Doom Fighters, Dead Mod Revival Edition PRO EX

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Simrock
New User
Posts: 6
Joined: Thu Jun 14, 2012 10:51 am

RE: Doom Fighters, the doom boxing mod

#21

Post by Simrock » Tue Apr 01, 2014 2:40 am

I never completed, nor did I released any map; but this project definitely is interesting, plus it gave me inspiration for a possible map; as this reminded me of Def Jam: Fight for NY, which was a fun fighting game. I thought a subway map would most definitely fit this mod. So I made this real quick, although it's pretty basic; as I'm not good with detailing and such. I guess someone could take it from here or start from scratch.

My idea was, if possible, just like in Def Jam's subway map, that trains would pass from time to time and instant kill anyone on the tracks as they pass. Also those barrels were just to spice things up, lol, if unnecessary, we'll just scrap that out. Anyway, if anyone want to do a quick visit (although the following screenshot pretty much sums it up), here's the wad file (I used textures from the mod, so you'll have to load up doomfightersmapsv2.6.wad as well).
Spoiler: Screenshot (Open)
Image
Anyone is free to edit it as much as they want (or again, start from scratch), if the idea itself is made then I'll be more than happy, ^^ If the trains idea is a no go, then a subway map will just do it and I would still be happy with that!

Capt.J3
 
Posts: 78
Joined: Wed Jun 06, 2012 1:51 pm
Location: United States

RE: Doom Fighters, the doom boxing mod

#22

Post by Capt.J3 » Tue Apr 01, 2014 3:18 am

Thanks guys. I'll add those to the pack.

AfroDynomite
New User
Posts: 10
Joined: Mon Mar 31, 2014 3:54 am

RE: Doom Fighters, the doom boxing mod

#23

Post by AfroDynomite » Tue Apr 01, 2014 6:07 pm

I created another map. This time it's in a hockey rink. If you have to choose between this map & my other one (Volcanic Showdown), please choose this one. The reason being, this one took about 3 hours to map, texture & place everything while the other one took about 45 minutes. I think it looks & feels much better. Here is the link to it. http://static.[bad site]/wads/bodycheck.wad

Image

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: Doom Fighters, the doom boxing mod

#24

Post by TerminusEst13 » Tue Apr 01, 2014 6:14 pm

Simrock wrote:My idea was, if possible, just like in Def Jam's subway map, that trains would pass from time to time and instant kill anyone on the tracks as they pass.
Ahhhh, so many good memories. I'm really digging this.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Capt.J3
 
Posts: 78
Joined: Wed Jun 06, 2012 1:51 pm
Location: United States

RE: Doom Fighters, the doom boxing mod

#25

Post by Capt.J3 » Wed Apr 02, 2014 1:26 am

AfroDynomite wrote: I created another map. This time it's in a hockey rink. If you have to choose between this map & my other one (Volcanic Showdown), please choose this one. The reason being, this one took about 3 hours to map, texture & place everything while the other one took about 45 minutes. I think it looks & feels much better. Here is the link to it. http://static.[bad site]/wads/bodycheck.wad

Image
Thank you, Afro. I'll see if I have room for the both of them. However, there's a problem with the map.... I can't find those special textures.

Also, I am serious about the ideas for new classes. lol
Last edited by Capt.J3 on Wed Apr 02, 2014 1:44 am, edited 1 time in total.

AfroDynomite
New User
Posts: 10
Joined: Mon Mar 31, 2014 3:54 am

RE: Doom Fighters, the doom boxing mod

#26

Post by AfroDynomite » Wed Apr 02, 2014 3:50 am

Capt.J3 wrote: Thank you, Afro. I'll see if I have room for the both of them. However, there's a problem with the map.... I can't find those special textures.

Also, I am serious about the ideas for new classes. lol
Strange, now I'm having the same problem. Let me work on it some, I should have a new version for you by tomorrow. Oh, for a new class, how about a imp or a zombie. It could be very powerful but have low health, stamina, & attacks slowly but has fast movement speed.
Last edited by AfroDynomite on Wed Apr 02, 2014 4:37 am, edited 1 time in total.

Capt.J3
 
Posts: 78
Joined: Wed Jun 06, 2012 1:51 pm
Location: United States

RE: Doom Fighters, the doom boxing mod

#27

Post by Capt.J3 » Wed Apr 02, 2014 4:56 pm

Afro, work on detailing it a bit more before submitting it to me. Good Luck

Capt.J3
 
Posts: 78
Joined: Wed Jun 06, 2012 1:51 pm
Location: United States

RE: Doom Fighters, the doom boxing mod

#28

Post by Capt.J3 » Sun May 11, 2014 10:34 pm

Another update has been released! 5 new maps and one new class added!

http://static.[bad site]/wads/doomfi ... v2.8.5.wad
http://static.[bad site]/wads/doomfi ... ha04.7.wad

Enjoy.

roman6a
 
Posts: 38
Joined: Tue Aug 07, 2012 5:12 pm
Location: Caracas, Venezuela

RE: Doom Fighters, Dead Mod Revival Edition PRO EX

#29

Post by roman6a » Mon May 12, 2014 2:48 am

updated main post, also omfg new maps and omfg new wads

http://static.[bad site]/wads/doomfi ... psv2.9.wad

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