FNF SPECIAL #137: RAGNAROK TEAM DEATHMATCH

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Qent
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FNF SPECIAL #137: RAGNAROK TEAM DEATHMATCH

#1

Post by Qent » Fri Oct 26, 2012 1:39 am

FNF October Special

Back by popular demand is Ragnarok Deathmatch, Team Deathmatch in both regions! Once again, there is a music pack here (it's been updated since last time) that I highly recommend you download and add to your skins/ folder!

In case you missed it last time, here is an excerpt from the readme outlining the new pickups:
Spoiler: Ragnarok Guide (Open)
======== WHAT IS RAGNAROK DEATHMATCH ========

Ragnarok Deatmatch is a deathmatch pack, obviously, designed to add something new to our beloved game mode! Coming with tons of new weapons, inventory items and new maps, this pack
aims to give you one of the most enjoyable experiences in your life! There are maps of various game play styles, including the classic BFG rush to taking control of certain areas, rushing like a mad man,
hide & seek, puzzle solving and much more! Be sure to play all maps because you should at least like one of them, as they all play different compared to each other!

======== RAGNAROK WEAPONS GUIDE ========

- The weapons are heavily edited here, so some weapons may not act the same as their Vanilla counterparts. Here are the changes;

* Chainsaw can now potentially 1 to 3 hit kill players.
* Pistol does so much more damage now, although a bit slower. It's also very accurate.
* Shotgun shoots 9 pellets rather than 7 now and has vertical spread.
* Supershotgun does tiny bit more damage per pellet and spreads less.
* Chaingun does tiny bit more damage per pellet.
* Minigun is a bit slower but tiny bit more damaging, it also has wind up and wind down sequences.
* Rockets are a bit faster.
* Plasma rifle damage increased a bit.
* Railgun is remade, it shoots a rail that does 100 damage now and has no need to reload.
* BFG9000 ball is made to one shot you at all costs. (Except when you have a fully charged PSI armor)

- And some new weapons also exist, some of them are:

* The Riotgun. This beast of a weapon shoots lesser amount of pellets compared to Shotgun but they do more damage. There's also the alternate fire mode which causes it to shoot up any ammo left in the drum.
* The Plasma Cannon. This weapon makes Plasma Rifle look like a toy. This shoots a big plasma ball that goes straight and accelerates after 1.5 seconds, and when it accelerates after
a certain while, it explodes into a vortex that deals constant area damage. You do not get harmed by this. However, there's something beautiful with this weapon, you can detonate the plasma
ball at will, by simply defining a detonate key in your options. However, this WILL hurt you and after 1.5 seconds in which it starts accelerating, there's no way to detonate it, so use it wisely!
* The Hell Gate. This fearsome demonic weapon bears the power of inferno inside it. This weapon will spit out flames at first, but after a while if you keep firing, the weapon will become more powerful,
spitting both flames and souls of damned to seek your enemies. Killing people with this scorches them and feeds the demons, granting you additional ammo.
* The Missile Launcher. This isn't the generic rocket launcher type you know, this launches rockets that accelerate slowly and do more damage overall than a standard rocket. This weapon's beauty however comes from
the alternate fire modes it has, which can be switched with alternate fire key. It has 3 modes in total : Normal, Guided and Nuke. Guided missiles can only be used with a Heat-Seeking Card acquired. It makes the 5 shots you got
homing for your missiles. After that, it switches back to normal. The nuke mode, which is a nuclear warhead, takes 4 seconds to ready-up. After that, you can not switch any modes before launching it. It is your typical nuclear warhead
that owns anything on sight in a huge radius and after the explosion it keeps dealing damage constantly on a big area. Be sure to take cover after using it, though!
* For the rest of the weapons, explore, explore and explore!

======== RAGNAROK ITEMS GUIDE ========

- There are quite a lot of wonders around the maps, mostly being the stuff we are used to. However there may be some things you haven't seen before such as;

* Life Boost. A poor soul captured in a green flask that will boost your health by 15.
* God Mode. This is self explanatory. You launch incredibly damaging projectiles for 10 seconds, at the cost of all the weapons you had! You can not be harmed by any weapon. This is pretty much
like BFG9000 or BFG10k in a way, in which makes everyone either target you or fear you.
* PSI Armor. This isn't the usual kind of armor you know, it actually protects you from ALL damage you take. However to use it, you must have some cell ammo. It converts all the cells you have to damage absorbing
armor. You need to have at least 50 cells to activate it. To use it, you simply press the "Activate Item" key.
Game Mode: Team Deathmatch
WAD's: skulltag_actors.pk3 (included with Zandronum), ST data, Ragnarok DM, patch, ZandroSpree

European FNF
When: October 26th, 2012, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00

Where: Grandvoid, UK

American FNF
When: October 26th, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 64/64
Time Limit: 7 minutes
Frag Limit: none
Maplist: MAP01-13, 15-18, 20-23

Code: Select all

addmap map13
addmap map02
addmap map05
addmap map18
addmap map06
addmap map04
addmap map12
addmap map01
addmap map03
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map15
addmap map16
addmap map17
addmap map20
addmap map21
addmap map22
addmap map23
addmap map01
addmap map02
addmap map03
addmap map04
addmap map05
addmap map06
addmap map07
addmap map08
addmap map09
addmap map10
addmap map11
addmap map12
addmap map15
addmap map16
addmap map17
addmap map18
addmap map20
addmap map21
addmap map22
addmap map23
DMFlags: 2905092
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524352
CompatFlags2: 0

sv_suddendeath false
sv_randommaprotation false
sv_defaultdmflags false
sv_maxteams 2
Last edited by Qent on Fri Oct 26, 2012 7:44 pm, edited 1 time in total.

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Lord_of_D:
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RE: FNF SPECIAL #137: RAGNAROK TEAM DEATHMATCH

#2

Post by Lord_of_D: » Fri Oct 26, 2012 9:00 pm

nice, gotta join later :D
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Ivan
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RE: FNF SPECIAL #137: RAGNAROK TEAM DEATHMATCH

#3

Post by Ivan » Sat Oct 27, 2012 2:20 am

Thanks for the compliments! Appreciated!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Qent
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RE: FNF SPECIAL #137: RAGNAROK TEAM DEATHMATCH

#4

Post by Qent » Sat Oct 27, 2012 6:15 pm

Thanks, Decay! That was a fun night.

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Medicris
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RE: FNF SPECIAL #137: RAGNAROK TEAM DEATHMATCH

#5

Post by Medicris » Sun Oct 28, 2012 6:45 am

ASDFDSFDGFDG

I missed it. :c

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Combinebobnt
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RE: FNF SPECIAL #137: RAGNAROK TEAM DEATHMATCH

#6

Post by Combinebobnt » Sun Oct 28, 2012 4:41 pm

Your loss.

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