I see you got like some bent metal flooring there, presuming that's a model - how does the player interact with it? Considering bounding boxes.Wad wrote: Annnnd now with the pump roomWhispy smoke included!
http://wadaholic.files.wordpress.com/2013/07/atmo1.jpg
http://wadaholic.files.wordpress.com/2013/07/atmo2.jpg
What are you working on? [WIP Screenshots Thread]
RE: What are you working on? [WIP Screenshots Thread]
RE: What are you working on? [WIP Screenshots Thread]
I do not want to say bad stuff but... this don't really look like doom at all, all that model and HD and stuff makes it look like one of those new games :(Wad wrote: Annnnd now with the pump roomWhispy smoke included!
http://wadaholic.files.wordpress.com/2013/07/atmo1.jpg
http://wadaholic.files.wordpress.com/2013/07/atmo2.jpg
But if that is what you personally like, then keep up the good work, I am just overreacting to these images due to how dissapointed I have been by trying new FPS's :\
Good luck anyway ;)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
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RE: What are you working on? [WIP Screenshots Thread]
The [video] tag is deprecated, please use the [media] tag
Houston, I made a booboo.The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
- CloudFlash
- Zandrone
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RE: What are you working on? [WIP Screenshots Thread]
For a second here I hoped those marines would also spam more marines... :<TerminusEst13 wrote:The [video] tag is deprecated, please use the [media] tagHouston, I made a booboo.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: What are you working on? [WIP Screenshots Thread]
Who cares it's not doom, when you see a visual picture which is something between PS2 and PS3. And is made on (modified) engine, engine which was used to play on 20 years ago. If I remember right, Wad'a'holic've been doing this for about 5 years, ever since that "light coming out of cracked wall" on gz engine video. It will be a great success if he manage to finish this.Lollipop wrote:
I do not want to say bad stuff but... this don't really look like doom at all, all that model and HD and stuff makes it look like one of those new games :(
But if that is what you personally like, then keep up the good work, I am just overreacting to these images due to how dissapointed I have been by trying new FPS's :\
Good luck anyway ;)
RE: What are you working on? [WIP Screenshots Thread]
You can do that with slopingone_Two wrote:I see you got like some bent metal flooring there, presuming that's a model - how does the player interact with it? Considering bounding boxes.Wad wrote: Annnnd now with the pump roomWhispy smoke included!
http://wadaholic.files.wordpress.com/2013/07/atmo1.jpg
http://wadaholic.files.wordpress.com/2013/07/atmo2.jpg

Anyway that looks fantastic

I'm working on some "model and HD" stuff myself, though I just barely got started.
I want to bring good models and hd texturing to deathmatch... so far I just have a doomguy model, maybe 20% complete

[spoiler]

That armor though, don't know how to model it, armor is my weakness
Oh, and of course I plan to make a doomgirl too.
Last edited by BJ Vynz on Sat Jul 13, 2013 10:08 pm, edited 1 time in total.
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RE: What are you working on? [WIP Screenshots Thread]
that look nice!, i bit fat :> but is ok, for what Source port you have in mind that? (or just for have fun maybe?)
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
RE: What are you working on? [WIP Screenshots Thread]
Thanks :)
Don't worry he's not fat at all, that's just how the lighting on the shirt is in that angle. He's all muscle:
[spoiler]
[/spoiler]
Don't worry about the skin patches on there, was a rushed screenie
Oh, almost forgot. Yes, I want this to be for Zandronum
No monsters though, just the things for mp
Don't worry he's not fat at all, that's just how the lighting on the shirt is in that angle. He's all muscle:
[spoiler]

Don't worry about the skin patches on there, was a rushed screenie
Oh, almost forgot. Yes, I want this to be for Zandronum

No monsters though, just the things for mp
Last edited by BJ Vynz on Sun Jul 14, 2013 1:19 am, edited 1 time in total.
- ibm5155
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RE: What are you working on? [WIP Screenshots Thread]
But this is an md3 model? O_o
It looks too like it has alot of polygons for it :O
Too bad zan and gzdoom doesn´t support transparent textures on 3D models =/ (like a window on a car).
Well, good luck with it, it really looks cool :)
It looks too like it has alot of polygons for it :O
Too bad zan and gzdoom doesn´t support transparent textures on 3D models =/ (like a window on a car).
Well, good luck with it, it really looks cool :)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: What are you working on? [WIP Screenshots Thread]
:D for zandro! as IBM said, Good Luck !
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
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RE: What are you working on? [WIP Screenshots Thread]
Transparent textures should work if you have your opacity around 0% or 50% on a PNG texture, not as diverse as a regular texture with transparency.ibm5155 wrote: But this is an md3 model? O_o
It looks too like it has alot of polygons for it :O
Too bad zan and gzdoom doesn´t support transparent textures on 3D models =/ (like a window on a car).
Well, good luck with it, it really looks cool :)
Also, nice model!
Just a bounding box at the moment unfortunately, nothing really happens when you walk over it, may try and fake some 3D platforms around it to make it feel like it slopesone_Two wrote:I see you got like some bent metal flooring there, presuming that's a model - how does the player interact with it? Considering bounding boxes.Wad wrote: Annnnd now with the pump roomWhispy smoke included!
http://wadaholic.files.wordpress.com/2013/07/atmo1.jpg
http://wadaholic.files.wordpress.com/2013/07/atmo2.jpg

Last edited by Wad'a'Holic on Sun Jul 14, 2013 2:54 am, edited 1 time in total.
RE: What are you working on? [WIP Screenshots Thread]
Glad you like itWad wrote: Transparent textures should work if you have your opacity around 0% or 50% on a PNG texture, not as diverse as a regular texture with transparency.
Also, nice model!

It's a good thing I don't need transparent textures (yet). I prefer the visor being opaque, with a "shiny" material (does that work in Zandy though?).
Well, I know I said no monsters but, in case I cancel my remake project (which I might), the models would be for Zandy as well

[spoiler]

Pardon the ninja pose
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RE: What are you working on? [WIP Screenshots Thread]
HOLY SHIT! keep all them working, hope you finish them 

Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
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RE: What are you working on? [WIP Screenshots Thread]
Thats awesome! Keep it up. Unfortunately lighting on models in Zandronum and GZDoom is the bare minimum (unlit). What tool are you using to make the models? I usually throw in a baked Ambient Occlusion pass in Blender which helps the lighting. Looks like your imp may already have it :)BJ Vynz wrote:Glad you like itWad wrote: Transparent textures should work if you have your opacity around 0% or 50% on a PNG texture, not as diverse as a regular texture with transparency.
Also, nice model!![]()
It's a good thing I don't need transparent textures (yet). I prefer the visor being opaque, with a "shiny" material (does that work in Zandy though?).
Well, I know I said no monsters but, in case I cancel my remake project (which I might), the models would be for Zandy as well![]()
[spoiler][/spoiler]
Pardon the ninja pose
RE: What are you working on? [WIP Screenshots Thread]
ThanksWad wrote: Thats awesome! Keep it up. Unfortunately lighting on models in Zandronum and GZDoom is the bare minimum (unlit). What tool are you using to make the models? I usually throw in a baked Ambient Occlusion pass in Blender which helps the lighting. Looks like your imp may already have it :)

Yeah I know the lighting has to already be baked for the source ports, so I make sure to do it.
I bake normal, diffuse, and "complete" maps in max. The shading usually is too lite though, so what I do is I copy one of the channels from the normal map (they show up as greyscale), whichever shows more detail, then paste that over the diffuse/complete map as a layer in "multiply" style. That tends to do the trick for shading.
Also, here is the Pinky mesh. It looks less like the original than the Imp, but it's how I'm keeping it:
[spoiler]

RE: What are you working on? [WIP Screenshots Thread]
I had to click quote and then find your img tag, and copy that into my brower, because I could not see it :\BJ Vynz wrote: Also, here is the Pinky mesh. It looks less like the original than the Imp, but it's how I'm keeping it:
[spoiler][/spoiler]
Try using imgur instead of imageshack, just as a try.
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there
RE: What are you working on? [WIP Screenshots Thread]
Looks like a hybrid of the original Doom pinkie and the Doom3 one.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: What are you working on? [WIP Screenshots Thread]
Yeah, I gave it a snout because I couldn't do the flat face, it kept looking goofy (which seems to happen alot with Pinky models lol).Ænima wrote: Looks like a hybrid of the original Doom pinkie and the Doom3 one.
So here he/she/it is, textured:
[spoiler]

Excuse the plastic-like shine of the skin, I haven't baked it so it's using the lighting in Sculptris.
So once I bake it it will be more in the style of the Imp, and reveal more of the detail

Anyhow, I guess I decided I might as well use the models in Zandy as well, hence I keep showing 'em

- ibm5155
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RE: What are you working on? [WIP Screenshots Thread]
hmm working yet on zm09 map, but for now, I found a cool effect, reflexive water on "3D FLOOR"!!!
too bad it didn´t worked 100% but it´s cool :D
[spoiler]
[/spoiler]
too bad it didn´t worked 100% but it´s cool :D
[spoiler]

Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: What are you working on? [WIP Screenshots Thread]
On that point, the only thing that ruinds that map for me (besides from being zm, though that do not make the map itself worse) is the annoying ghouls, I just can't see the point of them. Also they remove the whole idea of zm, when ravishing just suddenly spawn on your ass and kills you in less than one second :\ (Many on the servers I play with agree with me on the ghouls)ibm5155 wrote: hmm working yet on zm09 map
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there