Zandronum 1.0
RE: Zandronum 1.0
You also need to make sure that IDE/Doomseeker is pointed to "zandronum.exe."
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RE: Zandronum 1.0
Yeah. It is a great thing. I will update my servers. How can I make Linux servers?
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RE: Zandronum 1.0
Torr if its not too much trouble, could I get a FreeBSD build?
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RE: Zandronum 1.0
32 or 64 bit?
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RE: Zandronum 1.0
One of my FreeBSD is 64 bit. Other are CentOS and Debian are 32 bit.
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RE: Zandronum 1.0
Sorry, I was asking Hex if I should build 32 or 64 bit FreeBSD binaries. Regarding your question about how to make Linux servers, it should work the same way it did with Skulltag.Mysyk wrote: One of my FreeBSD is 64 bit. Other are CentOS and Debian are 32 bit.
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RE: Zandronum 1.0
Ok. I will make it.
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RE: Zandronum 1.0
Here you go. Please let me know if it works properly.HeX9109 wrote: 64-bit kind sir.
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RE: Zandronum 1.0
It appears to work great thank you :)
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RE: Zandronum 1.0
Great stuff! As usual.
From the previous thread:
From the previous thread:
Was wondering if A_JumpIfInTargetLOS was getting ported over any time soon?Torr Samaho wrote: - Added A_JumpIfTargetInSight(state) action function.
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RE: Zandronum 1.0
Congrats on the new 1.0 release! I guess there still isn't a Mac PPC version, but that doesn't really matter as much any more.
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RE: Zandronum 1.0
At least ZDoom's first incarnation of this (the one from revision 1656) is definitely on the list of things that should be in the next major release. I have no ETA for this though.Wad wrote: Was wondering if A_JumpIfInTargetLOS was getting ported over any time soon?
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RE: Zandronum 1.0
Sounds good, thanks for the info :)Torr Samaho wrote:At least ZDoom's first incarnation of this (the one from revision 1656) is definitely on the list of things that should be in the next major release. I have no ETA for this though.Wad wrote: Was wondering if A_JumpIfInTargetLOS was getting ported over any time soon?
RE: Zandronum 1.0
Going back to the trouble with finding the config file - I just discovered a little "trick" to put an end to "Where is my ini file located?"
Simply type whereisini into the console.
Simply type whereisini into the console.
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RE: Zandronum 1.0
Konar6 wrote: Going back to the trouble with finding the config file - I just discovered a little "trick" to put an end to "Where is my ini file located?"
Simply type whereisini into the console.
Code: Select all
whereisini
/root/.zandronum/zandronum.ini
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RE: Zandronum 1.0
What a wonderful surprize! I had to stop gaming entirely to grind out some college research papers/exams. The first thing I notice when I come back is that Zandronum has an actual webpage now! The next thing I notice is that you are out of the Alpha stage. I am trying this shit out now! kthxbrb...
Last edited by Nubcakes on Tue Sep 25, 2012 3:24 pm, edited 1 time in total.
RE: Zandronum 1.0
Real Guns Advanced II error:
Execution could not continue.
Script error, "rga2_nr6_bcoding2.wad:W_INTERV" line 1:
Replaced type 'Railgun' not found in Intervention
Execution could not continue.
Script error, "rga2_nr6_bcoding2.wad:W_INTERV" line 1:
Replaced type 'Railgun' not found in Intervention
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RE: Zandronum 1.0
Load it with skulltag_actors.Eggtooth wrote: Real Guns Advanced II error:
Execution could not continue.
Script error, "rga2_nr6_bcoding2.wad:W_INTERV" line 1:
Replaced type 'Railgun' not found in Intervention
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ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Zandronum 1.0
Still doesn't work. I put the skulltag_actors.pk3 in Additional WAD files window, but still execution failed.TerminusEst13 wrote:Load it with skulltag_actors.Eggtooth wrote: Real Guns Advanced II error:
Execution could not continue.
Script error, "rga2_nr6_bcoding2.wad:W_INTERV" line 1:
Replaced type 'Railgun' not found in Intervention