Texturing Carnival
RE: Texturing Carnival
I plan to follow on your activities soon enough, I'm still leveling up though. In due time, textures, maps and the sort will be a new daily hobby for me. #2 is on the way! 
RE: Texturing Carnival
Some random doors:




RE: Texturing Carnival
I can make doors too.




<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
- Echo
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RE: Texturing Carnival
Unused switches and shit from projects I am getting lazier and lazier with:


Top image is unpaletted, for all us sensible folk that don't immediately cry about OpenGL projects. For all you luddite software-only loons, the lower image only uses colours found in the Doom palette.
Edit:


That door decoration thing in two unexciting flavours, ready for pasting across whatever the fuck you want.


Top image is unpaletted, for all us sensible folk that don't immediately cry about OpenGL projects. For all you luddite software-only loons, the lower image only uses colours found in the Doom palette.
Edit:


That door decoration thing in two unexciting flavours, ready for pasting across whatever the fuck you want.
Last edited by Echo on Wed Jul 24, 2013 11:26 am, edited 1 time in total.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U
RE: Texturing Carnival
Holy shit I'm stealing these.agaures wrote: In-between frames of most doom switches.
![]()
Is that okay?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Texturing Carnival
Fine with me. Anything that is posted on this thread is here for anyone to use, as long as you credit the author.Ænima wrote:Holy shit I'm stealing these.agaures wrote: In-between frames of most doom switches.
![]()
Is that okay?
Last edited by agaures on Wed Jul 24, 2013 11:44 am, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
- Echo
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- Clan: Red Bullet Pact
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RE: Texturing Carnival


Those big UAC doors which now won't look like weird badly-shaded shit when the whole thing's visible.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U
RE: Texturing Carnival
Good to see I'm not the only texturer around here.
I'm really liking how this metal stuff is going. (added grey variants along with glow lights)

I'm really liking how this metal stuff is going. (added grey variants along with glow lights)

<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: Texturing Carnival
Thanks! Now I just gotta implement these. Which will probably be a bitch because these are just patches and I'll have to make new TEXTURES entries for them in order to put them on all their backgrounds (brick, COMPBLUE, etc). And after that I gotta do some ANIMDEFS stuff.agaures wrote:Fine with me. Anything that is posted on this thread is here for anyone to use, as long as you credit the author.Ænima wrote:Holy shit I'm stealing these.agaures wrote: In-between frames of most doom switches.
![]()
Is that okay?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- Echo
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- Clan: Red Bullet Pact
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RE: Texturing Carnival

Something I made when I was feeling lazy. It shows, but can be easily improved.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U
- Echo
- Forum Regular
- Posts: 135
- Joined: Fri Mar 15, 2013 3:23 am
- Clan: Red Bullet Pact
- Clan Tag: [RBP]
RE: Texturing Carnival
Hurrrrrr, more random shit I had sitting in folders, presented for the masses to piss around with. If they so desire.
For anyone who can't be bothered to 'build' an Icon of Sin for a map:

(Will require a source port that allows large textures, obviously.)
Alternative consoles, ripped from FreeDoom and slightly edited:




Random 'hellish' step texture, made by editing alpha resources:

Techbase crap:


For anyone who can't be bothered to 'build' an Icon of Sin for a map:

(Will require a source port that allows large textures, obviously.)
Alternative consoles, ripped from FreeDoom and slightly edited:




Random 'hellish' step texture, made by editing alpha resources:

Techbase crap:


H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U
RE: Texturing Carnival

these were so easy to make it's not even funny
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
- NachtIntellect
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RE: Texturing Carnival
I am not exactly the greatest texture artist, but here are some new and possible more stronger barricades for Nazi Zombies Doom Edition that I made about a month or so ago using one of the Doom 2 bar textures, free to use in anyones project, I plan on making different variations because this one doesn't make sense when the enemies could simply just slip by the bars.
Spoiler: Some barricade stuff. (Open)
Did you just bite me? Come here, I will bite you back bastard.
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Hellstorm Archon
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RE: Texturing Carnival
Some crap I've done over time-
Neo-UAC: Some textures I based on this website, which shows that the UAC is apparently a thing.


My first (and probably most painful) attempt at a skybox. I know it's likely to get palette-raped. The base came from here.

Neo-UAC: Some textures I based on this website, which shows that the UAC is apparently a thing.


My first (and probably most painful) attempt at a skybox. I know it's likely to get palette-raped. The base came from here.

RE: Texturing Carnival
Well damn. I almost forgot this thread existed.
Edit:
i... made a grass texture recently...

Edit:
i... made a grass texture recently...

Last edited by agaures on Fri Mar 28, 2014 10:52 pm, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: Texturing Carnival
Not to just do mindless mockery, but it do suffer a little from "looks like it is jus plastered on top" :(
(also, what purpose did you have in mind when you made this? I can not really see what to use it for #ImStupid)
(also, what purpose did you have in mind when you made this? I can not really see what to use it for #ImStupid)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: Texturing Carnival
Outdoors. #YesYouAreStupidLollipop wrote: (also, what purpose did you have in mind when you made this? I can not really see what to use it for #ImStupid)
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: Texturing Carnival
This simply need more attention, especially since it is easyer to finish a texture rather than finishing a whole sprite set.
So I accidently this texture:

I have probable fucked it in some way or another, but it ain't really that I make a dozen of these a day, now is it?
So I accidently this texture:

I have probable fucked it in some way or another, but it ain't really that I make a dozen of these a day, now is it?
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: Texturing Carnival

something was amiss
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
RE: Texturing Carnival
Some blood splatter textures I made a few minutes back. Using them in Project 115 :)
[spoiler]I suck at making textures :P



< Transparency fail

[/spoiler]
[spoiler]I suck at making textures :P



< Transparency fail
[/spoiler]














