Halodoom : Code of Silence
RE: Halodoom : Code of Silence
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RE: Halodoom : Code of Silence
Here are some new screenshots showing off the new lighting system i've been slowly incorporating into Halodoom (painstakingly lol).
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If you want more frequent updates and to see other projects we are working on like Let's Play's and our first fully homegrown RPG game Univursa; Check out our facebook page at http://www.facebook.com/ForestBearStudios
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If you want more frequent updates and to see other projects we are working on like Let's Play's and our first fully homegrown RPG game Univursa; Check out our facebook page at http://www.facebook.com/ForestBearStudios
Last edited by Zetsui on Wed Mar 20, 2013 5:36 pm, edited 1 time in total.
RE: Halodoom : Code of Silence
This is looking so great man. Keep up the work!
Being part of this DooM/Port madness since 2006
It's No Use!
It's No Use!
RE: Halodoom : Code of Silence
Yeah this looks so professional.
RE: Halodoom : Code of Silence
Enter "Eden", a new multiplayer map that takes place on the Elite homeworld. Complete with neon glowing plant life, a waterfall, a cave system, glow bugs and a nice view of the cosmos.

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RE: Halodoom : Code of Silence
I've been on a bit of a roll this week it would seem haha, this one is tentatively called 'Wonderland' as in winter wonderland.. Get it?

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Last edited by Zetsui on Mon May 13, 2013 4:20 am, edited 1 time in total.
- fr blood
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RE: Halodoom : Code of Silence
Very amazing, when you'll finish your mod, if you need mappers you know where to call.
RE: Halodoom : Code of Silence
I'll keep that in mind, I will most likely be needing people to test some new campaign maps in the near future if you're interested.fr blood wrote: Very amazing, when you'll finish your mod, if you need mappers you know where to call.
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RE: Halodoom : Code of Silence
Those screenshots are nothing short of breathtaking, downloading this now - I'm truly stunned by how nice this looks.
In related news, NO GAME ESCAPES DOOM'S GRAVITATIONAL PULL. EVER.
In related news, NO GAME ESCAPES DOOM'S GRAVITATIONAL PULL. EVER.
RE: Halodoom : Code of Silence
Thanks alot! The public beta isn't quite as nice looking as the newest screenshots, because it's over a year old now, but i'm still fairly proud of it :pdoom_kid92 wrote: Those screenshots are nothing short of breathtaking, downloading this now - I'm truly stunned by how nice this looks.
In related news, NO GAME ESCAPES DOOM'S GRAVITATIONAL PULL. EVER.
You've got that right!
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RE: Halodoom : Code of Silence
I can see you are good to make 3D models, can you tell me how to do it please ?
RE: Halodoom : Code of Silence
That isn't really the easiest thing to explain without writing a full tutorial as it's a pretty long process with regards to moving models.. I use Misfit Model 3D to make mine because it is a simple interface and can export to md2 and md3 which is the format required by doom. I'm sure there are plenty of good tutorials on how to create meshes, and all the information on how to put them in doom can be found on the zdoom wiki. I wish I could be of more help, perhaps if I get some free time i'll make a small video tutorial on my process.fr blood wrote: I can see you are good to make 3D models, can you tell me how to do it please ?
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RE: Halodoom : Code of Silence
I tested it, it's very amazing, I just think the elite need to be more speed ( like in the game ), and we need resist more if our shield is down, it's all, nice job
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RE: Halodoom : Code of Silence
Is there any download link of beta?
RE: Halodoom : Code of Silence
http://forums.forestbear.net/showthread ... m-COS-Betadoomwolf555 wrote: Is there any download link of beta?
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RE: Halodoom : Code of Silence
Good one I can make hi-res textures and realistic effects for it if u want
RE: Halodoom : Code of Silence
Thanks! I have played around with the speed of various elites, but if I generally made them faster it actually becomes a lot more unbalanced. Elites do get faster with rank and difficulty though. I will look into having some HP independent of the shield as well, see how it plays. Thanks for the input!fr blood wrote: I tested it, it's very amazing, I just think the elite need to be more speed ( like in the game ), and we need resist more if our shield is down, it's all, nice job
Thanks, I actually am looking for a better waterfall texture, the one I use was taken from Halo Reach and I have never been overly pleased with it if you are interested.doomwolf555 wrote: Good one I can make hi-res textures and realistic effects for it if u want