But I was writing a text adventure :(Theshooter7 wrote: Hell, I figure it's time we sit down and actually put out more updates for this thing. I cannot promise anything immediate, so be patient. But at the least I'll try to fix the crashing bugs as soon as possible and get a patched version out for hosting.
WhoDunIt - Combat Overhaul (r81 released)
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RE: WhoDunIt - Combat Overhaul (r81 released)
RE: WhoDunIt - Combat Overhaul (r81 released)
theshooter7 PM me any time and I'll do what I can to set up server tests. I have a zan2.0 friendly config up on BE for WDI (prepper's originally, fixed up to work with zan2.0's new flags) that you can use as well if you want.
also prepper and I routinely go to #whodunithelp
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More Crash Info: The crashing on Zan 2.0 seems to happen only when changing maps. I can't be sure if its specifically maps crashing or not, but as I said this is a server crash, not a client crash. Sometimes you can play up to 3 maps without crashing, but inevitably a map change will cause a server crash.
also prepper and I routinely go to #whodunithelp
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More Crash Info: The crashing on Zan 2.0 seems to happen only when changing maps. I can't be sure if its specifically maps crashing or not, but as I said this is a server crash, not a client crash. Sometimes you can play up to 3 maps without crashing, but inevitably a map change will cause a server crash.
Last edited by nax on Fri Apr 03, 2015 3:49 pm, edited 1 time in total.
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RE: WhoDunIt - Combat Overhaul (r81 released)
I could use a bit more information in helping debug the problems.
I just gave the mod a small test in offline play with bots and received no crash, so clearly it has something to do with a script or something that happens online only. Since there are a number of clientside scripts and such, this seems like a possible cause.
Can you give any particular information regarding the following:
I just gave the mod a small test in offline play with bots and received no crash, so clearly it has something to do with a script or something that happens online only. Since there are a number of clientside scripts and such, this seems like a possible cause.
Can you give any particular information regarding the following:
- Does it crash when forcing a map change? (e.g. via rcon or console command like nextmap or map wdixx)
- I assume the crash happens when the tally board ends and the map changes; does it still happen if the murderer disconnects during tally board? (This forces an instant map change since it would bug the scripts out otherwise).
- Does it crash with very few players? (2-3)
- Does it crash with lots of players? (6+)
- If you set wdi_disable_autoconfig to true, change the map (via map command), play the game and let the map change at the end of a round, does it still crash?
RE: WhoDunIt - Combat Overhaul (r81 released)
theshooter7: we found out it was Riclo's map that was causing all the errors. we didn't suspect it originally because it actually had less errors than other maps :P
Without riclo's map loaded (wdi18 on his own wad) whodunit_fixed2 runs fine except for the client crashing occasionally which has been around for awhile.
I will be testing Combat Overhaul tomorrow and I'll let you know the good news
Without riclo's map loaded (wdi18 on his own wad) whodunit_fixed2 runs fine except for the client crashing occasionally which has been around for awhile.
I will be testing Combat Overhaul tomorrow and I'll let you know the good news
RE: WhoDunIt - Combat Overhaul (r81 released)
Dont worry riclo with your help testing many times the server we found a clue to find this problem maybe others problems like the crash client too and help with features maps with zan2.0.
Note:maybe the crash client happen with wdi05 (sica crash ) and wdi09(no BSP tree found.tv model and barrel).
Theshooter7 I tried to fix the skininfo with the touchupv8.8, but only the whodunit_fixed2.pk3 or overhaul fix that. Is funny see the sniper skin with m1 xd
Note:maybe the crash client happen with wdi05 (sica crash ) and wdi09(no BSP tree found.tv model and barrel).
Theshooter7 I tried to fix the skininfo with the touchupv8.8, but only the whodunit_fixed2.pk3 or overhaul fix that. Is funny see the sniper skin with m1 xd
Last edited by PREPPER on Sat Apr 04, 2015 1:13 pm, edited 1 time in total.
RE: WhoDunIt - Combat Overhaul (r81 released)
The Aftermath:Zeberpal wrote: clock tower gone wrong
[spoiler]



Spoiler: Paranoia Ensued (Open)
RE: WhoDunIt - Combat Overhaul (r81 released)
PINK SQUAD!Dr.Robotnik wrote:The Aftermath:Zeberpal wrote: clock tower gone wrong
[spoiler]
[/spoiler]
Spoiler: Paranoia Ensued (Open)
<Siferah>Everyone is banned from #vgl because Ten did like
<Siferah>!flags *!*@* +b
- Hissy set mode: +b *!*@*
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<Siferah>fuc