GvH community mappack (Getting more maps)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Guardsoul
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RE: GvH community mappack (2 maps are done!)

#21

Post by Guardsoul » Sat Mar 15, 2014 1:12 pm

WARNING: Incoming freezing temperatures!
Spoiler: GVH51 screenshot (Open)
Image
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

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Guardsoul
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RE: GvH community mappack (2 maps are done!)

#22

Post by Guardsoul » Sun Mar 16, 2014 1:09 pm

Pray that this shit doesnt explode during the battle
Spoiler: Another thalaron generator! (Open)
Image
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

Lollipop
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RE: GvH community mappack (2 maps are done!)

#23

Post by Lollipop » Sun Mar 16, 2014 1:17 pm

Is it just me or do you realy like that blue laser beam? :P
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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Guardsoul
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RE: GvH community mappack (2 maps are done!)

#24

Post by Guardsoul » Wed Mar 19, 2014 9:43 am

Alright guys, here it is a new download link: http://static.[bad site]/wads/gvh_mappackv2.wad

The wad now contains two maps:
- Mysterious cove
- Absolute zero (stolen nickname :P)

For some reason when I test the second map offline with gvh files there are some weird texture conflicts that doesnt happen online. And I also want to ask something: Does anyone know how to fix the spawns? Im using the team red/blue spawns but people keep spawning at deathmatch spawns.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

HexaDoken
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RE: GvH community mappack (2 maps are done!)

#25

Post by HexaDoken » Wed Mar 19, 2014 10:28 am

Is sv_useteamstartsindm set to True on the server?

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Guardsoul
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RE: GvH community mappack (2 maps are done!)

#26

Post by Guardsoul » Wed Mar 19, 2014 10:48 am

:O! Thanks Hexa!
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

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Ivan
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RE: GvH community mappack (Third map is finished!)

#27

Post by Ivan » Wed Mar 19, 2014 10:56 am

I'm also making a map for this, or rather, expanding one of my already existing maps. We'll see how it goes.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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CloudFlash
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RE: GvH community mappack (Third map is finished!)

#28

Post by CloudFlash » Sun Mar 23, 2014 7:47 pm

Added proper skybox and fitting music, fixed spawns, and also lowered brightness in few parts, because hell why not!
http://www.mediafire.com/download/1kvcu ... hmapv2.wad
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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Ivan
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RE: GvH community mappack (Third map is finished!)

#29

Post by Ivan » Wed Apr 02, 2014 7:53 pm

I'm making another map, this time from scratch. Let's see how it will end up.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Guardsoul
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RE: GvH community mappack (Third map is finished!)

#30

Post by Guardsoul » Fri Apr 04, 2014 7:46 am

Update info:

- Number of maps finished: 4 (it will increase to 7 probably)
  • GVH50: Mysterious cove by Guardsoul
  • GVH51: Absolute zero by Guardsoul
  • GVH52: The sacred ground by CloudFlash
  • GVH53: Unholy cathedral by Ivan
  • GVH54: The source by Guardsoul (60%)
  • GVH55: Ivan´s second map
  • GVH56: Blood´s map (Not started yet)
Spoiler: Some images (Open)
Image

Image

Image

Image
Lets see if I manage to set up a portal over the temple *_*
There a couple of changes in my 2 previous maps.
- GvH50: The ghoul spawn is no longer a camping place
- GvH51: Added some texture variation to caves and the laser beam is now fixed.

I´ll post the download link when I finish GvH54.

Regards.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

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Guardsoul
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RE: GvH community mappack (Getting more maps)

#31

Post by Guardsoul » Sat Apr 05, 2014 10:32 am

Welp, I finally managed to set up a portal in GvH54
Spoiler: Images (Open)
OpenGl view
Image

Software view
Image

The problem is that in software mode in addition to the cool effect created weird glitches joined the party in some places.
Image

Does anyone know how to fix that?
Last edited by Guardsoul on Sat Apr 05, 2014 10:33 am, edited 1 time in total.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.

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Ivan
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RE: GvH community mappack (Getting more maps)

#32

Post by Ivan » Fri Apr 25, 2014 10:16 am

So, is everyone finished with their maps? I think it can be released if so. This is literally the only thing I'm waiting for to start public testing.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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