Fan Zombie Horde Project

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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styd051
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Posts: 3
Joined: Wed Sep 14, 2016 5:19 pm

Fan Zombie Horde Project

#1

Post by styd051 » Wed Sep 14, 2016 5:33 pm

Hello everybody you know the mod zombie troop on doom one of the best mod of doom in multiplayer if you know not read what that is zombie troop.

What that is Zombie Troop.

Zombie Troop it is a mod multiplayer there are two modes(fashions) two games(sets), there is survival zombie, and the second zombie escape, the purpose in zombie survival the human beings have to hide and not be set by zombies, and a human being is chosen random(unpredictable) of beings the zombie, is the purpose of zombies is to infect all the human beings in zombie, and in zombie escape it is the same principle but the it is of courire not to hide courire up to the helicopter, or in a base(basis) its dépent of maps here is you know everything about zombie troop, but me you advice(council) to play it to know him(it) better.

Zombie Troop to Create Maps.

I to create maps for Zombie Troop then if you are creator you can help me to make more of maps for Zombie Troop, when you made a map, and when you stopped him(it) sending the I by message to deprive I would judge the map either I modify her(it) and if it pleases me I puts her(it) in my mod or I have to create all but maps and your, if you made a map in zombie troop already needs to choose the mode of game(set,play) enter survival zombie, or zombie escape, and needs to think on decorate him(it) with the map, and to find a theme in the map of that to begin you your map metter this script it is important.

The script for the mode of game(set,play) survival zombie.
*import "ZMGAME.acs" *include " zcommon.acs "

The script for the mode of game(set,play) zombie escape.
*import "ZEGAME.acs" *include " zcommon.acs "

Important.

When you made a map zombie troop it needs not to protect her(it) matters or it is necessary to protect her(it) on zh-beta28-sources to make walk the scripts of Zombie Troop if not it does not work here is the link to download http: // xsnake.online.fr/wads/zm_screen/zh-beta 28-sources.zip and you made Extract to zh-beta28-sources\.

And here is to you to play.

Here is I hope that you go any maider to make more of maps for zombie Troop.
Last edited by styd051 on Wed Sep 14, 2016 5:40 pm, edited 1 time in total.

styd051
New User
Posts: 3
Joined: Wed Sep 14, 2016 5:19 pm

Re: Fan Club Zombie Horde Project

#2

Post by styd051 » Wed Sep 14, 2016 5:34 pm

Bonjour tout le monde vous connaissez le mod Zombie Horde sur doom un des meilleurs mod de doom en multijoueur si vous connaissez pas lisez ce que c'est zombie horde.

Ce que c'est Zombie Horde.

Zombie Horde c'est un mod multijoueur il y a deux modes deux jeux, il y a zombie survival, et le deuxième zombie escape, le but en zombie survival les humains doivent se cacher et ne pas se faire prendre par les zombies, et un humain est choisi aléatoire d'êtres le zombie, est le but des zombies est d'infecter tous les humains en zombie, et en zombie escape c'est le même principe mais la c'est de courire pas se cacher courire jusqu'à l'hélicoptère, ou dans une base sa dépent des maps voilà vous savez tout sur zombie horde, mais je vous conseil d'y jouer pour le connaître mieux.

Zombie Horde Créer Des Maps.

Je créer des maps pour Zombie Horde alors si vous êtes créateur vous pouvez m'aider à faire plus de maps pour Zombie Horde, quand vous faite une map, et quand vous l'avez fini envoyer le moi par message priver je jugerais la map ou je la modifie et si elle me plait je la met dans mon mod ou j'ai créer toutes mais maps et les votres, si vous faite une map dans zombie horde déjà faut choisir le mode de jeu entre zombie survival, ou zombie escape, et faut réfléchir sur le décore de la map, et trouver un thème à la map des que vous commencer votre map metter ce script c'est important.

Le script pour le mode de jeu zombie survival.
#import "ZMGAME.acs"
#include "zcommon.acs"

Le script pour le mode de jeu zombie escape.
#import "ZEGAME.acs"
#include "zcommon.acs"

Important.

Quand vous faite une map Zombie Horde il faut pas la sauvegarder n'importe ou il faut la sauvegarder sur zh-beta28-sources pour faire marcher les scripts de Zombie Horde si non ça marche pas voici le lien télécharger http://xsnake.online.fr/wads/zm_screen/ ... ources.zip et vous faite Extract to zh-beta28-sources\.

Et voilà à vous de jouer.

Voilà j'espère que vous allez tous maider à faire plus de maps pour zombie Horde.

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Ivan
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Re: Fan Zombie Horde Project

#3

Post by Ivan » Wed Sep 14, 2016 5:58 pm

Wow what a nice meme.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Sean
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Re: Fan Zombie Horde Project

#4

Post by Sean » Wed Sep 14, 2016 6:23 pm

Oh boy! I always wanted to Zombie Horde card package, which is as bad as the leader of an interpreter.
<capodecima> i dont say any more word without my loyer jenova

Fused
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Re: Fan Zombie Horde Project

#5

Post by Fused » Wed Sep 14, 2016 6:35 pm

I'm confused.
Is this supposed to be an addon for Zombie Horde or is this a whole standalone mod?
Either way, there is very little context in the thread. Apart from the fact that everything you've explained can be found in the official mappack thread, you actually missed alot of things, and some are even wrong.
How do you end a ZE gamemode for example? And your import path for the source wont work with the latest doombuilder either.

I do advice you rather make a map for this instead as it's the continuation of ZH and alot easier to work with once you get the hang of it. Of course if this is not the Zombie Horde at all, ignore the latter, and it's your choice, but this will eventually release and I don't think old ZH will be very relevant anymore.
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