So you'r Idea is much like Resistance (I think that is the name of the game) but instead of World War 2 it takes place in World War 1 and instead of aliens its against Demons of hell?piratefinn wrote: A WW1 trench warfare game similar to the Battlefield 1942 mod Battlefield 1917, but with its Demonic twist similar to say Necrovision. I think it would work with it being similar to killing my half german side but not nazis and yet fighting Hellspawn.
Project Ideas
- MrSetharoo
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RE: Project Ideas
RE: Project Ideas
Make an 3d models pack for Zandronum please . Or if is already one here please PM me the link of topic. Thanks. 

- Aqua Kitty
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- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
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RE: Project Ideas
My idea for a project is pretty much a Zdoomifyed Brutal Legend with more factions. Hoo boy that'll be a lot of work.
- piratefinn
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- Location: UK
RE: Project Ideas
woombrah wrote: Make an 3d models pack for Zandronum please . Or if is already one here please PM me the link of topic. Thanks.![]()
There is one somewhere for Skulltag if you look for it on the internetz, hang on here they are in this vid descriptions http://www.youtube.com/watch?v=ha3cTo6b960
"This sorta situation gettin' kinda bad." "Kinda bad? This here's horrible we're gonna DIE!" "Yeah but I ain't worried." "How is you ain't worried?" "'Cus you can smack 'em all with yo dang-a-lang." "Oh snap, you're right." *whips out BFG*
I'm in game as CubedSoul.
Also we need a BFG similar to beta Doom, other words a Christmas gun.
I'm in game as CubedSoul.
Also we need a BFG similar to beta Doom, other words a Christmas gun.
- MrSetharoo
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- Location: Florida
RE: Project Ideas
I don't really see the need for 3D models butwoombrah wrote: Make an 3d models pack for Zandronum please . Or if is already one here please PM me the link of topic. Thanks.![]()
There is the Hunters Moon mod which is Quake models and weapons in Doom
- Aqua Kitty
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- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: Project Ideas
A game mode called Necromancer; basically a variant of the Living Dead in Halo Reach/Catasrophe's Boss Battles idea. One person is the Necromancer who cannot use any weapons besides the Necronomicon (lets him raise the dead and cast debuff spells on enemies) but has very high health and gets a good zombie horde to start with*, and the rest are all regular players trying to kill the Necromancer. When a regular player dies he joins the Necromancer's side and becomes a zombie player who's limited to pistol shotgun and (berserk) fist. When all palyer zombies and the Necromancer die the regular players win. When all regular players are corrupted the Necromancer wins.
*this means monsters that could be resurrected by the Necromancer; Zombiemen, shotgunners, chaingunners, pinky demons, and imps. There will normally be corpses of said monsters scattered across designated maps for the necromancer to resurrect, or you could just play on regular Doom maps with monsters on.
*this means monsters that could be resurrected by the Necromancer; Zombiemen, shotgunners, chaingunners, pinky demons, and imps. There will normally be corpses of said monsters scattered across designated maps for the necromancer to resurrect, or you could just play on regular Doom maps with monsters on.
Last edited by Aqua Kitty on Thu Dec 20, 2012 7:15 am, edited 1 time in total.
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RE: Project Ideas
The [video] tag is deprecated, please use the [media] tag
I had an idea for a mod where you gotta go super fast. Had a concept build sitting on my harddrive for a while.Poked at it again yesterday, added a new weapon.
I really want to do something with it, but not entirely sure what. Racing? Deathmatch? Obstacle course? Capture the flag?
Last edited by TerminusEst13 on Thu Dec 20, 2012 2:00 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
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- Forum Regular
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RE: Project Ideas
I think the best idea would probably be racing/obstacle course. Maybe both?
RE: Project Ideas
A multiplayer mod based on Robot Unicorn Attack.Yellowtail wrote: I think the best idea would probably be racing/obstacle course. Maybe both?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- Aqua Kitty
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- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: Project Ideas
I was working on a mod similar to that idea, except it was based on Sonic Zeroes.TerminusEst13 wrote:The [video] tag is deprecated, please use the [media] tagI had an idea for a mod where you gotta go super fast. Had a concept build sitting on my harddrive for a while.
Poked at it again yesterday, added a new weapon.
I really want to do something with it, but not entirely sure what. Racing? Deathmatch? Obstacle course? Capture the flag?
- MrSetharoo
- Forum Regular
- Posts: 330
- Joined: Wed Oct 24, 2012 4:27 pm
- Location: Florida
RE: Project Ideas
I would actually like to see a Metal Gear Solid mod mostly because I liked using the SAA and listening to what Revoler Ocelot said every time you reloaded xD
the SAA would make a great multiplayer mod weapon with it being able to bounce off floors and walls like it did in the games, but I would like to see other other MGS concepts out into the mod like the MK2 tranq. pistol, limited silencer, proening / crawling you know stuff like that
the SAA would make a great multiplayer mod weapon with it being able to bounce off floors and walls like it did in the games, but I would like to see other other MGS concepts out into the mod like the MK2 tranq. pistol, limited silencer, proening / crawling you know stuff like that
- MrSetharoo
- Forum Regular
- Posts: 330
- Joined: Wed Oct 24, 2012 4:27 pm
- Location: Florida
RE: Project Ideas
I had an Idea where you could make a ninja mod with Shuriken (excuse me if i butcher this word) and kunais, but not like a reskin of normal weapons. with a mod then uses ninja weapons you could combine that with a version of Parkmore that has a wall climbing ability and then someone could make a DMmap pack based around the weapon and the movement mod and have a all out ninja battle. the BG music could be from Ninja Gaiden or Shinobi which they are 16 to 8 bit music so if you want to keep to midis they shouldn't be too hard to remake into midis or find midis of course 8-bit could pass as suitable replacment for the midi music in my opinion.
- Aqua Kitty
- Forum Regular
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- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: Project Ideas
Danmaku Doom - Basically make every monster fire in Danmaku-esque patterns and beef up Doomguy's arsenal a bit to match.
RE: Project Ideas
- The ability to pick up objects and throw them, a la this fragile example:

Just from looking at the amount of scripting put into the shadows alone, it appears to be a tedious sprite-by-sprite method. But it's an idea, maybe to be more practically implemented into the engine's built in GL renderer someday.
The [video] tag is deprecated, please use the [media] tag
- 'Shadows' underneath sprites. Brutal Doom achieves this using small subtractive dynamic lights:
Just from looking at the amount of scripting put into the shadows alone, it appears to be a tedious sprite-by-sprite method. But it's an idea, maybe to be more practically implemented into the engine's built in GL renderer someday.
RE: Project Ideas
It would be neat if the engine drew shadows automatically, based on the actor's Height and Radius values in DECORATE. :)bleson wrote: Just from looking at the amount of scripting put into the shadows alone, it appears to be a tedious sprite-by-sprite method. But it's an idea, maybe to be more practically implemented into the engine's built in GL renderer someday.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Project Ideas
Inspired by Deer Hunter II, I'm going to attempt an open-world hunting-themed mod.
Screenshot from Deer Hunter II (1998)
[spoiler]
[/spoiler]
Screenshot from Deer Hunter II (1998)
[spoiler]

Last edited by bleson on Mon Jan 07, 2013 3:57 pm, edited 1 time in total.
RE: Project Ideas
Lmao I thought there was a sequel to the film "The deer hunter" when I read that, but yes this would be awesome, a proper slow paced hunting game, I'd be happy to help if you like.bleson wrote: Inspired by Deer Hunter II, I'm going to attempt an open-world hunting-themed mod.
Screenshot from Deer Hunter II (1998)
[spoiler][/spoiler]
Last edited by one_Two on Mon Jan 07, 2013 4:04 pm, edited 1 time in total.
RE: Project Ideas
Thank youone_Two wrote: yes this would be awesome, a proper slow paced hunting game, I'd be happy to help if you like.

I wouldn't try to replicate the complexity of said hunting game though. The mod would still have a hybrid Doom feel to it and would be targeted at Doom players, mainly as a toned-down break from demon massacre.
Last edited by bleson on Tue Jan 08, 2013 1:18 am, edited 1 time in total.
- President People
- Forum Regular
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- Joined: Tue Jun 05, 2012 8:12 am
RE: Project Ideas
I can see a hunting section like this being in an adventure/strategy mod, taking after Oregon Trail.bleson wrote: Inspired by Deer Hunter II, I'm going to attempt an open-world hunting-themed mod.
Screenshot from Deer Hunter II (1998)
[spoiler][/spoiler]
DooM: Highway to Hell?
EDIT: I meant it as another idea.
Last edited by President People on Tue Jan 08, 2013 3:29 am, edited 1 time in total.

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
RE: Project Ideas
Hellhunt.