trouble with the custom Grell monster
Posted: Tue Nov 11, 2025 10:00 pm
I'm having trouble with the custom Grell monster, link: https://www.realm667.com/downloads/beastiary/769-grell
I'm removing zscript and replacing oldcode with decorate, but Zandronum refuses to run and says:
______
Execution could not continue.
Script error, "Grell.pk3:decorate" line 80:
Sprite names must be exactly 4 characters
_______
I looked at the code, and the sprite name is 4 characters long. This works in k8vavoom.
80
I'm removing zscript and replacing oldcode with decorate, but Zandronum refuses to run and says:
______
Execution could not continue.
Script error, "Grell.pk3:decorate" line 80:
Sprite names must be exactly 4 characters
_______
I looked at the code, and the sprite name is 4 characters long. This works in k8vavoom.
80
Code: Select all
FVUL C 0 Bright A_GiveInventory("GrellSlowdown", 1, AAPTR_MASTER);