Texturing Carnival

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Echo
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RE: Texturing Carnival

#61

Post by Echo » Sun Aug 23, 2015 6:48 pm

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Some lazy shit I quickly threw together.
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Breezeep
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RE: Texturing Carnival

#62

Post by Breezeep » Tue Sep 01, 2015 5:37 pm

Looks fine to me.

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Fabysk
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RE: Texturing Carnival

#63

Post by Fabysk » Sun Nov 08, 2015 2:00 am

Updating Exo-Ability Machine textures. Nothing too big.

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MrEnchanter
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RE: Texturing Carnival

#64

Post by MrEnchanter » Fri Dec 04, 2015 7:04 pm

Thought I'd share a few edits from my project, these are Doom and Duke fusions for the most part. The Arch and wood are actually from Kingpin. Also, the metal door I used as a base in these is from Blade of Agony.

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Ru5tK1ng
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RE: Texturing Carnival

#65

Post by Ru5tK1ng » Sat Dec 05, 2015 5:17 pm

Those wood edits on the left look pretty nice and clean. Got anymore?
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ARGENTVM
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RE: Texturing Carnival

#66

Post by ARGENTVM » Sat Dec 05, 2015 5:29 pm

Some fun with stained glass / mosaic textures and a few wood flats.
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RE: Texturing Carnival

#67

Post by Mobius » Sun Dec 06, 2015 11:53 am

[spoiler]
agaures wrote: Attack of the sky edits!

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[/spoiler]

The dark purple one is actually really good, but I always favored purple as a underrated color in Doom's limited color pallet. You can make a castlevania mod out of it.
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agaures
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RE: Texturing Carnival

#68

Post by agaures » Sun Dec 06, 2015 12:34 pm

The limited colour range in the doom palette is more pink than purple.

And i'd like to point out that none of those skys are paletted to doom.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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MrEnchanter
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RE: Texturing Carnival

#69

Post by MrEnchanter » Mon Dec 28, 2015 5:25 pm

Some metal texture edits I made for a side project.

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CREDITS: Edits from id's Doom and Quake.
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MrEnchanter
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RE: Texturing Carnival

#70

Post by MrEnchanter » Sat Jan 16, 2016 11:44 am

Dark Tech base textures for a GLOOME project.

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NachtIntellect
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RE: Texturing Carnival

#71

Post by NachtIntellect » Sat Jan 16, 2016 11:46 am

Nice Job MrEnchanter, looking nice as usual.
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agaures
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RE: Texturing Carnival

#72

Post by agaures » Sat Jan 16, 2016 1:18 pm

Oh yeah i guess i have been doing stuff too.

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<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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MrEnchanter
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RE: Texturing Carnival

#73

Post by MrEnchanter » Sat Jan 16, 2016 3:59 pm

agaures wrote: Oh yeah i guess i have been doing stuff too.

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Ooh, shiny. That blue circuit-y texture is nice.
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MrEnchanter
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RE: Texturing Carnival

#74

Post by MrEnchanter » Sun Mar 06, 2016 11:16 am

128x128 made from the DOOM (2016) Option A Reverse Cover Art posted by Bethesda to Twitter. Enjoy.

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Breezeep
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RE: Texturing Carnival

#75

Post by Breezeep » Sat Mar 12, 2016 12:10 am

WhiteAce wrote: Nice Job MrEnchanter, looking nice as usual.
This is giving me BTSX vibes.

Laggy Blazko
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Re: Texturing Carnival

#76

Post by Laggy Blazko » Wed Dec 21, 2016 3:46 am

I made water.
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EDIT: I guess I should post these here, too.
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