Wrath of Cronos RPG 1.8A

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Procloa
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RE: Wrath of Cronos RPG 1.6A Hotfix

#161

Post by Procloa » Mon Oct 28, 2013 9:36 pm

Thetis wrote:
Procloa wrote: I've been trying to get this mod to work for 4 hours now and it just won't work. I load it up and when selecting characters the 2 new ones are blank. When I get into the game I keep seeing script errors on top of my screen. All other mods I downloaded work fine but this one doesn't. I have the most current version of GZDoom. Unzipped everything fine but it just doesn't work. What am I doing wrong?
Which game are you trying to play on and what wads are you loading?
Valherran wrote:
Procloa wrote:
Procloa wrote: I've been trying to get this mod to work for 4 hours now and it just won't work. I load it up and when selecting characters the 2 new ones are blank. When I get into the game I keep seeing script errors on top of my screen. All other mods I downloaded work fine but this one doesn't. I have the most current version of GZDoom. Unzipped everything fine but it just doesn't work. What am I doing wrong?
I give up, it doesn't work. Thanks anyway.
I couldn't get it to work on GZDoom, so I stuck with Zandronum.

Side note: MOD is not compatible with Heretic, it is totally broken.
It would help if you tell me if there are any error messages with GZDoom, what wads are you loading, and what version of GZDoom are you using.
Just the Hexen WAD. I unzipped everything from 1.6A into a folder. I then drag the folder on GZDoom to load it up. I know I'd need to use the not Hexen patch and then other patches but I just want to play it on Hexen. I drag other folders on GZDoom whenever I want to use mods so I don't see why it wouldn't work with this. Although there's no PK3 file or WAD in the mod folder. I'm absolutely lost and have no idea what to do. When I launch it the Hunter and Necromancer are invisible. I keep seeing script errors on top of the screen and everything becomes super laggy. GZDoom is version 1.8.2.0

Thetis
 
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RE: Wrath of Cronos RPG 1.6A Hotfix

#162

Post by Thetis » Mon Oct 28, 2013 9:37 pm

If you want to play on Hexen, just load the main file, not the other patches.

Procloa
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RE: Wrath of Cronos RPG 1.6A Hotfix

#163

Post by Procloa » Mon Oct 28, 2013 9:50 pm

Thetis wrote: If you want to play on Hexen, just load the main file, not the other patches.
That's all I do. I try to load up 1.6A but it keeps giving me problems. I don't load up the not Hexen or other game patches. I just try booting up the game normally using the mod and it doesn't work.

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Valherran
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RE: Wrath of Cronos RPG 1.6A Hotfix

#164

Post by Valherran » Tue Oct 29, 2013 2:40 am

-Jes- wrote: Try loading ALL the files in PROPER ORDER before declaring anything 'broken'.

(Not Hexen Patch) -> 1_6A -> (Other Game Patch)
That is, to play with Heretic: NotHexenPatch, 1_6A, HereticPatch1_6.

And to prove a point:
Image
It appears my notHexen patch didn't work (corrupted on DL), so I withdraw my previous 2 posts about it being broken. Thanks for pointing that out, sir. :-)

Damnit, my edit on my previous post also did not go through either. I meant to say that when I ran it on GZDoom, I got no sound, it was mute the whole time I played on Hexen. Altering the settings did nothing either. >.<
Last edited by Valherran on Tue Oct 29, 2013 2:58 am, edited 1 time in total.

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-Jes-
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RE: Wrath of Cronos RPG 1.6A Hotfix

#165

Post by -Jes- » Tue Oct 29, 2013 3:55 am

Procloa wrote: -I unzipped everything from 1.6A into a folder-

-I drag other folders on GZDoom whenever I want to use mods so I don't see why it wouldn't work with this.-
1.
NO NO NO NO NO.
You are not supposed to 'extract' anything into anything. The PK3 file you download is a fullblooded ZIP file that can be loaded directly by the (g)zdoom engine. If you must use the drag and drop method (which is crap btw), at least drag the full pk3 itself, not any 'extracted content folders'.

2.
Drag/Dropping folders only works with WAD files. Wrath of Cronos is entirely PK3 based and as such this method will NOT WORK.
To load multiple files including any PK3 files, you must use either a command prompt like

Code: Select all

(g)zdoom.exe -file file1(.pk3) file2(.pk3) file3(.pk3) (etc etc etc)
OR use programs/netgame browsers like C#4rp Doom Launcher, IDE or DoomSeeker.



Now... @ Thetis:

There does seem to be some insignificant sound errors when playing Heretic in Zandronum: The menu appears to be entirely muted, and several other events appear to lack sounds of any kind.
Last edited by -Jes- on Tue Oct 29, 2013 4:09 am, edited 1 time in total.

Procloa
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RE: Wrath of Cronos RPG 1.6A Hotfix

#166

Post by Procloa » Tue Oct 29, 2013 10:50 am

-Jes- wrote:
Procloa wrote: -I unzipped everything from 1.6A into a folder-

-I drag other folders on GZDoom whenever I want to use mods so I don't see why it wouldn't work with this.-
1.
NO NO NO NO NO.
You are not supposed to 'extract' anything into anything. The PK3 file you download is a fullblooded ZIP file that can be loaded directly by the (g)zdoom engine. If you must use the drag and drop method (which is crap btw), at least drag the full pk3 itself, not any 'extracted content folders'.

2.
Drag/Dropping folders only works with WAD files. Wrath of Cronos is entirely PK3 based and as such this method will NOT WORK.
To load multiple files including any PK3 files, you must use either a command prompt like

Code: Select all

(g)zdoom.exe -file file1(.pk3) file2(.pk3) file3(.pk3) (etc etc etc)
OR use programs/netgame browsers like C#4rp Doom Launcher, IDE or DoomSeeker.



Now... @ Thetis:

There does seem to be some insignificant sound errors when playing Heretic in Zandronum: The menu appears to be entirely muted, and several other events appear to lack sounds of any kind.
Well that fixed all my problems and it's working now. Very much appreciated.

Procloa
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RE: Wrath of Cronos RPG 1.6A Hotfix

#167

Post by Procloa » Thu Oct 31, 2013 4:46 am

I have another question. I got everything to work well but I don't see enemy health bars or damage text while using Zandronum. Is there anything I can configure to fix that? If so could you give detailed instructions on what to do? Thanks

Edit: Nvm I see the console commands. I'm new to all this modding stuff so excuse me for being a little slow. lol
Last edited by Procloa on Thu Oct 31, 2013 5:29 am, edited 1 time in total.

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Snakezz
 
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RE: Wrath of Cronos RPG 1.6A Hotfix

#168

Post by Snakezz » Thu Oct 31, 2013 7:39 pm

If you had a buttload of server space, you could turn this into a semi-massive multiplayer doom/hexen rpg. And I would probably play it.
Last edited by Snakezz on Thu Oct 31, 2013 7:40 pm, edited 1 time in total.

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Valherran
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RE: Wrath of Cronos RPG 1.6A Hotfix

#169

Post by Valherran » Fri Nov 01, 2013 3:45 am

Found another problem, saved games on Heretic cannot load:

Expected to extract an object of type 'inventory'.
Found one of new type 'NewArtInvisibility' instead.

Also, every time the MOD is loaded into Heretic with the proper files, Jump and Crouch are always set to default "off" via gameplay settings. That needs to disappear...

Hunter and Necromancer do not proceed to the next episode when they complete on Heretic, but the Hexen cast do.
Last edited by Valherran on Fri Nov 01, 2013 4:08 am, edited 1 time in total.

HexaDoken
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RE: Wrath of Cronos RPG 1.6A Hotfix

#170

Post by HexaDoken » Fri Nov 01, 2013 6:03 am

Wasn't the jump/crouch flag forcefully setting to "off" on classic wads a default port behaviour? I've noticed it in many places other than heretic with and without mods.

Heretic did not have any jumps or crouches, no.

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Valherran
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RE: Wrath of Cronos RPG 1.6A Hotfix

#171

Post by Valherran » Fri Nov 01, 2013 6:32 am

HexaDoken wrote: Wasn't the jump/crouch flag forcefully setting to "off" on classic wads a default port behaviour? I've noticed it in many places other than heretic with and without mods.

Heretic did not have any jumps or crouches, no.
If it is, then they need to set it so that you don't have to turn it on EVERY SINGLE TIME YOU RUN THE GAME. >.<

Thetis
 
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RE: Wrath of Cronos RPG 1.6A Hotfix

#172

Post by Thetis » Fri Nov 01, 2013 11:29 pm

I fixed the problem where you can receive errors loading save files in Heretic.

Wrath Of Cronos Heretic Patch 1.6A

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Valherran
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RE: Wrath of Cronos RPG 1.6A Hotfix

#173

Post by Valherran » Sat Nov 02, 2013 8:56 am

Thetis wrote: I fixed the problem where you can receive errors loading save files in Heretic.

Wrath Of Cronos Heretic Patch 1.6A
TYVM, DL now! ^^

EDIT: Patch did not work, still getting the same error when loading games.
Last edited by Valherran on Mon Nov 04, 2013 1:05 am, edited 1 time in total.

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RE: Wrath of Cronos RPG 1.6A Hotfix

#174

Post by Thetis » Thu Nov 07, 2013 5:51 pm

Updating Wrath of Cronos to 1.6B, this update adds a random stat/skill point auto distribution for a more randomized gameplay. It also adds several quality of life changes to the Necromancer and his minions, most notably allowing him to either make it so that his minions automatically return to him or not and allows him to summon multiple minions at once for that more pet/summon based gameplay to separate him further from the mage. Also, added a compatibility patch for the Masters of Chaos heretic mappack.

Get Wrath Of Cronos R1_6B Here!

Wrath of Cronos RPG Mod Heretic Patch 1.6B (Must Load after 1.6B if you are playing on Heretic)

Wrath of Cronos RPG Mod Doom Patch 1.6B (Must Load after 1.6B if you are playing on Doom)

Wrath of Cronos RPG Mod Strife Patch 1.6B (Must Load after 1.6B if you are playing on Strife)

Wrath of Cronos RPG Mod Masters of Chaos Patch (Must Load after Heretic Patch if you are playing with Masters of Chaos (moc11.wad, load that first before anything if you want to play on it.) )

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Valherran
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RE: Wrath of Cronos RPG 1.6B

#175

Post by Valherran » Fri Nov 08, 2013 1:53 am

Heretic patch works now, thanks for the upload! ^^

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Valherran
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RE: Wrath of Cronos RPG 1.6B

#176

Post by Valherran » Sat Nov 09, 2013 11:03 am

I have a request to make, I hope you can find the time to do it. :-)

Can you make a small patch that allows the player to continue to the next episode with what we obtained? I did a playthrough on Heretic and Doom 1 through episode 1, and it quits after you get to the exit. :-(

And a question, do you plan on making new monsters for Heretic and Doom? And/or other IWADs?

EDIT: Oh whoops, thought I edited my 1st post. >.<
Last edited by Valherran on Sat Nov 09, 2013 11:04 am, edited 1 time in total.

Hardbash
 
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RE: Wrath of Cronos RPG 1.6B

#177

Post by Hardbash » Mon Nov 11, 2013 12:03 am

Works fine for me in solo Zandronum. I just gotta use whatever is in my usable skill set to not have it crash on me after firing a weapon, assuming that's the problem.

edit: I've been playing Plutonia and Hell on Earth with it. Now I'm using massive oblige maps to see how fast I can level up. I realized the big error ya'll are talking about may not be possible for me to encounter with these maps.

double edit: a suggestion which can stop confusing new players...
in the accessory menu, can you NOT show the items you haven't picked up yet? And then, to show what is possible to find, a third menu inside the accessory menu just to show what's out there.

I didn't understand why I wasn't grabbing a random 50% damage dealt returned as health every so often, and why my armor didn't regenerate (I got this figured out, though, cuz I didn't realize I had to pick those items up in the first place).
Last edited by Hardbash on Tue Nov 12, 2013 3:17 am, edited 1 time in total.
Shut up, nurse!

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Triple S
 
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RE: Wrath of Cronos RPG 1.6B

#178

Post by Triple S » Thu Nov 14, 2013 10:58 pm

Valherran wrote: I have a request to make, I hope you can find the time to do it. :-)

Can you make a small patch that allows the player to continue to the next episode with what we obtained? I did a playthrough on Heretic and Doom 1 through episode 1, and it quits after you get to the exit. :-(

And a question, do you plan on making new monsters for Heretic and Doom? And/or other IWADs?

EDIT: Oh whoops, thought I edited my 1st post. >.<
There are mods out there for this. Pretty sure that this mod works with svheretic and svdoom, so load those up.

If not, you can always do "changemap e2m1" in the console, when at the end-of-episode screen.


EDIT: Bug report and a request.

The bug is that the Cleric's "Divine Punishment" skill harms his summons.

The request is for a patch that replaces Doom monsters with Hexen ones, and also allows for the enemy variants to spawn.
Last edited by Triple S on Fri Nov 15, 2013 4:13 am, edited 1 time in total.

Thetis
 
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RE: Wrath of Cronos RPG 1.6B

#179

Post by Thetis » Sat Nov 23, 2013 4:35 pm

Explosive attacks are going to hurt your minions, though they only take 10% damage from explosions.

Updated to 1.6C to simply fix a bug with the Force Cube and reducing the sensitivity of the alchemy menu.
Last edited by Thetis on Sat Nov 23, 2013 4:35 pm, edited 1 time in total.

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Valherran
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RE: Wrath of Cronos RPG 1.6C

#180

Post by Valherran » Sun Nov 24, 2013 5:53 am

I found a rather irritating bug... If you have another arrow selected on your enchanted bow other than the normal arrow, and you advance to the next level, your alt-fire function breaks and you cannot use it.

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