I have noticed that Zandronum automatically disables jump (and im not sure if crouch too) if the wad was designed with classic doom mechanics in mind (no jump and no crouch), which is great because unless I disable the jump bind, I always end up jumping by accident, which can break the map (and disabling the jump each time is annoying).
But some maps that are designed for classic gameplay, aren't detected by Zandronum and allow me to jump. For example the latest map by romero allowed me to jump, and I forgot it was a classic map, so I jumped and took a card and I broke the map's path, I like ignored half of the map since I just jumped to take the card when you were supposed to do a lot of other things and not just jump. It's like if in MAP03 in Doom2 you just jump and go for the latest room directly.
I want to know how Zandronum knows if it has to disable jump automatically or not.
I hope you get the question.
Auto disable jump depending on wad automatically
RE: Auto disable jump depending on wad automatically
Yeah it's acs or deh or something people put in that disables jumps or crouch, so it won't be in real old wads, maybe you can make a bind to disable jump im sure someone will know how.
RE: Auto disable jump depending on wad automatically
It's usually defined in MAPINFO, which maps made for DOS Doom do not have. You can always type sv_jump 0 in the console if you don't trust yourself enough to not do it.one_Two wrote: Yeah it's acs or deh or something people put in that disables jumps or crouch, so it won't be in real old wads, maybe you can make a bind to disable jump im sure someone will know how.
Last edited by Ænima on Wed Jan 27, 2016 3:46 am, edited 1 time in total.
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Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Auto disable jump depending on wad automatically
Im using 2.1.2 and sv_jump doesnt existÆnima wrote:It's usually defined in MAPINFO, which maps made for DOS Doom do not have. You can always type sv_jump 0 in the console if you don't trust yourself enough to not do it.one_Two wrote: Yeah it's acs or deh or something people put in that disables jumps or crouch, so it won't be in real old wads, maybe you can make a bind to disable jump im sure someone will know how.
How about a bing to toggle binds on or off?
like bind mouse2 "+jump" to bind mouse2 ""
With a key you would toggle this from one to the other
I dont know how to do any of this tho but you get the idea
Last edited by Zand on Wed Jan 27, 2016 3:34 pm, edited 1 time in total.
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RE: Auto disable jump depending on wad automatically
Try sv_nojump