Decay wrote:
A few recommendations.
#1: Start over again. Do not rely on skulltag resources. It is a bad habit to get into, and there is nothing here that can't be done without it.
#2: Play more deathmatch. These are all symmetrical (boring) layouts, with little thought given to movement, item placement, spawns, etc. Playing more DM in general will help you get a better understanding of what makes a map good, bad, boring, broken, or exciting.
#3: Be more spacious in your design. These are cramped-ass corridors nobody wants to play in. Be generous with room for moving around and accommodating many players
#4: give more consideration to your item distribution. Base this more on what you find in #2
#5 don't have big HUD messages in your maps, it is really quite awful
Sorry if this bursts your bubble, but if you want to make good DM maps you really need to take a look at what is generally deemed as good and/or fun
For starters, check out wads such as EonDM, Onslaught3, Dynamite DM, Sabbat Martyr, CyberCrime 3, Execution DM, The Darkening, Don't Be a Bitch, Greenwar, UDM3 or UDMX, Lazarus, among others. These are all or once were wads people have a lot of fun playing DM on and would be good to draw inspiration from.
I fully agree with this post, and I strongly suggest you or your team(?) adheres to this post. In addition, check out these links:
Furthermore, your requirements for forcing users to join your gaming clan or whatnot is a utter waste of effort that no one is going to bother with. I suggest you to consider open contributions instead of forcing people to sign up to some group that they have absolutely no attachments too. Put your head in the casual designers view point, would you rather just submit a map or maps for a project that looks interesting and flock to the next interesting project, or would you rather be bogged down with just projects from one group that sooner enough becomes a chore and less enjoyable? Obviously, the latter already contains a very bleak future. Moreover, I think you would better benefit with making just singular maps as opposed to something bigger than. If you're new to making projects or maps in general, I suggest for you to work small and get as much feedback as possible before ever considering making a project.