GVH Problem

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F.Phoenix
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Posts: 4
Joined: Sat Aug 11, 2012 3:23 am

GVH Problem

#1

Post by F.Phoenix » Fri Aug 24, 2012 8:37 pm

So guys it's that when i try to enter in GVH appears:Script Error:"ns_codepack_r38b.pk3:actors/global.txt" line 866:
Replace type Hissy not found in cuthead

I alredy try to Unistall and download again and not work '-'

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Zakken
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Joined: Sat Jun 02, 2012 2:32 am
Clan: Power Fragging
Clan Tag: [PF]

RE: GVH Problem

#2

Post by Zakken » Fri Aug 24, 2012 9:14 pm

I'm guessing you need to run GVH with skulltag_actors.pk3.

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Marcaek
Lead Administrator
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Joined: Wed Jun 06, 2012 5:05 am

RE: GVH Problem

#3

Post by Marcaek » Fri Aug 24, 2012 9:21 pm

It seems like you're trying to run it with Zandronum. For future reference, you'll probably need to load the skulltag_data.pk3 when running any skulltag mods on Zandronum, unless the mod authors include the missing content in their projects.

F.Phoenix
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Posts: 4
Joined: Sat Aug 11, 2012 3:23 am

RE: GVH Problem

#4

Post by F.Phoenix » Sat Aug 25, 2012 12:58 am

Edit:I only can play now The zandronum TDM server T-T
Last edited by F.Phoenix on Sat Aug 25, 2012 1:02 am, edited 1 time in total.

F.Phoenix
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Posts: 4
Joined: Sat Aug 11, 2012 3:23 am

RE: GVH Problem

#5

Post by F.Phoenix » Mon Aug 27, 2012 12:41 am

Bump '-'

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Torr Samaho
Lead Developer
Posts: 1543
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Location: Germany

RE: GVH Problem

#6

Post by Torr Samaho » Mon Aug 27, 2012 7:21 pm

F.Phoenix wrote: So guys it's that when i try to enter in GVH appears:Script Error:"ns_codepack_r38b.pk3:actors/global.txt" line 866:
Replace type Hissy not found in cuthead
Are you trying to enter a Skulltag server with Zandronum? That's not possible.

Konar6
Retired Staff / Community Team Member
Posts: 455
Joined: Sun May 27, 2012 9:38 am

RE: GVH Problem

#7

Post by Konar6 » Mon Aug 27, 2012 7:39 pm

Zandronum actually broke support for some wads. From what I host, GVH:NS, GVH:Redux and ArmedRecruit won't work even with ST compatibility wads. I managed to fix GVH:NS by commenting out these lines in skulltag_actors.pk3/decaldef.txt:

//generator SuperShotgunGuy BulletChip
//generator BelphegorBall BaronScorch
//generator CacolanternBall CacoScorch
//generator DarkImpBall DoomImpScorch
//generator HectShot Scorch

I have no idea what I did, but it works... http://sickedwick.net/wads/skulltag_actors_nodecal.zip
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

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Torr Samaho
Lead Developer
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Location: Germany

RE: GVH Problem

#8

Post by Torr Samaho » Mon Aug 27, 2012 7:53 pm

Konar6 wrote: Zandronum actually broke support for some wads. From what I host, GVH:NS, GVH:Redux and ArmedRecruit won't work even with ST compatibility wads.
That's really weird. Can you open a tracker ticket for this? Wonder why nobody reported this before.

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