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trouble with the custom Grell monster

Posted: Tue Nov 11, 2025 10:00 pm
by 2.5d_camper
I'm having trouble with the custom Grell monster, link: https://www.realm667.com/downloads/beastiary/769-grell
I'm removing zscript and replacing oldcode with decorate, but Zandronum refuses to run and says:
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Execution could not continue.

Script error, "Grell.pk3:decorate" line 80:
Sprite names must be exactly 4 characters

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I looked at the code, and the sprite name is 4 characters long. This works in k8vavoom.

80

Code: Select all

FVUL C 0 Bright A_GiveInventory("GrellSlowdown", 1, AAPTR_MASTER);

Re: trouble with the custom Grell monster

Posted: Wed Nov 12, 2025 5:18 pm
by madcat
Hello

if this is DECORATE, then remove the ; symbol.

Re: trouble with the custom Grell monster

Posted: Thu Nov 13, 2025 6:49 pm
by 2.5d_camper
madcat wrote:
Wed Nov 12, 2025 5:18 pm
Hello

if this is DECORATE, then remove the ; symbol.
Hello.

It worked, thanks for the tip, I don't have enough experience yet.