, and I checked with ijon and we did a little discussion about how would be best to fix things.
He's given me permission to re-release this into the wild, and I've added a couple new features that might be interesting.
Would moderators be willing to add this link to the ones in the OP, please?
(we miss you ijon ;_;)
http://www.[bad site]/download?file= ... 3-z2.0.pk3[/size]
* All oneshot_* cvars renamed to os_* to prevent crashes on load and for ergonomics.
* AN EXTRA SOUND OH GOD
* Two new cvars, os_roulette and os_roulettetimer. os_roulette randomly changes the strength and weaknesses every X seconds. os_roulettetimer stands in for X, and defaults to 60.
* Almost 200 more kilobytes OH GOD
Marcaek asked me if I'd be willing to fix it, and I checked with ijon and we did a little discussion about how would be best to fix things.
He's given me permission to re-release this into the wild, and I've added a couple new features that might be interesting.
Would moderators be willing to add this link to the ones in the OP, please?
(we miss you ijon ;_;)
http://www.[bad site]/download?file= ... 3-z2.0.pk3[/size]
* All oneshot_* cvars renamed to os_* to prevent crashes on load and for ergonomics.
* AN EXTRA SOUND OH GOD
* Two new cvars, os_roulette and os_roulettetimer. os_roulette randomly changes the strength and weaknesses every X seconds. os_roulettetimer stands in for X, and defaults to 60.
* Almost 200 more kilobytes OH GOD
Last edited by TerminusEst13 on Tue Apr 14, 2015 10:51 pm, edited 1 time in total.
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ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
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