Player skins and alike for Zandronum & ZDoom.
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thebestmlTBM
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#1
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by thebestmlTBM » Mon Apr 15, 2013 9:23 pm
The [video] tag is deprecated, please use the [media] tag
Here are the list of the Skins that have been Bot-ified
Mario and Luigi by Flynn_Taggart95
Tourettes Guy by Ruin
Arnold by Ivan
Duke Nukem by Espio
and yours truly. (Not on Video)
Just thought I Figured it out
http://www.mediafire.com/?7yt81hc8hc8l241
No replys please, unless you want to.
Last edited by
thebestmlTBM on Mon Apr 15, 2013 11:57 pm, edited 1 time in total.
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I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
~DashieXP
http://www.youtube.com/watch?feature=pl ... y3GE#t=22s
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thebestmlTBM
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#2
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by thebestmlTBM » Tue Apr 16, 2013 12:00 am
Whoops, I forgot to put in the link.
check it out now.
==============================================
I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
~DashieXP
http://www.youtube.com/watch?feature=pl ... y3GE#t=22s
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-Jes-
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#3
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by -Jes- » Tue Apr 16, 2013 5:53 am
Did you get permission from the various authors to do this?
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arkore
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#4
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by arkore » Tue Apr 16, 2013 6:34 am
I dunno. By watching the first 30 seconds of the video, it appears you're actually making doom worse than making it better. Just my opinion though.
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Ijon Tichy
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#5
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by Ijon Tichy » Tue Apr 16, 2013 1:04 pm
I was hoping bots died along with skulltag
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Bloax
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#6
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by Bloax » Tue Apr 16, 2013 1:15 pm
-Jes- wrote:
Did you get permission from the various authors to do this?
:V
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
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Qent
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#7
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by Qent » Tue Apr 16, 2013 1:22 pm
All it is (I think; download broken) is an archive full of skins and an addon that assigns them to bots. While it wouldn't be nice to go against the authors' wishes, I don't see how making an issue of it would make a difference, especially since he could put links to the skins themselves in the thread.
Last edited by
Qent on Tue Apr 16, 2013 1:28 pm, edited 1 time in total.
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Ænima
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#8
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by Ænima » Tue Apr 16, 2013 2:33 pm
Bots are pointless in their current state. They're only useful for testing mods.
Yet for some reason, there's always one "brutal doom DM" server up at any given time, with 4 bots in it. Nobody ever joins it. Because there's bots in it.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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Doomkid
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#9
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by Doomkid » Tue Apr 16, 2013 3:26 pm
Ænima wrote:
Yet for some reason, there's always one "brutal doom DM" server up at any given time, with 4 bots in it. Nobody ever joins it. Because there's bots in it.
No one has ever once, in the history of history, joined a server with a bot in it. Bots are so annoying..
I like the idea of one lone bot spawning in a DM server until a second human joins, though. Some target practice while you wait.
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Ænima
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#10
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by Ænima » Tue Apr 16, 2013 4:02 pm
doom_kid92 wrote:
Ænima wrote:
Yet for some reason, there's always one "brutal doom DM" server up at any given time, with 4 bots in it. Nobody ever joins it. Because there's bots in it.
No one has ever once, in the history of history, joined a server with a bot in it. Bots are so annoying..
I like the idea of one lone bot spawning in a DM server until a second human joins, though. Some target practice while you wait.
IIRC ZDaemon has this feature ("temporary bots"), but I wouldn't support its implementation in Zandronum because every host will just abuse it to bump their servers to the top of the list.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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Qent
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#11
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by Qent » Tue Apr 16, 2013 4:16 pm
Ænima wrote:
every host will just abuse it to bump their servers to the top of the list.
That doesn't actually work because IDE doesn't consider bots when sorting by playercount (if that's not the default setting in both IDE and Doomseeker, then it should be soon).
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-Jes-
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#12
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by -Jes- » Tue Apr 16, 2013 5:57 pm
Bloax wrote:
-Jes- wrote:
Did you get permission from the various authors to do this?
BANNED
:V
Riiiight..
Last edited by
-Jes- on Tue Apr 16, 2013 5:57 pm, edited 1 time in total.
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TerminusEst13
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#13
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by TerminusEst13 » Tue Apr 16, 2013 6:05 pm
Qent wrote:
Ænima wrote:
every host will just abuse it to bump their servers to the top of the list.
That doesn't actually work because IDE doesn't consider bots when sorting by playercount (if that's not the default setting in both IDE and Doomseeker, then it should be soon).
And Doomseeker has the ability to ignore bots as well.
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Ænima
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#14
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by Ænima » Tue Apr 16, 2013 10:38 pm
TerminusEst13 wrote:
Qent wrote:
Ænima wrote:
every host will just abuse it to bump their servers to the top of the list.
That doesn't actually work because IDE doesn't consider bots when sorting by playercount (if that's not the default setting in both IDE and Doomseeker, then it should be soon).
And Doomseeker has the ability to ignore bots as well.
Oops. It must not be on by default then.
How do I enable this behavior?
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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Qent
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#15
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by Qent » Tue Apr 16, 2013 11:59 pm
In IDE it's in the Options tab, Appearance & Functionality, check "Don't sort servers with only bots."
I've never used Doomseeker, but it appears to be Options > Configure > Appearance > Bots are not Players.
Last edited by
Qent on Wed Apr 17, 2013 12:01 am, edited 1 time in total.
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Ænima
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#16
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by Ænima » Wed Apr 17, 2013 1:14 am
Thanks!
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community