MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
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MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
So, how do i launch this mod properly? I tried it with all source ports and it gave me error about textures or some stuff, but then it turns out that i needed a skulltag pk3 file. And so after i launched it with Skulltag, it worked, but the textures in Doom 1 and Doom 2 was messed up. And yes, i launched it with zandronum 3.0, but textures was all over the place. So can someone explain, how do i run this mod properly???
Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
Try using Zandronum with skulltag_content loaded before MSPaintDoom:
https://allfearthesentinel.net/zandronu ... beta01.pk3
https://allfearthesentinel.net/zandronu ... beta01.pk3
"For the world is hollow, and I have touched the sky."
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
That is what i did. I loaded skulltag before MSPaintDoom and i got textures all over the place. Like, the texture of a wall was on the skybox for example. I also tried to load mod first and skulltag after it, but that way mod doesn't even work. It gives me an error about texture of a rock wanted to use some other line or some stuff.Empyre wrote: ↑Mon Jul 18, 2022 4:23 amTry using Zandronum with skulltag_content loaded before MSPaintDoom:
https://allfearthesentinel.net/zandronu ... beta01.pk3
Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
What other files so you also have loaded? Maybe another file is interfering with MSPaintDoom.
Another possibility is your copy of MSPaintDoom could be corrupted. If that is the problem, re-downloading it would be the solution.
Another possibility is your copy of MSPaintDoom could be corrupted. If that is the problem, re-downloading it would be the solution.
"For the world is hollow, and I have touched the sky."
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
None. I load only main mod file and skulltag, nothing more. And i don't know, it is corrupted. I downloaded latest version, which is 6.0 and it's size is 15 MB.
Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
I tested it, loading it by itself, and it works just fine. It does not need skulltag_content.
"For the world is hollow, and I have touched the sky."
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
Then what's the deal with my version? Why that stuff happens to me?? Like, i'm using zandronum 3.0 and i downloaded latest beta 6.0 of this mod. Like, what's the deal anyway???
Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
Zandronum is now on version 3.1, which I used to test it. As I said, your download might have been corrupted. Download MSPainDoom again to see of that fixes it. Also, do NOT load skulltag_content with it.
"For the world is hollow, and I have touched the sky."
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
You know what, maybe i should use Zandronum 3.1 too. Cause i used simple zandronum 3.0, so maybe using 3.1 will fix the problem. Let's see if it does.
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Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
And so i just tried to load only a MS Paint Doom mod without anything, using only Zandronum 3.1. And it gives me an error that says this:
Bad PNAMES and/or texture directory:
PNAMES has 351 entries, but
STONE wants to use entry 352.
So what should i do???
Re: MSPaintDoom (Current Version: beta 6.0hf for zan3.0) [split]
Did you re-download MSPaintDoom? It sounds like your copy has a problem that mine doesn't, which means you have a corrupted download.
"For the world is hollow, and I have touched the sky."
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