FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

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Qent
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FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#1

Post by Qent » Thu Nov 01, 2012 10:17 pm

Dwango 5 Classic LMS, and Cybercrime 3 TDM, which is awesome every time we play it. Happy fragging. Also, the November poll thread should be opening for suggestions some time today.

European FNF

Game Mode: Last Man Standing
WAD's: Dwango 5, Classic LMS, ZandroSpree

When: November 2nd, 2012, 19:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00

Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 5 minutes
Win Limit: 3
Maplist: MAP01-02, 04-06, 09-10, 12-15, 20-21, 23-24

Code: Select all

addmap map01
addmap map02
addmap map04
addmap map05
addmap map06
addmap map09
addmap map10
addmap map12
addmap map13
addmap map14
addmap map15
addmap map20
addmap map21
addmap map23
addmap map24
DMFlags: 2446468
DMFlags2: 524288
DMFlags3: 0
CompatFlags: 4325472
CompatFlags2: 8

sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false


American FNF

Game Mode: Team Deathmatch
WAD's: Cybercrime 3, CC3 patch, ZandroSpree

When: November 2nd, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 7 minutes
Frag Limit: none
Maplist: MAP01-10

Code: Select all

addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
DMFlags: 2380932
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 4718592
CompatFlags2: 8

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 4
Last edited by Konar6 on Fri Nov 02, 2012 11:16 am, edited 1 time in total.

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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#2

Post by Watermelon » Fri Nov 02, 2012 1:21 am

This looks like the best FNF yet

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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#3

Post by Catastrophe » Fri Nov 02, 2012 2:58 am

Awww Euros got the good one!

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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#4

Post by Konar6 » Fri Nov 02, 2012 11:14 am

Oops, technical: DST in Europe ended last weekend, thus we'll experience the traditional time shenenigans this FNF (and again the next one due to America's DST ending).

- the international UTC time for Euro FNF needs to be adjusted to 19:00 since UTC is not hooked on DST.

- Russia discontinued DST last year and is staying on summer time since, thus FNF starts @ 23:00 for Russia / Moscow.


For the rest of Europe that switched clocks, FNF starts as usual.
For Americans, this one Euro FNF will start one hour LATER.
Similarly, for Europeans, this one US FNF will start one hour EARLIER.
Last edited by Konar6 on Fri Nov 02, 2012 11:15 am, edited 1 time in total.
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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#5

Post by Qent » Fri Nov 02, 2012 11:56 am

Well just great. >_> Thanks for clearing that up though.

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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#6

Post by Zeberpal » Fri Nov 02, 2012 1:30 pm

Konar6 wrote:
- Russia discontinued DST last year and is staying on summer time since, thus FNF starts @ 23:00 for Russia / Moscow.
which sucks big time.
Qent wrote: American FNF

Game Mode: Team Deathmatch
WAD's: Cybercrime 3
:hmm: should make it on euro sometime
Image ImageImage

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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#7

Post by Medicris » Sat Nov 03, 2012 2:44 am

phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Wasn't this wad supposed to have 8 players max?

Image

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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#8

Post by Torvald » Sat Nov 03, 2012 2:56 am

Should be moved to Saturday titled "Saturday night spawn fest."
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#9

Post by Catastrophe » Sat Nov 03, 2012 3:25 am

Don't worry medicris, I'll upload my perspective soon.

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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#10

Post by TerminusEst13 » Sat Nov 03, 2012 3:54 am

It's a shame, 'cause Cybercrime is a decent wad. Just needs much, much, much more spawn points.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#11

Post by Marcaek » Sat Nov 03, 2012 4:02 am

A new cybercrime would be great.

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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#12

Post by Qent » Sat Nov 03, 2012 5:11 am

So I heard there's expansion maps for Cybercrime 3. Which is a great idea.

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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#13

Post by Lord_of_D: » Sun Nov 04, 2012 2:11 am

i missed cybercrime, but dwango was kinda awful D:

edit: ROFL video medicris, what you used for it, cause that zoom was cool
Last edited by Lord_of_D: on Sun Nov 04, 2012 2:12 am, edited 1 time in total.
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Medicris
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RE: FNF #138: Dwango 5 Classic LMS and Cybercrime 3 4-way TDM

#14

Post by Medicris » Sun Nov 04, 2012 5:33 am

Lord_of_D: wrote: i missed cybercrime, but dwango was kinda awful D:

edit: ROFL video medicris, what you used for it, cause that zoom was cool
uh sony vegas 11

Unless you mean recording in which case I use Dxtory because it has 5000% x more options than fraps and it's more efficient overall

Gotta squeeze as much performance I can get out of this rock that is my computer

continue with the thread, gents
Last edited by Medicris on Sun Nov 04, 2012 5:34 am, edited 1 time in total.

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