MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

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DeathColdUA
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MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#1

Post by DeathColdUA » Sun Jul 17, 2022 9:40 pm

So, how do i launch this mod properly? I tried it with all source ports and it gave me error about textures or some stuff, but then it turns out that i needed a skulltag pk3 file. And so after i launched it with Skulltag, it worked, but the textures in Doom 1 and Doom 2 was messed up. And yes, i launched it with zandronum 3.0, but textures was all over the place. So can someone explain, how do i run this mod properly???

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Empyre
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#2

Post by Empyre » Mon Jul 18, 2022 4:23 am

Try using Zandronum with skulltag_content loaded before MSPaintDoom:
https://allfearthesentinel.net/zandronu ... beta01.pk3
"For the world is hollow, and I have touched the sky."

DeathColdUA
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#3

Post by DeathColdUA » Mon Jul 18, 2022 6:51 am

Empyre wrote:
Mon Jul 18, 2022 4:23 am
Try using Zandronum with skulltag_content loaded before MSPaintDoom:
https://allfearthesentinel.net/zandronu ... beta01.pk3
That is what i did. I loaded skulltag before MSPaintDoom and i got textures all over the place. Like, the texture of a wall was on the skybox for example. I also tried to load mod first and skulltag after it, but that way mod doesn't even work. It gives me an error about texture of a rock wanted to use some other line or some stuff.

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Empyre
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#4

Post by Empyre » Mon Jul 18, 2022 2:08 pm

What other files so you also have loaded? Maybe another file is interfering with MSPaintDoom.

Another possibility is your copy of MSPaintDoom could be corrupted. If that is the problem, re-downloading it would be the solution.
"For the world is hollow, and I have touched the sky."

DeathColdUA
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#5

Post by DeathColdUA » Mon Jul 18, 2022 8:00 pm

Empyre wrote:
Mon Jul 18, 2022 2:08 pm
What other files so you also have loaded? Maybe another file is interfering with MSPaintDoom.

Another possibility is your copy of MSPaintDoom could be corrupted. If that is the problem, re-downloading it would be the solution.
None. I load only main mod file and skulltag, nothing more. And i don't know, it is corrupted. I downloaded latest version, which is 6.0 and it's size is 15 MB.

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Empyre
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#6

Post by Empyre » Tue Jul 19, 2022 7:53 pm

I tested it, loading it by itself, and it works just fine. It does not need skulltag_content.
"For the world is hollow, and I have touched the sky."

DeathColdUA
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#7

Post by DeathColdUA » Tue Jul 19, 2022 9:21 pm

Empyre wrote:
Tue Jul 19, 2022 7:53 pm
I tested it, loading it by itself, and it works just fine. It does not need skulltag_content.
Then what's the deal with my version? Why that stuff happens to me?? Like, i'm using zandronum 3.0 and i downloaded latest beta 6.0 of this mod. Like, what's the deal anyway???

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Empyre
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#8

Post by Empyre » Tue Jul 19, 2022 10:10 pm

Zandronum is now on version 3.1, which I used to test it. As I said, your download might have been corrupted. Download MSPainDoom again to see of that fixes it. Also, do NOT load skulltag_content with it.
"For the world is hollow, and I have touched the sky."

DeathColdUA
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#9

Post by DeathColdUA » Wed Jul 20, 2022 12:02 am

Empyre wrote:
Tue Jul 19, 2022 10:10 pm
Zandronum is now on version 3.1, which I used to test it. As I said, your download might have been corrupted. Download MSPainDoom again to see of that fixes it. Also, do NOT load skulltag_content with it.
You know what, maybe i should use Zandronum 3.1 too. Cause i used simple zandronum 3.0, so maybe using 3.1 will fix the problem. Let's see if it does.

DeathColdUA
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#10

Post by DeathColdUA » Wed Jul 20, 2022 12:32 am

Empyre wrote:
Tue Jul 19, 2022 10:10 pm
Zandronum is now on version 3.1, which I used to test it. As I said, your download might have been corrupted. Download MSPainDoom again to see of that fixes it. Also, do NOT load skulltag_content with it.
And so i just tried to load only a MS Paint Doom mod without anything, using only Zandronum 3.1. And it gives me an error that says this:

Bad PNAMES and/or texture directory:

PNAMES has 351 entries, but
STONE wants to use entry 352.

So what should i do???

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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#11

Post by Empyre » Wed Jul 20, 2022 4:44 am

Did you re-download MSPaintDoom? It sounds like your copy has a problem that mine doesn't, which means you have a corrupted download.
"For the world is hollow, and I have touched the sky."

DeathColdUA
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Posts: 7
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]

#12

Post by DeathColdUA » Wed Jul 20, 2022 10:16 am

Empyre wrote:
Wed Jul 20, 2022 4:44 am
Did you re-download MSPaintDoom? It sounds like your copy has a problem that mine doesn't, which means you have a corrupted download.
Yes, i re downloaded the mod from here.

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