shotguns 2.1

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Marrub
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Posts: 7
Joined: Sun May 19, 2013 10:47 pm

shotguns 2.1

#1

Post by Marrub » Tue Dec 01, 2015 7:51 pm

SHOTGUNS 2.1
THE SHOTGUNNENING
I TOTALLY DIDN'T FORGET TO POST THIS HERE :v:
DOWNLOAD
Spoiler: old stuff (Open)
summary:

Code: Select all

8:18 PM - Cyndus: shotguns.pk7?
8:19 PM - Cyndus: ...Oh what.
Image
Spoiler: credits (Open)
hacx team for the pishotgun's sprite and sound
kate for inspiration I guess
insightguy for chainguns inspiration
terminusest13 for some help
yholl for ideas
combine_kegan for ideas as well
Spoiler: gameplay video (outdated) (Open)
phpBB [video]
The [video] tag is deprecated, please use the [media] tag

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Newb The shrubbery
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Joined: Sun Jun 10, 2012 1:22 am

RE: shotguns 2.1

#2

Post by Newb The shrubbery » Tue Dec 01, 2015 7:56 pm

This mod is special, very special. There is no words to explain any further on how much of a master piece mod is.

Untitled
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Joined: Sat Dec 29, 2012 4:41 pm
Location: it is a mystery

RE: shotguns 2.1

#3

Post by Untitled » Tue Dec 01, 2015 8:09 pm

THE LEGACY OF THE SHOTGUNS COMES TO ZANDRONUM
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

Samuzero15tlh
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RE: shotguns 2.1

#4

Post by Samuzero15tlh » Tue Dec 01, 2015 8:54 pm

RELASE the Shot-KRACKEN motherfucker!
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

TerminusEst13
Retired Staff / Community Team Member
Posts: 865
Joined: Tue Jun 05, 2012 11:06 pm

RE: shotguns 2.1

#5

Post by TerminusEst13 » Tue Dec 01, 2015 10:00 pm

This is a good mod.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: shotguns 2.1

#6

Post by -Jes- » Tue Dec 01, 2015 10:01 pm

TerminusEst13 wrote: This is a good mod.
This is an understated statement.

An understatement.

Samuzero15tlh
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RE: shotguns 2.1

#7

Post by Samuzero15tlh » Tue Dec 01, 2015 10:01 pm

TerminusEst13 wrote: This is a good mod.
It's balanced as hell!
Everyone wants happiness without pain, but you cant have a rainbow without a rain.

I'm working in the Shotgun Frenzy Plus mod in my free time.
Yes, I have a pet that helps me to build doom projects, the Pack-O-Daemon, ain't it cute?.

Spoiler: My Other zandro stuff! (Open)


Samuzero15tlh

Quake161
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Posts: 14
Joined: Sun Nov 01, 2015 9:01 pm
Location: Still deciding

RE: shotguns 2.1

#8

Post by Quake161 » Wed Dec 02, 2015 1:45 am

My evening has officially been replaced with me playing every map in 12-in-1 with this.
Ne Obliviscarus.

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