Back to the topic, I will update the testpack with stiff's Lava temple and Niiro's map once IBM's update is ready aswell.
Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
RE: Zombie HORDE - The mappack project! (10 / r16) 03/18/2014
See ? That wasn't so complicated to show your good faith by releasing the sources.
Back to the topic, I will update the testpack with stiff's Lava temple and Niiro's map once IBM's update is ready aswell.
Back to the topic, I will update the testpack with stiff's Lava temple and Niiro's map once IBM's update is ready aswell.
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (10 / r16) 03/18/2014
Xsnake wrote: See ? That wasn't so complicated to show your good faith by releasing the sources.![]()
Well, now i have two questions:
1. Do you want me to change the admin menu design, to not make it look like yours?
2. About the achievement library, can i use the display code or not? If you would like to think about it, that's okay... It's not a hurry. :)
Guess I'll have to release my source code public after all
Last edited by Vincent(PDP) on Sun Mar 30, 2014 11:22 am, edited 1 time in total.
RE: Zombie HORDE - The mappack project! (10 / r16) 03/18/2014
1. No need to.
2. As mentioned in the text file, anyone is free to use or modify parts of my code as long as they keep things credited.
2. As mentioned in the text file, anyone is free to use or modify parts of my code as long as they keep things credited.
- ibm5155
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RE: Zombie HORDE - The mappack project! (10 / r16) 03/18/2014
Uhh , ok, i finished yo test all new stuff, no bug abusing, ...
since i want to see lavatemple too im gonna wakeup, drink my coffe, eat some bread, turn on the comp and upload it...
since i want to see lavatemple too im gonna wakeup, drink my coffe, eat some bread, turn on the comp and upload it...
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project! (10 / r16) 03/18/2014
I guess i will drop off Canyon Run like it is so far for the testpack.
http://static.[bad site]/wads/ze29betav1.1.wad
http://static.[bad site]/wads/fusedresourcepack.wad
Note that i probably forgot a few changes, because i changed alot before writing it down. Also note that the Experiment is unfinished and impossible to reach (The 4 cards are not placed yet).
http://static.[bad site]/wads/ze29betav1.1.wad
Spoiler: Changelog: Canyon Run (Open)And also some minor changes to the resource pack
http://static.[bad site]/wads/fusedresourcepack.wad
Spoiler: Changelog: Fused Resource Pack (Open)EDIT:
Note that i probably forgot a few changes, because i changed alot before writing it down. Also note that the Experiment is unfinished and impossible to reach (The 4 cards are not placed yet).
Last edited by Fused on Sun Mar 30, 2014 1:23 pm, edited 1 time in total.
- ibm5155
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RE: Zombie HORDE - The mappack project! (10 / r16) 03/18/2014
FINAL EDIT:
Ok, I found another bug :v (but this time I didn't edited that area D:) a walkable mid texture was marked as false...
Here is it, ZM09 beta v1.5 hotfix 3 I hope there're no more bugs on it D:
Ok, I found another bug :v (but this time I didn't edited that area D:) a walkable mid texture was marked as false...
Here is it, ZM09 beta v1.5 hotfix 3 I hope there're no more bugs on it D:
Last edited by ibm5155 on Sun Mar 30, 2014 2:13 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project! (10 / r16) 03/18/2014
zh-testpack_r17
• Added ZE27.
• Updated ZM09, ZE23 and ZE29.
Download Link
Maplist change : +ZE27
I was quite impressed by that Lava Temple map. Congrats.
Niiro, I had to change a few DoomedNums in your decorate due to conflicts with DrDoctor's ceiling bulbs. Please use the version inside the .pk3 as a base for future modifications so I dont have to redo it.
IBM, there is a script lump in your wad right after the TERRAIN lump. I guess you placed it here by accident ?
• Added ZE27.
• Updated ZM09, ZE23 and ZE29.
Download Link
Maplist change : +ZE27
I was quite impressed by that Lava Temple map. Congrats.
Niiro, I had to change a few DoomedNums in your decorate due to conflicts with DrDoctor's ceiling bulbs. Please use the version inside the .pk3 as a base for future modifications so I dont have to redo it.
IBM, there is a script lump in your wad right after the TERRAIN lump. I guess you placed it here by accident ?
- ibm5155
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RE: Zombie HORDE - The mappack project! (10 / r16) 03/18/2014
(facepalm), well, it's an old script, it's not even loaded by the map, and it uses rot17 (i think) encrypt...
Well, you can delete it or not, I'll since it'll eat 57kb of space xD
EDIT:well, at least you almost got my latest map update at time xD
Well, you can delete it or not, I'll since it'll eat 57kb of space xD
EDIT:well, at least you almost got my latest map update at time xD
Last edited by ibm5155 on Sun Mar 30, 2014 2:56 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
- Niiro Kitsune
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RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
Sure thing, thanks for letting me know =)Xsnake wrote: Niiro, I had to change a few DoomedNums in your decorate due to conflicts with DrDoctor's ceiling bulbs. Please use the version inside the .pk3 as a base for future modifications so I dont have to redo it.
EDIT: FUCK! I'm such a retard
Last edited by Niiro Kitsune on Sun Mar 30, 2014 4:03 pm, edited 1 time in total.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
Thanks :)Xsnake wrote: 1. No need to.
2. As mentioned in the text file, anyone is free to use or modify parts of my code as long as they keep things credited.
Oh and one more thing, I'm gonna take some time this week to fix the last on ZM10.
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Stiff
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RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
Thanks alot, I hope the players will like it too.Xsnake wrote: I was quite impressed by that Lava Temple map. Congrats.
Everyone may tell his opinion here (or PM) about ZE27!
I'm not able to get on my computer untill friday, so it will take awhile untill there is a next update. But i'll try to check forums once a day (Wi-Fi), so opinions will be usefull, reported errors and bugs will be putted in a textfile on my phone. (What I regulary do, but than on pc)
EDIT: Need reviews
Last edited by Stiff on Sat Apr 12, 2014 11:28 am, edited 1 time in total.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
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RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
Last edited by Niiro Kitsune on Wed Apr 02, 2014 5:03 am, edited 1 time in total.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
That one in ZM15 was done on purpose. When rabbit released his map his comment was "Leaveing the flying wood in the sky forever".
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
Banned for cheating at DoomBuilder.
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
What do you mean you have 2 maps?Fegelein wrote: I Have 2 Maps Of Zombie Horde Zm10Update18 And Zm16Final2
That you made them or that you like them.
Last edited by Vincent(PDP) on Fri Apr 04, 2014 7:41 pm, edited 1 time in total.
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
Thanks :DFegelein wrote: Vicent I Like Your Map Of Parkskolan
But the latest update is update26, just telling :)
http://www.mydoomsite.com/WADS/ZM10update26.zip
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
Thanks! I am currently working on update27 ;)Fegelein wrote: Vincent keep it up you are doing good things =D
- Niiro Kitsune
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RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
ZE23 UPDATE ZOMG!!!
Spoiler: changelog (Open)
Last edited by Niiro Kitsune on Mon Apr 28, 2014 5:03 am, edited 1 time in total.
[quote=Niiro Kitsune]HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
-
Stiff
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RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
Xsnake please DON'T expect a ze14/zm14/ze19/ze25/ze27 version soon.
My pc is plagued with bluescreens and crashes the last 2 weeks and won't stay turned on for more than a hour.
It is very risky to use Doombuilder within this hour, becouse I have bad experience with maps wich totally crashed after a pc crash.
Every bluescreen gives a different error code, so it is hard to solve.
When it's solved I will work on new mapversions, but I cannot say how long it will take untill my pc is fixed.
I also promise a new ZE19 version once, becouse this one haven't been updated for a long while.
My pc is plagued with bluescreens and crashes the last 2 weeks and won't stay turned on for more than a hour.
It is very risky to use Doombuilder within this hour, becouse I have bad experience with maps wich totally crashed after a pc crash.
Every bluescreen gives a different error code, so it is hard to solve.
When it's solved I will work on new mapversions, but I cannot say how long it will take untill my pc is fixed.
I also promise a new ZE19 version once, becouse this one haven't been updated for a long while.
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
put al your things on a safe place and wipe your computer and reinstall windows, that should make it work, and if it start spazing as soon as you plug your files back, you know you got an infective virus and you shouldn't upload anything for others sake in case the file should be infected. I know it might be overreacting, but I rather want to be safe than sorry, concidering that the worst case scenario would be that the file unmiraculously should end up hosted on grandvoid.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (10 / r17) 03/30/2014
I've had a bad PC that also had lots of Bluescreens. It isn't necessarily viruses. But i agree that it's better to be safe than sorry. Though i don't really think that so many viruses would infect .WAD files, since there are more common, useful files than the .WAD's.
