Drop windows 98 support for zandronum?
- ibm5155
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Drop windows 98 support for zandronum?
I think it's time to drop the support for windows 98, Doomseker already droped (it can run using kernelex but it's too much slow compared to ide), and I don't think any hardware that uses 98 can handle zandronum.
I did a try over my computer, I was forced to use IDE since doomseker was too slow and unstable, but the other problem was that, zandronum was unplayable too :( (maybe that new network stuff helped to drop alot my fps, but any mod that I did a try was just 1 to 0 fps online)
I would even drop windows xp support, but I think it's just better to check what's the percentage of windows xp users over master server (is there a way to do that?)
I did a try over my computer, I was forced to use IDE since doomseker was too slow and unstable, but the other problem was that, zandronum was unplayable too :( (maybe that new network stuff helped to drop alot my fps, but any mod that I did a try was just 1 to 0 fps online)
I would even drop windows xp support, but I think it's just better to check what's the percentage of windows xp users over master server (is there a way to do that?)
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RE: Drop windows 98 support for zandronum?
Dropping support for a program often causes issues. Also for windows XP there is a lot of sidecomputers and older end laptops that uses windows XP, Doom being a good alternative game to play on older computers. Dropping the XP support would really hurt.
As for your windows 98, make sure you run the game at a low resolution in software and remove all the graphical enhancement offered within zandronum. A generic p3 with a low end AGP card should run it fine on lowest settings at 35 frames per seconds.
As for your windows 98, make sure you run the game at a low resolution in software and remove all the graphical enhancement offered within zandronum. A generic p3 with a low end AGP card should run it fine on lowest settings at 35 frames per seconds.
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RE: Drop windows 98 support for zandronum?
What do you expect to gain by dropping Win98 support?ibm5155 wrote: I think it's time to drop the support for windows 98
RE: Drop windows 98 support for zandronum?
Nothing. Nothing at all. If it's not hurting anything, just leave it in FFS. We have bigger things to worry about when it comes to Zandro's development.Torr Samaho wrote:What do you expect to gain by dropping Win98 support?ibm5155 wrote: I think it's time to drop the support for windows 98
Also ibm just wants to erase everything old for no real reason. It's not like we'd be saving filespace or boosting performance, we'd just be depriving a fringe group of something they might actually want just because someone has a modern computer and they assume everyone else does too.
If it ain't broken, don't fix it.
Last edited by Ænima on Sun Jul 12, 2015 4:00 pm, edited 1 time in total.
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- ibm5155
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RE: Drop windows 98 support for zandronum?
Gloome is a separated case where if you don't want to make Money with your game, just use zdoom and you will have your happy software copyrighted render... (I still no real use in modern hardware since people invented something called gpu)
I mean with this one is that Doomseker doesn't work with 98, and zandronum half Works on it, so why let the zandronum.exe still Works under this so old system?
I mean with this one is that Doomseker doesn't work with 98, and zandronum half Works on it, so why let the zandronum.exe still Works under this so old system?
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RE: Drop windows 98 support for zandronum?
Why waste effort trying to drop support for something that doesn't even get in the way with development?ibm5155 wrote: Gloome is a separated case where if you don't want to make Money with your game, just use zdoom and you will have your happy software copyrighted render... (I still no real use in modern hardware since people invented something called gpu)
I mean with this one is that Doomseker doesn't work with 98, and zandronum half Works on it, so why let the zandronum.exe still Works under this so old system?
Why do you hate windows 98 users?
Last edited by Catastrophe on Thu Aug 06, 2015 2:00 am, edited 1 time in total.
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RE: Drop windows 98 support for zandronum?
I dont get it.
Windows 98 support is harmless. Im sure Zdoom still runs on 98 (correct me if I am wrong)
Quit giving devs more work that does not need to be done damn it!
Windows 98 support is harmless. Im sure Zdoom still runs on 98 (correct me if I am wrong)
Quit giving devs more work that does not need to be done damn it!

Last edited by mifu on Thu Aug 06, 2015 3:03 am, edited 1 time in total.
RE: Drop windows 98 support for zandronum?
Wow, didn't know zan supports older versions than xp. That's cool.
I get where you're coming from because technically zandronum half-supports win98 since the browser that's shipped with zan doesn't work there, the fps is low and all. So the experience is generally crappy. But as we find out that problem can be worked around. Get IDE and do what Simk said. So that argument doesn't really stand.
Also, why cut support for an OS for the sole reason of cutting support? I thought people aim to make their programs support as many platforms as possible, and the cut of support for a specific platform would be a tragic consequence of a feature requirement, which would come from a new library or w/e that is not compatible with the said platform.
And XP? That's out of the question, man. Microsoft may have cut its support for XP but it's still living in the older hardware many people have today. Maybe in 5 - 10 years XP would be what win98 is today (ded).
I get where you're coming from because technically zandronum half-supports win98 since the browser that's shipped with zan doesn't work there, the fps is low and all. So the experience is generally crappy. But as we find out that problem can be worked around. Get IDE and do what Simk said. So that argument doesn't really stand.
Also, why cut support for an OS for the sole reason of cutting support? I thought people aim to make their programs support as many platforms as possible, and the cut of support for a specific platform would be a tragic consequence of a feature requirement, which would come from a new library or w/e that is not compatible with the said platform.
And XP? That's out of the question, man. Microsoft may have cut its support for XP but it's still living in the older hardware many people have today. Maybe in 5 - 10 years XP would be what win98 is today (ded).
Last edited by Konda on Thu Aug 06, 2015 1:26 pm, edited 1 time in total.
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- Torr Samaho
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RE: Drop windows 98 support for zandronum?
You didn't answer the central question: What do we gain by dropping Win98 support?ibm5155 wrote: I mean with this one is that Doomseker doesn't work with 98, and zandronum half Works on it, so why let the zandronum.exe still Works under this so old system?
RE: Drop windows 98 support for zandronum?
AFAIK ZDoom is considering going for C++11 after its next release which would mean dropping support for MSVC compilers older than.. 2010 I guess, which would make XP the minimum supported OS.
Unless someone compiles with MinGW. :P
Unless someone compiles with MinGW. :P
Last edited by Dusk on Thu Aug 06, 2015 4:12 pm, edited 1 time in total.
RE: Drop windows 98 support for zandronum?
Which means we probably won't see C++11 in Zandro for a few years, by then it will be the 20th anniversary of windows 98. D:Dusk wrote: AFAIK ZDoom is considering going for C++11 after its next release which would mean dropping support for MSVC compilers older than.. 2010 I guess, which would make XP the minimum supported OS.
Unless someone compiles with MinGW. :P
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Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- ibm5155
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RE: Drop windows 98 support for zandronum?
It's not that I hate 98 users ( But I'm with ME users), the new gzdoom builds already doesn't work on it because of the new gl stuff...
Maybe Windows 98 users will still be abble to run the new zdoom builds with KernelEX
...
Maybe Windows 98 users will still be abble to run the new zdoom builds with KernelEX

Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
- Torr Samaho
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RE: Drop windows 98 support for zandronum?
You are not answering the question :P.ibm5155 wrote: It's not that I hate 98 users ( But I'm with ME users), the new gzdoom builds already doesn't work on it because of the new gl stuff...
RE: Drop windows 98 support for zandronum?
In which at this point it's a good time to just ignore him.Torr Samaho wrote:You are not answering the question :P.ibm5155 wrote: It's not that I hate 98 users ( But I'm with ME users), the new gzdoom builds already doesn't work on it because of the new gl stuff...
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RE: Drop windows 98 support for zandronum?
Essentially this is a point and case example of why ibm5155 should never be taken seriously.
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RE: Drop windows 98 support for zandronum?
What are you trying to say??ibm5155 wrote: It's not that I hate 98 users ( But I'm with ME users), the new gzdoom builds already doesn't work on it because of the new gl stuff...
Maybe Windows 98 users will still be abble to run the new zdoom builds with KernelEX...
Last edited by Catastrophe on Thu Aug 06, 2015 9:39 pm, edited 1 time in total.
RE: Drop windows 98 support for zandronum?
Would've saved all the drama if it was just a tracker ticket.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
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AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
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RE: Drop windows 98 support for zandronum?
What we would gain is more Windows7 users because they would upgrade from 98 to 7 to play zandronum Hurray !!
No seriously this topic is pointless quit posting or I'm gonna get banned by TTA again.
No seriously this topic is pointless quit posting or I'm gonna get banned by TTA again.

- Tiger
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RE: Drop windows 98 support for zandronum?
I highly discourage using such a - work around method of patching the Kernel to falsely support Windows NT 5.0 platform. If the system reports that it is running Windows N.T 5.1 yet lacks the proper dependency or the architecture foundation, it can cause the system to - obviously go unstable or cause 'unforeseen consequences'....ibm5155 wrote: Maybe Windows 98 users will still be abble to run the new zdoom builds with KernelEX...
Please consider upgrading to the latest supported OS, preferably an OS that hasn't reached its End of Life[1].
1 = Windows EOL
Last edited by Tiger on Fri Aug 07, 2015 7:18 pm, edited 1 time in total.
- ibm5155
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RE: Drop windows 98 support for zandronum?
I was going to say to some admin to just close this thread, but I actually wanted to see what you guys would repply.
Since now everything was explained so I just think there's no need to continue posting here.
Close this thread pls :)
Since now everything was explained so I just think there's no need to continue posting here.
Close this thread pls :)
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Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">