FNF #131
Moderator: Friday Night Fragfest Team
FNF #131
I wouldn't mind playing something with Samsara.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
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Tux
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RE: FNF #131
Samsara with Tricky Skulltag and Skullspree? I would really like to see it

dear diary, tux today was a faggot again[/size]
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Catastrophe
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RE: FNF #131
Samsara lms/tlms is pretty fun
RE: FNF #131
Oh man, just wait till the DM patch is out, it's going to be the best thing there is! I support Samsara LMS!!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
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TerminusEst13
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RE: FNF #131
If you guys go through with Samsara, the biggest things I'm thinking of for hotfixing is to limit the amount of pipebombs Duke can lay (maybe increase the ammo cost in DM per pipe?) and/or make them destructible, and increase B.J.'s ammo and/or give him a way to replenish it.
Would there be any other glaring issues I'd need to fix real quick?
Would there be any other glaring issues I'd need to fix real quick?
Last edited by TerminusEst13 on Sun Sep 09, 2012 9:34 pm, edited 1 time in total.
RE: FNF #131
Besides those I already talked to you about, probably not. The only problem is finding a decent map pack that can work with Samsara. Zdoomwars maps come to mind.TerminusEst13 wrote: If you guys go through with Samsara, the biggest things I'm thinking of for hotfixing is to limit the amount of pipebombs Duke can lay (maybe increase the ammo cost in DM to ten rockets per pipe?) and/or make them destructible, and increase B.J.'s ammo and/or give him a way to replenish it.
Would there be any other glaring issues I'd need to fix real quick?
EDIT: Actually I do have one suggestion, Timon's Axe should ignore armor, this is mainly useful for LMS as there's no way you can use it properly WITHOUT it unless the player is very weak and in this case you should not be going melee anyway!
Last edited by Ivan on Sun Sep 09, 2012 9:42 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: FNF #131
You hear that, Qent! Put Samsara on both FNFs, just with different wad each?
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
RE: FNF #131
Good call, as I suggested already on SNS IRC channel, it's a good idea as I love the mod and I feel it has great quality.Konar6 wrote: You hear that, Qent! Put Samsara on both FNFs, just with different wad each?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: FNF #131
I tried it a little bit, and I have to say, that would be pretty awesome.
RE: FNF #131
32in24-12
nuff said
nuff said
RE: FNF #131
Give LMS some love I'd say, two ctf FNFs in a row...Dusk wrote: 32in24-12
nuff said
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: FNF #131
Alright then, assuming we're doing Samsara for both, we'll have to talk about WADs. ZDW could work, but we'd have to lower the gravity or something to make it playable. What about UDMX or STLMS?
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RE: FNF #131
UDM seems kinda small for some of this stuff (BJ's Spear of Destiny, Chexguy's Super Large Zorcher)
RE: FNF #131
It's not a problem if it's LMS.The Toxic Avenger wrote: UDM seems kinda small for some of this stuff (BJ's Spear of Destiny, Chexguy's Super Large Zorcher)
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
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TerminusEst13
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RE: FNF #131
If the ZDoom Wars maps don't work with lower gravity (I've noticed 700/650 seems to work pretty well, only major concern off the top of my head being the pit in Da Void ), what else comes to mind is STLMSv3. Nice ol' big set of maps, and no gravity wonkiness.
Last edited by TerminusEst13 on Wed Sep 12, 2012 10:49 pm, edited 1 time in total.
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