Super Demon! FINISHED!!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Deathskull
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#161

Post by Deathskull » Mon Sep 30, 2013 8:14 am

I think the mana costs of Death viles attacks need to be switched. The red flame does crap damage and is slow, yet costs more. The yellow fire is much faster, can be continuously aimed rather than travelling in one direction after being fired and is capable of killing in seconds. (I couldn't kill a summoned archvile in 2 red flame attacks but I killed it in 1 yellow flame before the attack was even half way done). I think the mana costs being switched and the red flame getting a slight buff would make this boss much less frustrating.

Catastrophe
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#162

Post by Catastrophe » Mon Sep 30, 2013 3:45 pm

Hm, I agree. Deathvile will get nerfed next version.

Impact
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#163

Post by Impact » Mon Sep 30, 2013 3:57 pm

Bloody hell, nice maps Ivan, four of them too!
[spoiler]<N>Devon - <N>Impact - Dr Fetus[/spoiler]

Deathskull
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#164

Post by Deathskull » Mon Sep 30, 2013 4:22 pm

Maulotaur's flame trail is bugged, if you look straight down and attack the fire will remain stationary on the ground forever.

doomwolf555
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#165

Post by doomwolf555 » Mon Sep 30, 2013 4:40 pm

http://postimg.org/image/ui51eekwh/
Is it that kind of map do you need for the mod?It's still a WIP map but now more detailed and extra sized one.

Impact
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#166

Post by Impact » Mon Sep 30, 2013 4:43 pm

Deathskull wrote: Maulotaur's flame trail is bugged, if you look straight down and attack the fire will remain stationary on the ground forever.
AFAIK that's been a known problem for quite a while, happens with the Bruiser Demon too
doomwolf555 wrote: http://postimg.org/image/ui51eekwh/
Is it that kind of map do you need for the mod?It's still a WIP map but now more detailed and extra sized one.
Now you're getting it, I like the look of that map :smile:
[spoiler]<N>Devon - <N>Impact - Dr Fetus[/spoiler]

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Ivan
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#167

Post by Ivan » Mon Sep 30, 2013 7:20 pm

Impact wrote: Bloody hell, nice maps Ivan, four of them too!
Thanks, hopefully they'll be good inspiration for others to make more!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

doomwolf555
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#168

Post by doomwolf555 » Mon Sep 30, 2013 7:27 pm

Ivan wrote:
Impact wrote: Bloody hell, nice maps Ivan, four of them too!
Thanks, hopefully they'll be good inspiration for others to make more!
My map on the picture is almost ready and I will make a new map for my Eidolon boss too.

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Ænima
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#169

Post by Ænima » Mon Sep 30, 2013 7:49 pm

Just finished playing this on the [BE] server for a solid 2 hours. This version feels very balanced, with the exception of a few things (the deathvile's flame being one of them but Deathskull already discussed that).


Also, what do the dimensions have to be for advertisements?


EDIT:
Oh and the Annihilator is ridiculously OP.
Last edited by Ænima on Mon Sep 30, 2013 8:53 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

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Guardsoul
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#170

Post by Guardsoul » Mon Sep 30, 2013 9:04 pm

Do you need a new guy there? :cool:

Image

Catastrophe
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#171

Post by Catastrophe » Mon Sep 30, 2013 9:07 pm

Ænima wrote: Just finished playing this on the [BE] server for a solid 2 hours. This version feels very balanced, with the exception of a few things (the deathvile's flame being one of them but Deathskull already discussed that).


Also, what do the dimensions have to be for advertisements?


EDIT:
Oh and the Annihilator is ridiculously OP.
480 x 120

Fighting annihilator is all about hit and run.
Guardsoul wrote: Do you need a new guy there? :cool:

Image

Hmmm... Looks pretty cool.
Last edited by Catastrophe on Mon Sep 30, 2013 9:08 pm, edited 1 time in total.

doomwolf555
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#172

Post by doomwolf555 » Tue Oct 01, 2013 2:11 pm

I have made the decorate for my boss player but I don't know how to edit ACS in wads.I can't edit them with slade 3 what program do I need to use?

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fr blood
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#173

Post by fr blood » Tue Oct 01, 2013 5:35 pm

This mod looks very cool, can I try this one ?
Image
Last edited by fr blood on Tue Oct 01, 2013 5:35 pm, edited 1 time in total.

doomwolf555
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#174

Post by doomwolf555 » Tue Oct 01, 2013 6:03 pm

fr blood wrote: This mod looks very cool, can I try this one ?
Image
http://postimg.org/image/az8wfl983/
Try to change your boss skin to this.

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fr blood
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#175

Post by fr blood » Tue Oct 01, 2013 6:52 pm

I wanted it because I already did all his attacks, but if you really want the other, I can change the skins, but I don't know what sort of attacks he will have.

doomwolf555
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#176

Post by doomwolf555 » Tue Oct 01, 2013 7:03 pm

fr blood wrote: I wanted it because I already did all his attacks, but if you really want the other, I can change the skins, but I don't know what sort of attacks he will have.
If you know how to make the monster as a player I can make the skin and attacks for him

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fr blood
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#177

Post by fr blood » Tue Oct 01, 2013 7:26 pm

doomwolf555 wrote: If you know how to make the monster as a player I can make the skin and attacks for him
Yeah I know how to make all that, so I give you the skins you wanted, and you make the monster class ? And for the map ?

doomwolf555
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#178

Post by doomwolf555 » Wed Oct 02, 2013 5:24 am

fr blood wrote:
doomwolf555 wrote: If you know how to make the monster as a player I can make the skin and attacks for him
Yeah I know how to make all that, so I give you the skins you wanted, and you make the monster class ? And for the map ?
What kind of map do you need?I have made one for my eidolon boss but I need someone to edit ACS in my wad.

doomwolf555
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#179

Post by doomwolf555 » Wed Oct 02, 2013 3:11 pm

I have uploaded the final version of my map and Eidolon boss if u need them
http://www.mediafire.com/?ngsj5gnj628npgd

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Ivan
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RE: Super Demon! R3-1! Maps, Weapons, Rewards oh my!

#180

Post by Ivan » Wed Oct 02, 2013 4:05 pm

Yes please share it publicly so everyone knows what it is before the release.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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