Each player class has at least one melee and at least one ranged weapon...and a "prayer" ability that makes him stop moving for a while and replenishes the health. Maps look like holy places of various religions (synagogue, church, mosque , pagoda etc.), and in front of these buildings, there is an object (a green barrel for now) that must not get destroyed, or the game is over. The monsters keep switching their targets between the players and the object.
This is my first attempt for an invasion project and Im only one person so Im asking for people that could help me with this project. I would appreciate the following:
Maps
Textures
Weapon/projectile effects (sprites)
Ideas
So far there are only 3 maps that do not use any custom textures, which makes them very dull, especially the map03.
map01 - Random Cathedral Cloister
Map02 - Hassan Tower (Minaret in Morocco)
Map03 - Central Synagogue of Kazakhstan
(But I would like to add some more)
So far the player classes are:
Christian Longbowman (or Crusader):
- Best Armor but lowest speed
Longbow
Longsword
Dagger
Muslim Arabian Swordsman:
- Medium Armor, Medium Speed
Short Bow
Scimitar/Shield
Buddhist Shaolin Monk:
- No armor, highest speed
Chakram (throwing weapon)
Staff - can perform 4 different combos with the staff by pressing the altfire right immedieately after fire and vice versa:
FIRE-ALTFIRE-FIRE , FIRE-ALTFIRE-ALTFIRE , ALTFIRE-FIRE-FIRE , ALTFIRE-FIRE-ALTFIRE
In the future I plan to make these:
Jew Hebrew Spearman:
- low armor, high speed
Spear/shield
Javelin
Utraquist Hussite Flailer:
- low armor, high speed
Pole Flail
Windlass Crossbow
All of these player classes change their visual appearance (use the chasecam to see it) based on what weapon is the player wielding and what is he/she doing with the weapon.
Here is the project so far : https://www.dropbox.com/s/891r1o7piv326 ... 5.wad?dl=0
I will post sone screenshots soon
PS: This project is NOT supposed to be offending anyone by its religious theme - I want the religious warriors to co-operate, not to fight each other.

