Power Metal - 1 map for Single Player / Coop

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zalewa
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Power Metal - 1 map for Single Player / Coop

#1

Post by Zalewa » Mon Aug 03, 2015 7:13 pm

Power Metal - Because it's less Heavy than Black Metal
Spoiler: Some screens (Open)
Image

Image
More screens:
http://imgur.com/a/7JKDF

Download:
http://www.doomworld.com/idgames/?file= ... rmetal.zip

Power Metal is a large map for Doom 2 with classic play in mind. It has about 1000 monsters and can take 1 hour to beat. It's dedicated to single player and cooperative play, although I recommend enabling "double ammo" in cooperative or survival, especially if you want to disable item respawn. The map doesn't have any "multiplayer only" items or enemies. It's supposed to be hard on UV, and only slightly easier on HMP. People who just want to explore should play on HNTR.

Enjoy and let me know how you liked it!
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Awesome Possum
 
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RE: Power Metal - 1 map for Single Player / Coop

#2

Post by Awesome Possum » Tue Aug 04, 2015 4:46 am

Well that was very interesting, I gave up because I let the arachnotron get me too many times! Damn him... and this was at the start too, boy I feel awful.

So I cheated and looked around the whole map, and wow it was very impressive! Visually the map looked really great and felt that way too. Difficulty wise it's extremely hard, but that could just be me since I'm not so good without abusing the save system... I tried to not save the whole entire map but died too much. I explored the whole map for about twenty minutes or so with noclip, and I also like the use of textures there.

I will try to beat the map sometime as I need to use saves otherwise I'm a goner, but overall I liked the work, and again, very nicely done!
Image

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Zalewa
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RE: Power Metal - 1 map for Single Player / Coop

#3

Post by Zalewa » Tue Aug 04, 2015 5:27 am

Awesome Possum wrote: Well that was very interesting, I gave up because I let the arachnotron get me too many times! Damn him... and this was at the start too, boy I feel awful.

I will try to beat the map sometime as I need to use saves otherwise I'm a goner, but overall I liked the work, and again, very nicely done!
Don't worry. Try easier difficulties, they're there for a reason.
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fr blood
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RE: Power Metal - 1 map for Single Player / Coop

#4

Post by fr blood » Tue Aug 04, 2015 7:42 am

Yay I finished the made(in easy mode :D).

It's not always that we face a hard gameplay with vanilla doom, thanks for that.
Last edited by fr blood on Tue Aug 04, 2015 7:42 am, edited 1 time in total.

Hardbash
 
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RE: Power Metal - 1 map for Single Player / Coop

#5

Post by Hardbash » Fri Aug 07, 2015 5:31 pm

I found that pony room!

...and please don't explain why there was an Imp and a Zombieman in the bathroom stall at once.

I loved the architecture, and the freedoom textures had a nice touch. Difficulty was great on UV.
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Zalewa
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RE: Power Metal - 1 map for Single Player / Coop

#6

Post by Zalewa » Fri Aug 07, 2015 7:46 pm

Hardbash wrote: I found that pony room!
Spoiler: secret (Open)
It's a shrine.
Hardbash wrote: ...and please don't explain why there was an Imp and a Zombieman in the bathroom stall at once.
Come on, my map is kid friendly. Imp was just helping him take a selfie.
Hardbash wrote: I loved the architecture, and the freedoom textures had a nice touch. Difficulty was great on UV.
Thank you.
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Joseph Hicks
 
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RE: Power Metal - 1 map for Single Player / Coop

#7

Post by Joseph Hicks » Sat Aug 08, 2015 4:11 am

It's been quite some time since I've last used saves - great job.

Final stats: 100% Kills, 97% Items, 58% Secrets, 1:32:29 Time - Ultra-Violence.

Now that was HARD. I ran out of ammo on every weapon by the time I reached the exit - my very last rocket killed the last cybie. I got to tell you, all that plasma at the exit with me at 29% health and no armor scared me into saving before pressing that button - expected yet another ambush. :smile:

There were some pretty cruel ambushes, but I really enjoyed the map. My greatest nemesis, however, were rocket mishaps - I'm really not used to relying on autoaim without mouselook anymore. :v:

Great job all around.
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