Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!
RE: Ghouls vs Humans: Legacy of Darkness v1.0
Hmm so if my gb is wearing black I get invisible traps? thanks
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Nah it doesn't go invisible. Though in opengl the dynamic lights may look a little funny.
- CloudFlash
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
OH MY GOD THAT CHANGES EVERYTHING in fact no it doesn't.Catastrophe wrote: But it's... explosive rocks!
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: Ghouls vs Humans: Legacy of Darkness v1.0
im ok with everything done except frostbite:
-removed the ice rain, i agree on this cause it was bad
-reduced his hp, alright i can understand he is op
-REMOVE HIS ARMOUR, JUST WHAT, no no no, unacceptable, please put it back, you nerfed him too much >_>
-removed the ice rain, i agree on this cause it was bad
-reduced his hp, alright i can understand he is op
-REMOVE HIS ARMOUR, JUST WHAT, no no no, unacceptable, please put it back, you nerfed him too much >_>
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
i agree with the armour, need it, now it's more weak :/Dsparil wrote: im ok with everything done except frostbite:
-removed the ice rain, i agree on this cause it was bad
-reduced his hp, alright i can understand he is op
-REMOVE HIS ARMOUR, JUST WHAT, no no no, unacceptable, please put it back, you nerfed him too much >_>
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Armour was a bug, fixed in latest patch.
RE: Ghouls vs Humans: Legacy of Darkness v1.0

hey
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
RE: Ghouls vs Humans: Legacy of Darkness v1.0
damn that sprite so fits
dis bloax, JUST DIS BLOAX
dis bloax, JUST DIS BLOAX
RE: Ghouls vs Humans: Legacy of Darkness v1.0
If this wad even gets close to the original old gvh. you will be my heros
[spoiler]i once killed a lion with a spinning back fist. It was years ago, on safari in Africa. My guide Mombomotombo was taking a leak behind a tree when out from the bushes a lion charged at me. At first i just looked at him the way bruce lee looked at Ohara in enter the dragon. But, the lion kept coming. When he was in mid air, with claws and teeth ready to do me like a zebra, i took 2 steps back and unleashed a chuck norris spinning back fist, crushing the lions skull.
than i ate his heart
http://i.imgur.com/EiamW.jpg
[/spoiler][spoiler]
[/spoiler]
than i ate his heart
http://i.imgur.com/EiamW.jpg
[/spoiler][spoiler]

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RE: Ghouls vs Humans: Legacy of Darkness v1.0
That is sexyBloax wrote:
hey
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Nice sprites indeed, oh to people who want defiler/barbarian back: Those classes are never coming back. You are more than welcome to host NS at your own expense, just note that NS will never be updated again and no one has permission to modify it.
However we are completely open suggestions on this thread and on #gvh @ zandronum irc!
Just don't act like this guy
However we are completely open suggestions on this thread and on #gvh @ zandronum irc!
Just don't act like this guy
RE: Ghouls vs Humans: Legacy of Darkness v1.0
Updated the OP with the link to the first official patch. Enjoy!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
- ibm5155
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
The Engineer is cool with unlimited turrents *__* at least something is good on he D: (I just think all the engineer weapons does low dammage comparing to other humans...)
Well that´s the price that I pay for having a nice feature (at least if you have time to put turrents ;D)
edit:well for me the only nice ghouls "weapon" sprites is from (creeper, sjas and icefind?), it´s weird you have eyes that are inside your mouth D: (like jitterskull, choke, frost, and impaler
Well that´s the price that I pay for having a nice feature (at least if you have time to put turrents ;D)
edit:well for me the only nice ghouls "weapon" sprites is from (creeper, sjas and icefind?), it´s weird you have eyes that are inside your mouth D: (like jitterskull, choke, frost, and impaler
Last edited by ibm5155 on Thu Apr 11, 2013 4:02 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Ghouls vs Humans: Legacy of Darkness v1.0
Well this is the best news i've heard Those classes were awful and spammedCatastrophe wrote: Nice sprites indeed, oh to people who want defiler/barbarian back: Those classes are never coming back. You are more than welcome to host NS at your own expense, just note that NS will never be updated again and no one has permission to modify it.
However we are completely open suggestions on this thread and on #gvh @ zandronum irc!
Just don't act like this guy
[spoiler]i once killed a lion with a spinning back fist. It was years ago, on safari in Africa. My guide Mombomotombo was taking a leak behind a tree when out from the bushes a lion charged at me. At first i just looked at him the way bruce lee looked at Ohara in enter the dragon. But, the lion kept coming. When he was in mid air, with claws and teeth ready to do me like a zebra, i took 2 steps back and unleashed a chuck norris spinning back fist, crushing the lions skull.
than i ate his heart
http://i.imgur.com/EiamW.jpg
[/spoiler][spoiler]
[/spoiler]
than i ate his heart
http://i.imgur.com/EiamW.jpg
[/spoiler][spoiler]

- ibm5155
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Well, engineer doesnt do more than one turrent, if i remove one i cant do another because "theres another ingame".
The dispencer i don´t get it, what should it do, before it does upgrade but now it does nothing .-.
Is like engineer class isn´t cool more =/
The dispencer i don´t get it, what should it do, before it does upgrade but now it does nothing .-.
Is like engineer class isn´t cool more =/
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Ghouls vs Humans: Legacy of Darkness v1.0
Hey guys,
First of all, sorry for this long post...
Now, the post:
I am pretty amazed with this. I love the planes walker class, especially his dash ability - it's a life saver (saved me from creepers and many other ambushers countless of times), and a good deceiver for ghouls! It's quite handy for infiltrating places where ghouls set up a camp and attack the only entrance. For an example that map called "The Other Side" (the original version, don't know the map number, but the modified version of this map is GVH21) - I activate dash right before entering the portal, and once I'm teleported I dash out of it while still being invisible, and then I can rape campers from behind
Although I think it's kind of cheap to just use dash right after being stunned by a creeper, but that's definitely a life-saver.
The railgun (still talking about planes walker class) is also very handy. The only thing I don't use are those blades because they're generally short-ranged and slow, and their bouncing property rarely helps with ghouls around the corners.
Haven't got any feedback on the impaler class because I tried it like two times, and got raped both times, and then I just said "fuck it." I'll give you feedback on that class once I learn how to use it properly...
The only thing I find unpleasant is the jitterskull. If your enemy is someone who knows how to use jitterskull skillfully, you're pretty much fucked. You can basically get outrun by the jitterskull as soon as you slow down a bit (hit an obstacle, etc). That's just how I see it, I could be just doing it wrong or something.
I have a suggestion I am rather not sure about. What if the creeper's heal ball used 2 ammo instead of 3? It can be useful if combined with the stun ball. I can't really see that abused because most of the times when you stun a human it's more useful to just kill him instead of throwing a heal ball at him. I tend to stun humans when I try to escape so they can't follow me, so I thought I might as well just throw a heal ball too
I'm not quite sure if that's gonna have a big impact on creeper gameplay, but I think it most likely won't.
Almost forgot: Great job, keep it up! :)
First of all, sorry for this long post...
Now, the post:
I am pretty amazed with this. I love the planes walker class, especially his dash ability - it's a life saver (saved me from creepers and many other ambushers countless of times), and a good deceiver for ghouls! It's quite handy for infiltrating places where ghouls set up a camp and attack the only entrance. For an example that map called "The Other Side" (the original version, don't know the map number, but the modified version of this map is GVH21) - I activate dash right before entering the portal, and once I'm teleported I dash out of it while still being invisible, and then I can rape campers from behind

Although I think it's kind of cheap to just use dash right after being stunned by a creeper, but that's definitely a life-saver.
The railgun (still talking about planes walker class) is also very handy. The only thing I don't use are those blades because they're generally short-ranged and slow, and their bouncing property rarely helps with ghouls around the corners.
Haven't got any feedback on the impaler class because I tried it like two times, and got raped both times, and then I just said "fuck it." I'll give you feedback on that class once I learn how to use it properly...
The only thing I find unpleasant is the jitterskull. If your enemy is someone who knows how to use jitterskull skillfully, you're pretty much fucked. You can basically get outrun by the jitterskull as soon as you slow down a bit (hit an obstacle, etc). That's just how I see it, I could be just doing it wrong or something.
I have a suggestion I am rather not sure about. What if the creeper's heal ball used 2 ammo instead of 3? It can be useful if combined with the stun ball. I can't really see that abused because most of the times when you stun a human it's more useful to just kill him instead of throwing a heal ball at him. I tend to stun humans when I try to escape so they can't follow me, so I thought I might as well just throw a heal ball too

I'm not quite sure if that's gonna have a big impact on creeper gameplay, but I think it most likely won't.
Almost forgot: Great job, keep it up! :)
Code: Select all
<Synert> fuck
<Synert> plugged in my memory stick and got a bsod
- CloudFlash
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
When I was playing gvh few months ago with some noob he told me he (playing as human) "can camp, because it's ghouls who are supposed to hunt humans". Well then, how about making this rule legit? Like, humans can camp all they want, but after a minute Yurei appears or something like that?This would both give Yurei a big return and give ghouls a chance to frag that silly human who is looking for Yurei, and not creepers... :P
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: Ghouls vs Humans: Legacy of Darkness v1.0
That just defeats the point of the entire game. It's just pointless to do thatCloudFlash wrote: When I was playing gvh few months ago with some noob he told me he (playing as human) "can camp, because it's ghouls who are supposed to hunt humans". Well then, how about making this rule legit? Like, humans can camp all they want, but after a minute Yurei appears or something like that?This would both give Yurei a big return and give ghouls a chance to frag that silly human who is looking for Yurei, and not creepers... :P
[spoiler]i once killed a lion with a spinning back fist. It was years ago, on safari in Africa. My guide Mombomotombo was taking a leak behind a tree when out from the bushes a lion charged at me. At first i just looked at him the way bruce lee looked at Ohara in enter the dragon. But, the lion kept coming. When he was in mid air, with claws and teeth ready to do me like a zebra, i took 2 steps back and unleashed a chuck norris spinning back fist, crushing the lions skull.
than i ate his heart
http://i.imgur.com/EiamW.jpg
[/spoiler][spoiler]
[/spoiler]
than i ate his heart
http://i.imgur.com/EiamW.jpg
[/spoiler][spoiler]

- ibm5155
- Addicted to Zandronum
- Posts: 1641
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
Hmm what about a timer? ex:if pass 6 minutes and the most players iname are humans then call yurei, but if it´s ghouls then "summon a ghoul that kill only ghouls"?CloudFlash wrote: When I was playing gvh few months ago with some noob he told me he (playing as human) "can camp, because it's ghouls who are supposed to hunt humans". Well then, how about making this rule legit? Like, humans can camp all they want, but after a minute Yurei appears or something like that?This would both give Yurei a big return and give ghouls a chance to frag that silly human who is looking for Yurei, and not creepers... :P
EDIT: it could be a long time like 10 or 15 minutes, just to not let some times a too long round
Last edited by ibm5155 on Fri Apr 12, 2013 8:24 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
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RE: Ghouls vs Humans: Legacy of Darkness v1.0
i like the idea but for 15 mins, i've seen bored matches of 20 mins and is just annoyingibm5155 wrote:Hmm what about a timer? ex:if pass 6 minutes and the most players iname are humans then call yurei, but if it´s ghouls then "summon a ghoul that kill only ghouls"?CloudFlash wrote: When I was playing gvh few months ago with some noob he told me he (playing as human) "can camp, because it's ghouls who are supposed to hunt humans". Well then, how about making this rule legit? Like, humans can camp all they want, but after a minute Yurei appears or something like that?This would both give Yurei a big return and give ghouls a chance to frag that silly human who is looking for Yurei, and not creepers... :P
EDIT: it could be a long time like 10 or 15 minutes, just to not let some times a too long round
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)