FNF #151

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Combinebobnt
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FNF #151

#1

Post by Combinebobnt » Sun Jan 27, 2013 1:13 am

Suggestion thread for FNF 151 on February 1st.
Last edited by Combinebobnt on Sun Jan 27, 2013 1:14 am, edited 1 time in total.

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RE: FNF #151

#2

Post by Qent » Sun Jan 27, 2013 1:18 am

Ragnarok Terminator.

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Marcaek
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RE: FNF #151

#3

Post by Marcaek » Sun Jan 27, 2013 1:25 am

Skulltag, maybe include the Skulltag maps from SpaceDM5 in the rotation(and possibly a patch to remove the silly Space hitler skin if it'd put people off)
Last edited by Marcaek on Sun Jan 27, 2013 1:26 am, edited 1 time in total.

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President People
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RE: FNF #151

#4

Post by President People » Sun Jan 27, 2013 1:55 am

President People wrote: UniDooM Deathmatch
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I have been called a hundred names and will be called
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RE: FNF #151

#5

Post by Ivan » Sun Jan 27, 2013 2:09 am

Qent wrote: Ragnarok Terminator.
This looks like an appropriate choice!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: FNF #151

#6

Post by Lord_of_D: » Tue Jan 29, 2013 6:35 pm

Ivan wrote:
Qent wrote: Ragnarok Terminator.
This looks like an appropriate choice!
not sure, we already played that wad some ago, there most be a good under played deathmatch wad somewhere out there
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RE: FNF #151

#7

Post by Strych6 » Tue Jan 29, 2013 6:56 pm

Lord_of_D: wrote:there most be a good under played deathmatch wad somewhere out there
omgmaps.wad
Terminator!
:idea: of course! :idea:

+oldschool
+built for overall madness and spamming, which weighs in pretty well with the 9 frag bonus & possibly high traffic
+some buckshot maps
+plasma rifle sound is soothing, ssg and sg sound powerful

-madness and spamming
-old
-some unfitting maps, the occasional pits. I remember this was an issue back in the ol ST days, but if im not mistaken, now the ball seems to correct itself
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RE: FNF #151

#8

Post by The Toxic Avenger » Wed Jan 30, 2013 5:09 am

Ahh, pits, the bane of Terminator. Ragnarok would have some fun maps pulled in that mode :(

How about 4way TDM on Ragnarok?

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RE: FNF #151

#9

Post by Qent » Wed Jan 30, 2013 5:13 am

Pits aren't a problem anymore, remember? :razz:

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RE: FNF #151

#10

Post by Dark Wyvern » Wed Jan 30, 2013 4:21 pm

The Toxic Avenger wrote: Ahh, pits, the bane of Terminator. Ragnarok would have some fun maps pulled in that mode :(

How about 4way TDM on Ragnarok?
This; 4way TDM on Ragnarok
20:05:01 <Nautilus> dawson, you have the brain of a fucking chimpanzee in a coma
18:15:10 <Nautilus> I guess a doll could sorta give good practice

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RE: FNF #151

#11

Post by Qent » Wed Jan 30, 2013 4:28 pm

Well we have done Ragnarok TDM before (two teams), but not Terminator. On the other hand, it's not often clear how players will react to Terminator, so maybe 4-way TDM is a better option.

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RE: FNF #151

#12

Post by Ivan » Wed Jan 30, 2013 4:35 pm

4 Way TDM may end up being too much of a cluster-fuck on certain maps, but hey, sometimes it's fun!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: FNF #151

#13

Post by SyKoTiC » Wed Jan 30, 2013 5:54 pm

I'm with Ragnarok Terminator, i mean i hardly see good Terminator servers up or being played on and it's just a good idea.
Being part of this DooM/Port madness since 2006
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RE: FNF #151

#14

Post by Lord_of_D: » Wed Jan 30, 2013 6:48 pm

SyKoTiC wrote: I'm with Ragnarok Terminator, i mean i hardly see good Terminator servers up or being played on and it's just a good idea.
what he said
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