Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
I dunno about that idea but I'd definitely like to make a revamped yurei boss fight.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
ah, a thing that i miss of the gvh was the tied music, i mean when both teams were tied or ghouls/humans were winning and then the music change, that was epic
Last edited by katZune on Fri Apr 12, 2013 9:51 pm, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
katZune: Yeah. To clarify what he said: NS had the change to NS_EPIC.ogg if the teams got to 4-4, for the last round. I would personally like to see that again, unless the .ogg file is like 50 zillion gigabytes large. It was one of my favorite things from NS.
ON A DIFFERENT NOTE, I miss having the gravity gun, but I see why to had to go.
But why the warlock nova? You didn't even give an explanation for that one! (and it was *hilariously* great at mopping up really bad ghouls)
ON A DIFFERENT NOTE, I miss having the gravity gun, but I see why to had to go.
But why the warlock nova? You didn't even give an explanation for that one! (and it was *hilariously* great at mopping up really bad ghouls)
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
What if it was spammed by 5 warlocks and you get 5 novas at once maybe?Untitled wrote: katZune: Yeah. To clarify what he said: NS had the change to NS_EPIC.ogg if the teams got to 4-4, for the last round. I would personally like to see that again, unless the .ogg file is like 50 zillion gigabytes large. It was one of my favorite things from NS.
ON A DIFFERENT NOTE, I miss having the gravity gun, but I see why to had to go.
But why the warlock nova? You didn't even give an explanation for that one! (and it was *hilariously* great at mopping up really bad ghouls)
[spoiler]i once killed a lion with a spinning back fist. It was years ago, on safari in Africa. My guide Mombomotombo was taking a leak behind a tree when out from the bushes a lion charged at me. At first i just looked at him the way bruce lee looked at Ohara in enter the dragon. But, the lion kept coming. When he was in mid air, with claws and teeth ready to do me like a zebra, i took 2 steps back and unleashed a chuck norris spinning back fist, crushing the lions skull.
than i ate his heart
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[/spoiler][spoiler]
[/spoiler]
than i ate his heart
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[/spoiler][spoiler]

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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Gravity gun was too map dependent, and laggy.
The pulverizer is far more versatile.
The pulverizer is far more versatile.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
hmm when I do a turrent and destroy it by comand, I cant build a new one .-. and
and the other build that engineer does (don´t remember the right name :s) before it games that mines, on LoD it gaves metal for turrents upgrade, and now it does nothing?
and the other build that engineer does (don´t remember the right name :s) before it games that mines, on LoD it gaves metal for turrents upgrade, and now it does nothing?
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
I dont get that whole pulverizer.... When I shot it, it's UP, but when others shot it, it's OP... It's altfire is a bit confusing, I have no idea when does the ball explode. Maybe add gb's trap weapon sprite next to pulveriser sprite? And make ball stop in the middle of the air while exploding? It's hard to aim moving explosion after all...
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
how about making a limit of one jitterskull per 3 other ghouls? jitter spam is annoying and op
edit: how about making pw's dash bindable?
edit: how about making pw's dash bindable?
Last edited by Tux on Sat Apr 13, 2013 2:33 pm, edited 1 time in total.

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RE: Ghouls vs Humans: Legacy of Darkness v1.0
ibm - I think that's a bug, wait till next patch
CloudFlash - It does stop midair when it explodes... It's very player-skill dependent.
Tux - I dunno if making a bindable dash is a good idea, I know not everyone has many free keys open.
CloudFlash - It does stop midair when it explodes... It's very player-skill dependent.
Tux - I dunno if making a bindable dash is a good idea, I know not everyone has many free keys open.
RE: Ghouls vs Humans: Legacy of Darkness v1.0
I think you can bind the dash. If you can synchronize weapon select then alt fire, it should work.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Well how about just add a timer for the whole game, like ibm suggested it should be 10-15 minutes max, after that uhhhh, maybe kill both teams or the team with lower total hp for example wins?
RE: Ghouls vs Humans: Legacy of Darkness v1.0
Or do something like Internal Conflict and start handing out bonuses, perhaps to the losing team.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Well, I just played a couple of games and really enjoyed it!
I really think you are going into the right direction and made the right decisions. You have my blessing!
I really think you are going into the right direction and made the right decisions. You have my blessing!
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Well it started with ghouls vs humans made by cutmanmike (I think he only play lol for now)
then someone just put many more random classes on it (like troll face ghoul .-.)
finally came ivan doing nordic saga and now Legacy of Darkness...
The original classes from first ghouls vs humans can´t be removed? like jitter, creeper,... (I like they, I´m just curious if cutman let a law like you can modify it but you can´t remove/replace the original classes)
then someone just put many more random classes on it (like troll face ghoul .-.)
finally came ivan doing nordic saga and now Legacy of Darkness...
The original classes from first ghouls vs humans can´t be removed? like jitter, creeper,... (I like they, I´m just curious if cutman let a law like you can modify it but you can´t remove/replace the original classes)
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Or you could just, you know, make it an item like the Cyborg dash.Ivan wrote: I think you can bind the dash. If you can synchronize weapon select then alt fire, it should work.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Inventory items is something we wanna avoid.
RE: Ghouls vs Humans: Legacy of Darkness v1.0
I can understand it for random stuff you might need (lol icefiend armor), but stuff like the impaler's jump could benefit from being an item.
Last edited by Bloax on Sun Apr 14, 2013 3:19 am, edited 1 time in total.
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Have a nice day.[/quote]
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Nah... Impaler only has two abilities, it's pointless.
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
At the moment, it automatically fires the spike ring if the jump hasn't cooled down yet. (the same behavior goes for Frostbite) They're two very different maneuvers, and it's not very helpful when you want to jump away and are locked in place instead.Catastrophe wrote: Nah... Impaler only has two abilities, it's pointless.
I pictured 5 warlocks summoning a single nova for some reason, like through some sort of ritual. What if there was a way to do something like that? If there are more than one of the same class, they could combine efforts for a more powerful attack? Multiple Frostbites could summon this ice rain I've heard about, and maybe the Ghostbusters could cross proton beams…Cennou wrote:What if it was spammed by 5 warlocks and you get 5 novas at once maybe?Untitled wrote: I miss having the gravity gun, but I see why to had to go.
But why the warlock nova? You didn't even give an explanation for that one! (and it was *hilariously* great at mopping up really bad ghouls)
Would probably require a new key bind, though, and from what I understand we're trying to shy away from that. Oh well.

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RE: Ghouls vs Humans: Legacy of Darkness v1.0
OH FUCK, THIS THIS THIS SO MUCH THIS!President People wrote:
I pictured 5 warlocks summoning a single nova for some reason, like through some sort of ritual. What if there was a way to do something like that? If there are more than one of the same class, they could combine efforts for a more powerful attack? Multiple Frostbites could summon this ice rain I've heard about, and maybe the Ghostbusters could cross proton beams…
Would probably require a new key bind, though, and from what I understand we're trying to shy away from that. Oh well.
Give all classes without item a "team up" item, which will cause
1:Sjas going to "waiting-for-teamup" state,
2:big a_explode with damage type "TeamingUp-Sjas", for example,
and then when 2 or more sjases get to pain state from that a_explode, activate "ULTIMA ROAAAAR" script...
Maaan, I love that idea, even if it's hard to make...
...Or maybe not item, maybe a new bind...
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