Texturing Carnival

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Condor
 
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RE: Texturing Carnival

#21

Post by Condor » Mon Jul 22, 2013 12:25 pm

I plan to follow on your activities soon enough, I'm still leveling up though. In due time, textures, maps and the sort will be a new daily hobby for me. #2 is on the way! :wink:

Obsidian
 
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RE: Texturing Carnival

#22

Post by Obsidian » Tue Jul 23, 2013 4:46 am

Some random doors:
Image
Image

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agaures
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RE: Texturing Carnival

#23

Post by agaures » Tue Jul 23, 2013 5:01 am

I can make doors too.

ImageImage
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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Echo
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RE: Texturing Carnival

#24

Post by Echo » Wed Jul 24, 2013 11:05 am

Unused switches and shit from projects I am getting lazier and lazier with:
Image
Image

Top image is unpaletted, for all us sensible folk that don't immediately cry about OpenGL projects. For all you luddite software-only loons, the lower image only uses colours found in the Doom palette.

Edit:
ImageImage
That door decoration thing in two unexciting flavours, ready for pasting across whatever the fuck you want.
Last edited by Echo on Wed Jul 24, 2013 11:26 am, edited 1 time in total.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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Ænima
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RE: Texturing Carnival

#25

Post by Ænima » Wed Jul 24, 2013 11:18 am

agaures wrote: In-between frames of most doom switches.

ImageImageImageImageImageImageImage
Holy shit I'm stealing these.

Is that okay?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

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agaures
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RE: Texturing Carnival

#26

Post by agaures » Wed Jul 24, 2013 11:34 am

Ænima wrote:
agaures wrote: In-between frames of most doom switches.

ImageImageImageImageImageImageImage
Holy shit I'm stealing these.

Is that okay?
Fine with me. Anything that is posted on this thread is here for anyone to use, as long as you credit the author.
Last edited by agaures on Wed Jul 24, 2013 11:44 am, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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Echo
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RE: Texturing Carnival

#27

Post by Echo » Wed Jul 24, 2013 11:44 am

Image
Image

Those big UAC doors which now won't look like weird badly-shaded shit when the whole thing's visible.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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agaures
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RE: Texturing Carnival

#28

Post by agaures » Wed Jul 24, 2013 12:13 pm

Good to see I'm not the only texturer around here.
I'm really liking how this metal stuff is going. (added grey variants along with glow lights)

Image
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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Ænima
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RE: Texturing Carnival

#29

Post by Ænima » Wed Jul 24, 2013 1:00 pm

agaures wrote:
Ænima wrote:
agaures wrote: In-between frames of most doom switches.

ImageImageImageImageImageImageImage
Holy shit I'm stealing these.

Is that okay?
Fine with me. Anything that is posted on this thread is here for anyone to use, as long as you credit the author.
Thanks! Now I just gotta implement these. Which will probably be a bitch because these are just patches and I'll have to make new TEXTURES entries for them in order to put them on all their backgrounds (brick, COMPBLUE, etc). And after that I gotta do some ANIMDEFS stuff.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

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Echo
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RE: Texturing Carnival

#30

Post by Echo » Wed Jul 24, 2013 4:18 pm

Image

Something I made when I was feeling lazy. It shows, but can be easily improved.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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Echo
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RE: Texturing Carnival

#31

Post by Echo » Wed Jul 24, 2013 9:07 pm

Hurrrrrr, more random shit I had sitting in folders, presented for the masses to piss around with. If they so desire.

For anyone who can't be bothered to 'build' an Icon of Sin for a map:
Image
(Will require a source port that allows large textures, obviously.)

Alternative consoles, ripped from FreeDoom and slightly edited:
ImageImage
ImageImage

Random 'hellish' step texture, made by editing alpha resources:
Image

Techbase crap:
ImageImage
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

Bloax
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RE: Texturing Carnival

#32

Post by Bloax » Sat Jul 27, 2013 8:53 am

Image Image
these were so easy to make it's not even funny
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.

We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.

Have a nice day.[/quote]

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NachtIntellect
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RE: Texturing Carnival

#33

Post by NachtIntellect » Sat Jul 27, 2013 5:12 pm

I am not exactly the greatest texture artist, but here are some new and possible more stronger barricades for Nazi Zombies Doom Edition that I made about a month or so ago using one of the Doom 2 bar textures, free to use in anyones project, I plan on making different variations because this one doesn't make sense when the enemies could simply just slip by the bars.
Spoiler: Some barricade stuff. (Open)
Image

Image

Image

Image

Image

Image
Did you just bite me? Come here, I will bite you back bastard.

Hellstorm Archon
 
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RE: Texturing Carnival

#34

Post by Hellstorm Archon » Thu Mar 27, 2014 1:06 am

Some crap I've done over time-

Neo-UAC: Some textures I based on this website, which shows that the UAC is apparently a thing.

Image
Image

My first (and probably most painful) attempt at a skybox. I know it's likely to get palette-raped. The base came from here.

Image
Image

A short poem

I dig, you dig, we dig, he digs, she digs, they dig.

It's not a beautiful poem, but it sure is deep.

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agaures
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RE: Texturing Carnival

#35

Post by agaures » Fri Mar 28, 2014 10:50 pm

Well damn. I almost forgot this thread existed.

Edit:

i... made a grass texture recently...

Image
Last edited by agaures on Fri Mar 28, 2014 10:52 pm, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Lollipop
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RE: Texturing Carnival

#36

Post by Lollipop » Sat Mar 29, 2014 7:16 am

Not to just do mindless mockery, but it do suffer a little from "looks like it is jus plastered on top" :(
(also, what purpose did you have in mind when you made this? I can not really see what to use it for #ImStupid)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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agaures
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RE: Texturing Carnival

#37

Post by agaures » Sun Mar 30, 2014 7:15 pm

Lollipop wrote: (also, what purpose did you have in mind when you made this? I can not really see what to use it for #ImStupid)
Outdoors. #YesYouAreStupid
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Lollipop
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RE: Texturing Carnival

#38

Post by Lollipop » Sun Apr 20, 2014 6:45 pm

This simply need more attention, especially since it is easyer to finish a texture rather than finishing a whole sprite set.
So I accidently this texture:
Image

I have probable fucked it in some way or another, but it ain't really that I make a dozen of these a day, now is it?
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Bloax
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RE: Texturing Carnival

#39

Post by Bloax » Wed Apr 23, 2014 12:50 am

Image
something was amiss
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.

We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.

Have a nice day.[/quote]

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Fabysk
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RE: Texturing Carnival

#40

Post by Fabysk » Sun Apr 27, 2014 8:18 pm

Some blood splatter textures I made a few minutes back. Using them in Project 115 :)
[spoiler]I suck at making textures :P
Image
Image
Image
Image < Transparency fail
Image
Image[/spoiler]
Image Image Image

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