Need help!!

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Michelle
 
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Location: South Wales

Need help!!

#1

Post by Michelle » Tue Sep 04, 2012 8:40 am

my wad won't work with zandronum. I spent years building this, I used skulltag.wad for extra textures and things. Now when I host or try and play it I get loads of missing textures and things. Only basic doom2 textures and things work. How to resolve this?

Tenchu
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RE: Need help!!

#2

Post by Tenchu » Tue Sep 04, 2012 8:46 am

http://zandronum.com/forum/announcements.php?aid=10

Just load skulltag.wad/skulltag_data.pk3 in manually.
[22:42:21] [@SkullRush] ok guys today was one of the worst days of my life i spent p much 18 hours in my pc watching hentai and played doom with huge lag i guess i shiould go to bed now
[22:42:26] [@SkullRush] if i dont suicide, see you guys tomorrow
[22:42:29] [@SkullRush] bbbbbbbbbbbbbbbbbbbbbb^_^^^^^^^^^^^^^^^^^^^^^^^^
[22:43:02] • Quit: (SkullRush) (~SkullRush@SkullRush.users.zandronum.com) ("Quitting")
[22:43:40] [+Jenova] wow
[22:43:47] [+Jenova] ur avg zandronum player ladies and gentlemen

Michelle
 
Posts: 21
Joined: Tue Sep 04, 2012 7:57 am
Location: South Wales

RE: Need help!!

#3

Post by Michelle » Tue Sep 04, 2012 8:58 am

Thanks Ten. I will try that
Nope. still wont work. :(
Last edited by Michelle on Tue Sep 04, 2012 9:01 am, edited 1 time in total.

Llewellyn
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RE: Need help!!

#4

Post by Llewellyn » Tue Sep 04, 2012 9:05 am

He meant that you needed to load Skulltag_DATA.pk3 and Skulltag_ACTORS.pk3
I do NOT recommend loading Skulltag.wad

Tenchu
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RE: Need help!!

#5

Post by Tenchu » Tue Sep 04, 2012 9:07 am

Yeah sorry, I meant just load in any skulltag resource files you were using with the wad on Skulltag in Zandronum manually. Didn't mean skulltag.wad specifically.
[22:42:21] [@SkullRush] ok guys today was one of the worst days of my life i spent p much 18 hours in my pc watching hentai and played doom with huge lag i guess i shiould go to bed now
[22:42:26] [@SkullRush] if i dont suicide, see you guys tomorrow
[22:42:29] [@SkullRush] bbbbbbbbbbbbbbbbbbbbbb^_^^^^^^^^^^^^^^^^^^^^^^^^
[22:43:02] • Quit: (SkullRush) (~SkullRush@SkullRush.users.zandronum.com) ("Quitting")
[22:43:40] [+Jenova] wow
[22:43:47] [+Jenova] ur avg zandronum player ladies and gentlemen

Michelle
 
Posts: 21
Joined: Tue Sep 04, 2012 7:57 am
Location: South Wales

RE: Need help!!

#6

Post by Michelle » Tue Sep 04, 2012 9:11 am

Thanks. It works! but I had to use skulltag.wad, skulltag_actors.pk3 and skulltag_data.pk3

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Empyre
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RE: Need help!!

#7

Post by Empyre » Tue Sep 04, 2012 11:31 am

Load skulltag_actors.pk3 first and then skulltag_data.pk3 and then your wad, in that order, and you should not need the no-longer-used skulltag.wad, which was replaced by skultag_data.pk3 years ago.
"For the world is hollow, and I have touched the sky."

Michelle
 
Posts: 21
Joined: Tue Sep 04, 2012 7:57 am
Location: South Wales

RE: Need help!!

#8

Post by Michelle » Tue Sep 04, 2012 2:59 pm

yes that works ok just using skulltag_data.pk3 and skulltag_actors.pk3. The only thing is red armour and red life bottle sprites are too big and cut in half. There may be other issues I havent found yet.
Last edited by Michelle on Tue Sep 04, 2012 3:01 pm, edited 1 time in total.

one_Two
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RE: Need help!!

#9

Post by one_Two » Tue Sep 04, 2012 3:08 pm

Michelle wrote: yes that works ok just using skulltag_data.pk3 and skulltag_actors.pk3. The only thing is red armour and red life bottle sprites are too big and cut in half. There may be other issues I havent found yet.
In the zandronum .cfg I believe (not 100% sure) it has the pick up sizes and scales, under global variables. Maybe that's why the armor is too big. Or is it an imported graphic?

Michelle
 
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Joined: Tue Sep 04, 2012 7:57 am
Location: South Wales

RE: Need help!!

#10

Post by Michelle » Tue Sep 04, 2012 4:15 pm

No not imported graphics. Just the red armour and red bottles I used from skulltag.wad. I could replace all these but in some maps they are important as the red bottles are in red blood pools and are the only health in the maps.

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Torr Samaho
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RE: Need help!!

#11

Post by Torr Samaho » Tue Sep 04, 2012 5:50 pm

Michelle wrote: The only thing is red armour and red life bottle sprites are too big and cut in half. There may be other issues I havent found yet.
Weird, this should work. If it doesn't, please create a bug report on the tracker and include a minimal example wad that just relies on skulltag_actors.pk3 and skulltag_data.pk3.

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