The original Samsara had...many rough spots in the balancing efforts made.Commander Joel wrote:if you ask me the original samsara was broken as fuck and had little balance, that adside there are bug fixes and balance updates to some classes in the future coming up.Untitled wrote: -balance and diversity snipped for space-
But at least it tried. It was always apparent that the developers were putting effort to making the existing classes better before adding new ones.
The point is, at 22 heroes, it's become incredibly (yet still increasingly) obvious that you are prioritizing the diversity of the classes before the balance of said classes. And that's a design choice that is starting to really hit home now - 22 classes is definitely more classes than I suspect ANYONE can balance - maybe you can achieve pseudo-balance, but at a certain point you get to knee-jerk "oh my god this is broken hammer it oh wait this other thing is also broken hammer it", which is -surprise- actually a really bad balance practice.
22 Heroes and 161 weapons. Diversity is really starting to hit you back now.
Also, Samsara was a Deathmatch mod. I have NEVER seen the addons used in competitive play, EVER.