Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!
RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Oh neat, the impailer actually follows the Ghoul's laws of ALWAYS FACING U now. What are the sprites from? I gotta be honest I was sick of seeing that weird worm thing appear in pretty much every doom mod ever.
RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Yeah those are made by Blox, edited from the M&M evil tree AFAIK. Looks pretty satisfying and actually scary IMO.Cutman wrote: Oh neat, the impailer actually follows the Ghoul's laws of ALWAYS FACING U now. What are the sprites from? I gotta be honest I was sick of seeing that weird worm thing appear in pretty much every doom mod ever.
Now if only someone would do the same for the Icefiend over there ;_;
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Had u guys thinked to make GB's Steamrock chargable to be throw further as Marines's Nade's?
Btw, Making the Marine's nade's instantly-explode when they touch a target should be a good idea, cause its annoying to see them bouncing away when u hit a jitter or a creeper w/them...
Btw, Making the Marine's nade's instantly-explode when they touch a target should be a good idea, cause its annoying to see them bouncing away when u hit a jitter or a creeper w/them...
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Ok so some of you apparently "miss" the retarded garbage meme achievements. So here, I'll post a tutorial on how to get the retarded nordic saga achievements back.
Spoiler: Click open for tutorial (Open)
Last edited by Catastrophe on Tue May 21, 2013 1:17 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
nice.... but is there any way to put sound's back to them?Catastrophe wrote: Ok so some of you apparently "miss" the retarded garbage meme achievements. So here, I'll post a tutorial on how to get the retarded nordic saga achievements back.
Spoiler: Click open for tutorial (Open)
RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Nope, unless Ivan changes the achievement system code again :P
RE: Ghouls vs Humans: Legacy of Darkness v1.6b
You just take the sounds from NS and put them in a folder named "sounds" in the main pk3. That may or may not work, so you might have to try putting something like that into the skins folder instead.
Last edited by Ivan on Wed May 22, 2013 8:51 pm, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Excellent balance and revamp overall. However, one thing's missing: the Eyesore.
I tried making a class mod for the Eyesore awhile back, but it never worked out. I did, however, keep the HUD sprite. We don't need to put the others in (like Misty, Clowny, etc.) but I just figured that Eyesore would make things interesting. Especially with his small spawns. Here's the HUD sprite:

I was thinking that maybe the babies he creates could be incredibly weak and do a very small amount of damage. Or they could disappear after attacking. I don't believe that Eyesore is in any of the actual Ghoul's Forests, but rather in Ghoul's World.
I tried making a class mod for the Eyesore awhile back, but it never worked out. I did, however, keep the HUD sprite. We don't need to put the others in (like Misty, Clowny, etc.) but I just figured that Eyesore would make things interesting. Especially with his small spawns. Here's the HUD sprite:

I was thinking that maybe the babies he creates could be incredibly weak and do a very small amount of damage. Or they could disappear after attacking. I don't believe that Eyesore is in any of the actual Ghoul's Forests, but rather in Ghoul's World.
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Nice sprites! but they said don't want to add new classes
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
maybe this was considered already and rejected, but have you guys thougt on fusing together Legacy of Darkness and Nordic Saga? D:
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Ok, I try my hardest to not shoot down suggestions, but this is the dumbest idea I've heard so far. Congrats, you've manage to suggest something that literally contradicts the first sentence of the OP.Lord_of_D: wrote: maybe this was considered already and rejected, but have you guys thougt on fusing together Legacy of Darkness and Nordic Saga? D:
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
hey, that eyesore might be a good idea, since we have 8 unique humans and 7 unique ghouls

dear diary, tux today was a faggot again[/size]
RE: Ghouls vs Humans: Legacy of Darkness v1.6b
We don't plan on doing any more new classes, but if there's a huge demand about a new ghoul, then maybe... just maybe.Tux wrote: hey, that eyesore might be a good idea, since we have 8 unique humans and 7 unique ghouls
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
If a new ghoul please pick something more interesting than a pregnant fusion spider...
Edit : Team balancer shouldn't give hp to creepers
Edit : Team balancer shouldn't give hp to creepers
Last edited by Cruduxy on Fri May 24, 2013 9:27 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
noCruduxy wrote: Edit : Team balancer shouldn't give hp to creepers

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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
tbh i new ghoul would be pretty good... but anyway, i have a suggestion, what about if choke health limit is 150? i mean, you will start with 135 but if u munch enough u can get 150 hp, tbh i think that would be good
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Sounds interesting, but I suggest to make it when he kills a human not when he hurts him. You can probably increase his max hp by 5 per kill (easy to do in decorate terms :P).
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Protip, erase icefiend? Gvh already has ice ghoul, Frosty, and it both looks and works better as a ghoul. If you really really want to add new ghouls, make them into something new. For example, lighting type ghoul, or or or a ghoul which makes illusions of itself? Like, Illus from Armageddon?Ivan wrote: Now if only someone would do the same for the Icefiend over there ;_;
And no, Ivan, just because you made something, that doesnt mean something is good.
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
I didn't make Icefiend to begin with, so you should get your facts straight, first of all.CloudFlash wrote:Protip, erase icefiend? Gvh already has ice ghoul, Frosty, and it both looks and works better as a ghoul. If you really really want to add new ghouls, make them into something new. For example, lighting type ghoul, or or or a ghoul which makes illusions of itself? Like, Illus from Armageddon?Ivan wrote: Now if only someone would do the same for the Icefiend over there ;_;
And no, Ivan, just because you made something, that doesnt mean something is good.
Second, I don't intend to remove ANY of the classes that have been added here, so, you are better off suggesting a rework for him. A lightning ghoul idea is possible, but I don't really consider adding a new ghoul, as I said before, until there's like a huge demand for it.
Illus suggestion was tried by I think Thetis, and it didn't go well.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
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RE: Ghouls vs Humans: Legacy of Darkness v1.6b
Ok so we need input from our players, what is your opinion on ultimates? This was an update CutmanMike wanted to do before he quit GvH.
Basically, ultimates will only be unlocked if you are losing; So how does it go? Each team will have their own "soul", as in the ghouls will have ghoul souls, and humans will have human souls. Ghouls/human souls can only be picked up if someone from the ghoul/human team dies, so if you are a human you can only pick up human souls and vice versa. When you manage to pick up two souls, you can activate your ultimate for a brief period of time. Yes, this means that your ultimate can only be activated if your teammates have died, thus making it hard to obtain. The ultimates themselves will be passive buffs, not actual attacks, so for instance, Cyborg.
My idea for cyborg was that he goes into overdrive and smoke starts emitting from his body, his passive? He gets dual plasma guns, it doubles his firing rate for a *brief* period of time.
An example for another class? Well lets try warlock, instead of an overpowered nova-ball. He gets a super saiyan lightning aura. Basically the lightning aura empoweres his speed, as in his attack and movement speed are increased for a brief period of time.
So obviously the ultimates will be optional, meaning the server can turn them off. Also, the amount of souls needed to activate your ultimate could be dependent on the amount of players in the server, like if it's a 12 v 12 game, we could bump it up to 3 or 4 souls to activate your ult. Anyways, none of this has actually been started because I want to know what you guys think.
So now it all comes down to you guys, would you like us to add in cutmans last idea for gvh, ultimates? Yes or no. (explain if you want)
Basically, ultimates will only be unlocked if you are losing; So how does it go? Each team will have their own "soul", as in the ghouls will have ghoul souls, and humans will have human souls. Ghouls/human souls can only be picked up if someone from the ghoul/human team dies, so if you are a human you can only pick up human souls and vice versa. When you manage to pick up two souls, you can activate your ultimate for a brief period of time. Yes, this means that your ultimate can only be activated if your teammates have died, thus making it hard to obtain. The ultimates themselves will be passive buffs, not actual attacks, so for instance, Cyborg.
My idea for cyborg was that he goes into overdrive and smoke starts emitting from his body, his passive? He gets dual plasma guns, it doubles his firing rate for a *brief* period of time.
An example for another class? Well lets try warlock, instead of an overpowered nova-ball. He gets a super saiyan lightning aura. Basically the lightning aura empoweres his speed, as in his attack and movement speed are increased for a brief period of time.
So obviously the ultimates will be optional, meaning the server can turn them off. Also, the amount of souls needed to activate your ultimate could be dependent on the amount of players in the server, like if it's a 12 v 12 game, we could bump it up to 3 or 4 souls to activate your ult. Anyways, none of this has actually been started because I want to know what you guys think.
So now it all comes down to you guys, would you like us to add in cutmans last idea for gvh, ultimates? Yes or no. (explain if you want)