[vanilla] doom 2 the way joe did

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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joe-ilya
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[vanilla] doom 2 the way joe did

#1

Post by joe-ilya » Sun Aug 11, 2013 3:06 pm

http://www.mediafire.com/?8fwwwv2az6a2zfo
Countains:map01 map02(getting started) map03 map06 map07 map08(me & mouldy)map16 map24 map28
requires allfalls.wad to see water falls mud falls and lavafalls
http://www.mediafire.com/?ntlna121trkztr1

Shots of each map:
http://imageshack.com/scaled/large/62/hbtt.png map01 the suburbian brick house
http://imageshack.com/scaled/large/32/3svz.png map02 underhalls (work in progress)
http://imageshack.com/scaled/large/90/co38.png map03 staring at the sun
http://imageshack.com/scaled/large/90/lxw9.png map06 the crusher
http://imageshack.com/scaled/large/14/ni1a.png map07 dead simple
http://imageshack.com/scaled/large/28/yswj.png map08 tricks and traps
http://imageshack.com/scaled/large/407/fpc.png map16 suburbs
http://imageshack.com/scaled/large/833/bq2c.png map24 the chase
http://imageshack.com/scaled/large/443/g3la.png map28 the spirit world
Last edited by joe-ilya on Sun Aug 11, 2013 3:07 pm, edited 1 time in total.

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Combinebobnt
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RE: [vanilla] doom 2 the way joe did

#2

Post by Combinebobnt » Sun Aug 11, 2013 5:04 pm

Every map looks very small and cramped. Widen things up so the player has room to move.

Ijon Tichy
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RE: [vanilla] doom 2 the way joe did

#3

Post by Ijon Tichy » Sun Aug 11, 2013 5:29 pm

the hell is wrong with your aspect ratio.

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mr fiat
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RE: [vanilla] doom 2 the way joe did

#4

Post by mr fiat » Sun Aug 11, 2013 5:41 pm

Ijon Tichy wrote: the hell is wrong with your aspect ratio.
i was about to ask the same thing.

darkstar64
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RE: [vanilla] doom 2 the way joe did

#5

Post by darkstar64 » Sun Aug 11, 2013 5:47 pm

It looks like he's using 16:9 resolutions on a 4:3 monitor
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joe-ilya
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RE: [vanilla] doom 2 the way joe did

#6

Post by joe-ilya » Sun Aug 11, 2013 8:37 pm

Seriously such a small number? My aspect ratio is 17:10 *surprise*

Image
Last edited by joe-ilya on Sun Aug 11, 2013 8:40 pm, edited 1 time in total.

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ibm5155
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RE: [vanilla] doom 2 the way joe did

#7

Post by ibm5155 » Sun Aug 11, 2013 9:17 pm

From that pictures I remembered that software that create random doom levels for some reason :s
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Ivan
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RE: [vanilla] doom 2 the way joe did

#8

Post by Ivan » Sun Aug 11, 2013 9:17 pm

Wow everything looks really bad, is this your first try at making a mapset? It looks really bland even when compared to the actual Doom maps, and the resolution isn't helping!
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pseudozardozz
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RE: [vanilla] doom 2 the way joe did

#9

Post by pseudozardozz » Wed Aug 14, 2013 2:22 am

I feel completely mocked. There was a time when 17:10 aspect ratio looked cool to me. Bad childhood strikes again.

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