Brutal Doom V018

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Locked
Camo Yoshi
Forum Regular
Posts: 129
Joined: Wed Jun 13, 2012 7:08 pm
Location: Bainbridge Island, WA
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#181

Post by Camo Yoshi » Mon Oct 15, 2012 11:12 pm

DevilHunter wrote: Ugh.. Wish someone could upload this to some other site, other then Mediafire so i can grab the new test version :/
Latest test versions are always uploaded to http://boko.fathax.com/
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#182

Post by DevilHunter » Tue Oct 16, 2012 5:10 pm

Yea, I guess I could of checked there.. Anyhow, as reasons posted in my last post on the forums.. I don't really feel like going back to public wifi.. Just wish the damn Library didn't block certain sites as well, but meh.. that's the price of free wifi :/

Thanks for the link btw.

Camo Yoshi
Forum Regular
Posts: 129
Joined: Wed Jun 13, 2012 7:08 pm
Location: Bainbridge Island, WA
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#183

Post by Camo Yoshi » Tue Oct 16, 2012 5:29 pm

You could use SSH tunneling since you obvious have a SSH account with RFC1337. ;)
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#184

Post by DevilHunter » Tue Oct 16, 2012 5:44 pm

Well, I could do that, but I can't get it to download from mediafire, unless I can go to the page, and grab the direct link, otherwise, I either get a 404 error or a small file thats inaccessable. If anything, I got the new version

Famardy
 
Posts: 35
Joined: Fri Sep 07, 2012 2:55 am
Location: Little Rock
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#185

Post by Famardy » Wed Oct 17, 2012 1:24 am

In Brutal Doom everytime you get a new weapon, how come it doesn't auto switch to the new weapon that you acquire?
Image
Image

Camo Yoshi
Forum Regular
Posts: 129
Joined: Wed Jun 13, 2012 7:08 pm
Location: Bainbridge Island, WA
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#186

Post by Camo Yoshi » Wed Oct 17, 2012 1:26 am

DevilHunter wrote: Well, I could do that, but I can't get it to download from mediafire, unless I can go to the page, and grab the direct link, otherwise, I either get a 404 error or a small file thats inaccessable. If anything, I got the new version
Older web browser/computer?
Famardy wrote: In Brutal Doom everytime you get a new weapon, how come it doesn't auto switch to the new weapon that you acquire?
You might not have the setting turned on in Zandronum settings, check your Player Settings options.
Last edited by Camo Yoshi on Wed Oct 17, 2012 1:27 am, edited 1 time in total.
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

Famardy
 
Posts: 35
Joined: Fri Sep 07, 2012 2:55 am
Location: Little Rock
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#187

Post by Famardy » Wed Oct 17, 2012 1:40 am

And another thing, after you die in Zandronum version of Brutal Doom, how come you respawn to last save point instead of having your default weapons and the health meter at 100% like in the original DOOM?
Image
Image

Camo Yoshi
Forum Regular
Posts: 129
Joined: Wed Jun 13, 2012 7:08 pm
Location: Bainbridge Island, WA
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#188

Post by Camo Yoshi » Wed Oct 17, 2012 1:50 am

Famardy wrote: And another thing, after you die in Zandronum version of Brutal Doom, how come you respawn to last save point instead of having your default weapons and the health meter at 100% like in the original DOOM?
That's Zandronum's default behavior, it's not specific to Brutal Doom. It auto-saves at the start of every level so if you die you start from that save. There should be a option to turn it off in options but I'm not exactly sure where. Game Options would be my best guess.
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#189

Post by DevilHunter » Sat Oct 20, 2012 9:29 pm

Camo Yoshi wrote:
DevilHunter wrote: Well, I could do that, but I can't get it to download from mediafire, unless I can go to the page, and grab the direct link, otherwise, I either get a 404 error or a small file thats inaccessable. If anything, I got the new version
Older web browser/computer?

Eh, could of been the shitty connection. Anyhow, could it be possible, (this may be on the first page.. im too lazy to look atm) for a changelog between each test version? I would like to know whats new and junk

Camo Yoshi
Forum Regular
Posts: 129
Joined: Wed Jun 13, 2012 7:08 pm
Location: Bainbridge Island, WA
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#190

Post by Camo Yoshi » Sat Oct 20, 2012 9:55 pm

DevilHunter wrote:
Camo Yoshi wrote:
DevilHunter wrote: Well, I could do that, but I can't get it to download from mediafire, unless I can go to the page, and grab the direct link, otherwise, I either get a 404 error or a small file thats inaccessable. If anything, I got the new version
Older web browser/computer?

Eh, could of been the shitty connection. Anyhow, could it be possible, (this may be on the first page.. im too lazy to look atm) for a changelog between each test version? I would like to know whats new and junk
Should be in the OP.
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

Boko
 
Posts: 64
Joined: Tue Jun 05, 2012 2:32 am

RE: Brutal Doom V016b - Now with Cruelty Achievements

#191

Post by Boko » Mon Oct 22, 2012 12:14 am

Come get some Brutalv17test11!

http://boko.fathax.com/brutalv017test11.zip
Last edited by Boko on Mon Oct 22, 2012 12:14 am, edited 1 time in total.

User avatar
Valherran
Forum Regular
Posts: 171
Joined: Wed Jun 06, 2012 4:49 pm
Location: Korea (Stationed)

RE: Brutal Doom V016b - Now with Cruelty Achievements

#192

Post by Valherran » Mon Oct 22, 2012 7:29 am

Just tried Test 11, here is my report: (Forwarded to ZDoom Forums)

1. Nazis still have a bad hit box (same as the one reported from Test 9)

2. When a Nazi shoots another Nazi, and it retaliates, it fires no bullets, but has muzzle flash.

3. The NOTARGET console command breaks the Nazi AI.

4. Chainsaw still has no pick up sound.

5. BFG10k is missing it's ready and charge to fire sounds

I was hoping there would be a better alt fire for that MP40, but I guess we are stuck with iron sights... :-(
Last edited by Valherran on Mon Oct 22, 2012 7:32 am, edited 1 time in total.

Southpark2010
 
Posts: 84
Joined: Wed Jun 06, 2012 6:28 pm
Location: Hell

RE: Brutal Doom V016b - Now with Cruelty Achievements

#193

Post by Southpark2010 » Mon Oct 22, 2012 2:21 pm

Valherran wrote: 5. BFG10k is missing it's ready and charge to fire sounds
I have them.
Current Projects:
HELL Vs Marines - Thread

qqzzxxcc
New User
Posts: 2
Joined: Mon Oct 22, 2012 9:11 pm

RE: Brutal Doom V016b - Now with Cruelty Achievements

#194

Post by qqzzxxcc » Mon Oct 22, 2012 9:19 pm

I didn't played much with this mod but it feels like rip and tear needs slight nerf and smash mode needs decent buff.
Rip and tear doesn't gets invincibility while in fatalities but damage reduce.
Rip and tear dmg reduce in fatalities anim (incoming dmg/3)*Current HP Percent (and yes, increases when u have more than >100%)
Smash mode gets constant (no matter what u doing) damage reduce (incoming dmg\3).
Sorry, if this is dumb.
Last edited by qqzzxxcc on Mon Oct 22, 2012 9:19 pm, edited 1 time in total.

User avatar
Valherran
Forum Regular
Posts: 171
Joined: Wed Jun 06, 2012 4:49 pm
Location: Korea (Stationed)

RE: Brutal Doom V016b - Now with Cruelty Achievements

#195

Post by Valherran » Mon Oct 22, 2012 11:52 pm

It really doesn't need a nerf, you can't rip and tear through a whole army, you will eventualy die after maybe the 6th or 7th monster. It's better to just shoot them.

@Southpark2010: Did you load the test with or without the skulltag files?
Last edited by Valherran on Mon Oct 22, 2012 11:53 pm, edited 1 time in total.

Camo Yoshi
Forum Regular
Posts: 129
Joined: Wed Jun 13, 2012 7:08 pm
Location: Bainbridge Island, WA
Contact:

RE: Brutal Doom V016b - Now with Cruelty Achievements

#196

Post by Camo Yoshi » Tue Oct 23, 2012 3:12 am

Valherran wrote: It really doesn't need a nerf, you can't rip and tear through a whole army, you will eventualy die after maybe the 6th or 7th monster. It's better to just shoot them.

@Southpark2010: Did you load the test with or without the skulltag files?
BD shouldn't need ST data files anymore.
50+GB of WADs and counting: http://camoy.sdf.org/wads/

Ask your doctor if Zandrama is right for you. Side effects include butthurt, loss of sleep, loss of ego, embarrassment, and social withdrawal.

Southpark2010
 
Posts: 84
Joined: Wed Jun 06, 2012 6:28 pm
Location: Hell

RE: Brutal Doom V016b - Now with Cruelty Achievements

#197

Post by Southpark2010 » Tue Oct 23, 2012 5:18 am

Valherran wrote: @Southpark2010: Did you load the test with or without the skulltag files?
I put ST_Actors and ST_Data in my skins folder so it's loaded each time. It seems to work fine though.
Current Projects:
HELL Vs Marines - Thread

User avatar
Empyre
Zandrone
Posts: 1316
Joined: Sun Jul 08, 2012 6:41 am
Location: Garland, TX, USA

RE: Brutal Doom V016b - Now with Cruelty Achievements

#198

Post by Empyre » Tue Oct 23, 2012 5:23 am

Southpark2010 wrote: I put ST_Actors and ST_Data in my skins folder so it's loaded each time. It seems to work fine though.
That is unwise because loading those could break some mods. Also, what about protected lumps?
"For the world is hollow, and I have touched the sky."

Llewellyn
Forum Regular
Posts: 578
Joined: Mon Jul 02, 2012 7:12 am

RE: Brutal Doom V016b - Now with Cruelty Achievements

#199

Post by Llewellyn » Tue Oct 23, 2012 5:25 am

Empyre wrote: That is unwise because loading those could break some mods. Also, what about protected lumps?
He will be unable to join any server that does not have Skulltag_actors.pk3 loaded...

Unless he means that he just puts them in there while he plays Brutal Doom.

User avatar
Valherran
Forum Regular
Posts: 171
Joined: Wed Jun 06, 2012 4:49 pm
Location: Korea (Stationed)

RE: Brutal Doom V016b - Now with Cruelty Achievements

#200

Post by Valherran » Tue Oct 23, 2012 8:01 am

Camo Yoshi wrote:
Valherran wrote: It really doesn't need a nerf, you can't rip and tear through a whole army, you will eventualy die after maybe the 6th or 7th monster. It's better to just shoot them.

@Southpark2010: Did you load the test with or without the skulltag files?
BD shouldn't need ST data files anymore.
Yeah that's what I thought too, cus when I load them in the sounds come back. And yes my Zandronum is up to date before anyone asks.

Locked