Duke Nukem V3 - By Espio

Player skins and alike for Zandronum & ZDoom.
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Espio
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RE: Duke Nukem V3 - By Espio

#21

Post by Espio » Wed Feb 13, 2013 6:01 pm

SpaceMarine wrote: Why don't you remove the jetpack? It's actually useless. Duke doesn't have a jetpack always
Gonna have to look at a spriter for that, I just put together sounds that fit my personal wants and share it for improvement. :razz:

(Yes I realize this is a small bump, don't get your panties in a knot.)
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

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arkore
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RE: Duke Nukem V3 - By Espio

#22

Post by arkore » Mon Apr 15, 2013 2:47 pm

DevilHunter wrote: Well.. Seeing as I have no luck at all Extracting the Exact Sprites from the Duke3d GRP file. I'll just leave it as is...
DevilHunter wrote: I really do think the Sprites that Espio provided is good enough.
It seems you're just telling yourself that, when really you know it's no true; you're just saying that now because you were unsuccessful in extracting the exact sprites, like everyone has suggested/recommended.
SpaceMarine wrote: Yeah but, you can see a jetpack on him in the first level even if he doesn't have a jetpack :O
This just proves that regardless of whether a jetpack exists or not, he still wears one, therefore that's the "look and feel" of duke that everyone is familiar with. So, why remove it; making it look strange?

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ibm5155
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RE: Duke Nukem V3 - By Espio

#23

Post by ibm5155 » Mon Apr 15, 2013 2:52 pm

I never found this a problem .-. and it would be a pain to recreate the missing parts from the sprite D:
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DevilHunter
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RE: Duke Nukem V3 - By Espio

#24

Post by DevilHunter » Mon Apr 15, 2013 4:11 pm

arkore wrote:
DevilHunter wrote: Well.. Seeing as I have no luck at all Extracting the Exact Sprites from the Duke3d GRP file. I'll just leave it as is...
DevilHunter wrote: I really do think the Sprites that Espio provided is good enough.
It seems you're just telling yourself that, when really you know it's no true; you're just saying that now because you were unsuccessful in extracting the exact sprites, like everyone has suggested/recommended.
Well, if you can get the Sprites then by all Means go for it. I tried, and failed horribly.
Last edited by DevilHunter on Mon Apr 15, 2013 4:18 pm, edited 1 time in total.

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Espio
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RE: Duke Nukem V3 - By Espio

#25

Post by Espio » Wed May 07, 2014 6:03 am

Been a while since this was made. I updated the death sounds a little to be samsara like. Might work a bit on the taunts after sleeping and possibly see something about a different set of sprites(Was gonna use samsara's but it continues to not provide crouching sprites :igor: ).

https://www.mediafire.com/?8vn4vv61j0ljp5l
Image
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING

<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*

(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies

TerminusEst13
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RE: Duke Nukem V3 - By Espio

#26

Post by TerminusEst13 » Wed May 07, 2014 6:06 am

CROUCHING IS FOR THE WEAK kneed
Last edited by TerminusEst13 on Wed May 07, 2014 6:06 am, edited 1 time in total.
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Volcano
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RE: Duke Nukem V3 - By Espio

#27

Post by Volcano » Sat May 10, 2014 6:49 pm

Awesome skin. its good. :3

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DevilHunter
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RE: Duke Nukem V3 - By Espio

#28

Post by DevilHunter » Sat May 10, 2014 8:18 pm

Added a Mirror, Link in OP.

Sorry about the delay, still playing catch up..

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