More statistics in zandronum- survival
- BURZUM
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More statistics in zandronum- survival
Hey guys, after huge maps in survival mode (we just finished map 30 of sf2012) I thought that it would be interesting to have more statistics than just killed monsters and time.
Isn't it possible to generally integrate stats like
"how many of each monster killed, how many imps, cybers, etc)
"how many shots fired of each weapon"
"how many lifeenergy refilled" etc...
just to mention some examples. Would this be very intense to do?
What do you think about this idea?
Isn't it possible to generally integrate stats like
"how many of each monster killed, how many imps, cybers, etc)
"how many shots fired of each weapon"
"how many lifeenergy refilled" etc...
just to mention some examples. Would this be very intense to do?
What do you think about this idea?
RE: More statistics in zandronum- survival
Not intense at all, they are all very doable. The one and only problem I can think of would be that if you killed monsters via barrels, then you'd not be credited the proper scores but that's probably the only thing there is.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: More statistics in zandronum- survival
Yes you would, in the same way that you get "credit" for frags earned by shooting barrels close to enemies in DM.Ivan wrote: The one and only problem I can think of would be that if you killed monsters via barrels, then you'd not be credited the proper scores
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RE: More statistics in zandronum- survival
A_GiveToTarget on death state works in that case? It didn't the last time I tried...Ænima wrote:Yes you would, in the same way that you get "credit" for frags earned by shooting barrels close to enemies in DM.Ivan wrote: The one and only problem I can think of would be that if you killed monsters via barrels, then you'd not be credited the proper scores
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: More statistics in zandronum- survival
Well I'm not sure if targets get set correctly based on "who killed who", but I know that you do at least get kill/frag credit for enemies fragged by shooting a barrel.Ivan wrote:A_GiveToTarget on death state works in that case? It didn't the last time I tried...Ænima wrote:Yes you would, in the same way that you get "credit" for frags earned by shooting barrels close to enemies in DM.Ivan wrote: The one and only problem I can think of would be that if you killed monsters via barrels, then you'd not be credited the proper scores
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: More statistics in zandronum- survival
Yes, I know that too and I think it's common knowledge around here. However, the target in that case becomes the barrel (I'm pretty sure of that) instead of the player. Since not too many maps utilize barrels to kill monsters, I guess it's negligable. (Although a workaround certainly would be nice)Ænima wrote:Well I'm not sure if targets get set correctly based on "who killed who", but I know that you do at least get kill/frag credit for enemies fragged by shooting a barrel.Ivan wrote:A_GiveToTarget on death state works in that case? It didn't the last time I tried...Ænima wrote:Yes you would, in the same way that you get "credit" for frags earned by shooting barrels close to enemies in DM.Ivan wrote: The one and only problem I can think of would be that if you killed monsters via barrels, then you'd not be credited the proper scores
Last edited by Ivan on Fri Oct 18, 2013 2:23 am, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
- BURZUM
- Forum Regular
- Posts: 160
- Joined: Thu Jun 14, 2012 6:06 pm
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RE: More statistics in zandronum- survival
Nice! Perhaps we could see some of these ideas in further zandronum versions? I am sure alot of people would appreciate it. Also in other game modes...Ivan wrote: Not intense at all, they are all very doable
RE: More statistics in zandronum- survival
I've considered adding such a system to one of my mods so I could keep track of the weapon balance, heh.
Almost all of those features can be added via mods right now tbh, just need to find a guy who has some free time on him and isn't a lazy
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Almost all of those features can be added via mods right now tbh, just need to find a guy who has some free time on him and isn't a lazy