Drop windows 98 support for zandronum?

General discussion of the port and Doom-related chat.
User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

Drop windows 98 support for zandronum?

#1

Post by ibm5155 » Thu Jul 09, 2015 12:57 pm

I think it's time to drop the support for windows 98, Doomseker already droped (it can run using kernelex but it's too much slow compared to ide), and I don't think any hardware that uses 98 can handle zandronum.

I did a try over my computer, I was forced to use IDE since doomseker was too slow and unstable, but the other problem was that, zandronum was unplayable too :( (maybe that new network stuff helped to drop alot my fps, but any mod that I did a try was just 1 to 0 fps online)

I would even drop windows xp support, but I think it's just better to check what's the percentage of windows xp users over master server (is there a way to do that?)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Simk
 
Posts: 40
Joined: Sun Jun 10, 2012 1:04 am

RE: Drop windows 98 support for zandronum?

#2

Post by Simk » Thu Jul 09, 2015 5:42 pm

Dropping support for a program often causes issues. Also for windows XP there is a lot of sidecomputers and older end laptops that uses windows XP, Doom being a good alternative game to play on older computers. Dropping the XP support would really hurt.

As for your windows 98, make sure you run the game at a low resolution in software and remove all the graphical enhancement offered within zandronum. A generic p3 with a low end AGP card should run it fine on lowest settings at 35 frames per seconds.

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Drop windows 98 support for zandronum?

#3

Post by Torr Samaho » Sun Jul 12, 2015 1:05 pm

ibm5155 wrote: I think it's time to drop the support for windows 98
What do you expect to gain by dropping Win98 support?

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: Drop windows 98 support for zandronum?

#4

Post by Ænima » Sun Jul 12, 2015 3:57 pm

Torr Samaho wrote:
ibm5155 wrote: I think it's time to drop the support for windows 98
What do you expect to gain by dropping Win98 support?
Nothing. Nothing at all. If it's not hurting anything, just leave it in FFS. We have bigger things to worry about when it comes to Zandro's development.

Also ibm just wants to erase everything old for no real reason. It's not like we'd be saving filespace or boosting performance, we'd just be depriving a fringe group of something they might actually want just because someone has a modern computer and they assume everyone else does too.

If it ain't broken, don't fix it.
Last edited by Ænima on Sun Jul 12, 2015 4:00 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Drop windows 98 support for zandronum?

#5

Post by ibm5155 » Thu Aug 06, 2015 12:02 am

Gloome is a separated case where if you don't want to make Money with your game, just use zdoom and you will have your happy software copyrighted render... (I still no real use in modern hardware since people invented something called gpu)

I mean with this one is that Doomseker doesn't work with 98, and zandronum half Works on it, so why let the zandronum.exe still Works under this so old system?
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Catastrophe
Retired Staff / Community Team Member
Posts: 2569
Joined: Sat Jun 02, 2012 2:44 am

RE: Drop windows 98 support for zandronum?

#6

Post by Catastrophe » Thu Aug 06, 2015 2:00 am

ibm5155 wrote: Gloome is a separated case where if you don't want to make Money with your game, just use zdoom and you will have your happy software copyrighted render... (I still no real use in modern hardware since people invented something called gpu)

I mean with this one is that Doomseker doesn't work with 98, and zandronum half Works on it, so why let the zandronum.exe still Works under this so old system?
Why waste effort trying to drop support for something that doesn't even get in the way with development?

Why do you hate windows 98 users?
Last edited by Catastrophe on Thu Aug 06, 2015 2:00 am, edited 1 time in total.

mifu
Retired Staff / Community Team Member
Posts: 1075
Joined: Tue May 29, 2012 10:34 am
Location: Aussie Land
Clan: Demon RiderZ

RE: Drop windows 98 support for zandronum?

#7

Post by mifu » Thu Aug 06, 2015 3:02 am

I dont get it.

Windows 98 support is harmless. Im sure Zdoom still runs on 98 (correct me if I am wrong)
Quit giving devs more work that does not need to be done damn it! :biggrin:
Last edited by mifu on Thu Aug 06, 2015 3:03 am, edited 1 time in total.
Image

Konda
Forum Regular
Posts: 487
Joined: Thu Jun 07, 2012 5:22 pm

RE: Drop windows 98 support for zandronum?

#8

Post by Konda » Thu Aug 06, 2015 4:43 am

Wow, didn't know zan supports older versions than xp. That's cool.
I get where you're coming from because technically zandronum half-supports win98 since the browser that's shipped with zan doesn't work there, the fps is low and all. So the experience is generally crappy. But as we find out that problem can be worked around. Get IDE and do what Simk said. So that argument doesn't really stand.

Also, why cut support for an OS for the sole reason of cutting support? I thought people aim to make their programs support as many platforms as possible, and the cut of support for a specific platform would be a tragic consequence of a feature requirement, which would come from a new library or w/e that is not compatible with the said platform.

And XP? That's out of the question, man. Microsoft may have cut its support for XP but it's still living in the older hardware many people have today. Maybe in 5 - 10 years XP would be what win98 is today (ded).
Last edited by Konda on Thu Aug 06, 2015 1:26 pm, edited 1 time in total.

Code: Select all

<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Drop windows 98 support for zandronum?

#9

Post by Torr Samaho » Thu Aug 06, 2015 6:02 am

ibm5155 wrote: I mean with this one is that Doomseker doesn't work with 98, and zandronum half Works on it, so why let the zandronum.exe still Works under this so old system?
You didn't answer the central question: What do we gain by dropping Win98 support?

User avatar
Dusk
Developer
Posts: 581
Joined: Thu May 24, 2012 9:59 pm
Location: Turku

RE: Drop windows 98 support for zandronum?

#10

Post by Dusk » Thu Aug 06, 2015 4:11 pm

AFAIK ZDoom is considering going for C++11 after its next release which would mean dropping support for MSVC compilers older than.. 2010 I guess, which would make XP the minimum supported OS.

Unless someone compiles with MinGW. :P
Last edited by Dusk on Thu Aug 06, 2015 4:12 pm, edited 1 time in total.

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: Drop windows 98 support for zandronum?

#11

Post by Ænima » Thu Aug 06, 2015 4:59 pm

Dusk wrote: AFAIK ZDoom is considering going for C++11 after its next release which would mean dropping support for MSVC compilers older than.. 2010 I guess, which would make XP the minimum supported OS.

Unless someone compiles with MinGW. :P
Which means we probably won't see C++11 in Zandro for a few years, by then it will be the 20th anniversary of windows 98. D:
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Drop windows 98 support for zandronum?

#12

Post by ibm5155 » Thu Aug 06, 2015 6:40 pm

It's not that I hate 98 users ( But I'm with ME users), the new gzdoom builds already doesn't work on it because of the new gl stuff...

Maybe Windows 98 users will still be abble to run the new zdoom builds with KernelEX :lol: ...
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
Torr Samaho
Lead Developer
Posts: 1543
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Drop windows 98 support for zandronum?

#13

Post by Torr Samaho » Thu Aug 06, 2015 6:50 pm

ibm5155 wrote: It's not that I hate 98 users ( But I'm with ME users), the new gzdoom builds already doesn't work on it because of the new gl stuff...
You are not answering the question :P.

User avatar
Ivan
Addicted to Zandronum
Posts: 2229
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

RE: Drop windows 98 support for zandronum?

#14

Post by Ivan » Thu Aug 06, 2015 7:41 pm

Torr Samaho wrote:
ibm5155 wrote: It's not that I hate 98 users ( But I'm with ME users), the new gzdoom builds already doesn't work on it because of the new gl stuff...
You are not answering the question :P.
In which at this point it's a good time to just ignore him.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
Ru5tK1ng
Frequent Poster Miles card holder
Posts: 812
Joined: Fri Jun 01, 2012 9:04 pm

RE: Drop windows 98 support for zandronum?

#15

Post by Ru5tK1ng » Thu Aug 06, 2015 7:50 pm

Essentially this is a point and case example of why ibm5155 should never be taken seriously.
Projects

EonDM - With Hatred as my sidekick.
RageCTF - Made 1 map and did much more.
DBAB LMS - Pack made for Last Man Standing.
EonWeapons - Improve vanilla weapons and add stuff for kicks.
Progressive Duel - Leaving the old behind.
IDL201X CTF - Maintaining since 2013.
Strife AA - Helped tested + 1 map

Catastrophe
Retired Staff / Community Team Member
Posts: 2569
Joined: Sat Jun 02, 2012 2:44 am

RE: Drop windows 98 support for zandronum?

#16

Post by Catastrophe » Thu Aug 06, 2015 9:38 pm

ibm5155 wrote: It's not that I hate 98 users ( But I'm with ME users), the new gzdoom builds already doesn't work on it because of the new gl stuff...

Maybe Windows 98 users will still be abble to run the new zdoom builds with KernelEX :lol: ...
What are you trying to say??
Last edited by Catastrophe on Thu Aug 06, 2015 9:39 pm, edited 1 time in total.

User avatar
Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

RE: Drop windows 98 support for zandronum?

#17

Post by Ænima » Thu Aug 06, 2015 11:37 pm

Would've saved all the drama if it was just a tracker ticket.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Danzoa
Banned
Posts: 249
Joined: Sun Jul 15, 2012 10:43 am
Location: Belgium
Banned: Permanently

RE: Drop windows 98 support for zandronum?

#18

Post by Danzoa » Fri Aug 07, 2015 12:48 am

What we would gain is more Windows7 users because they would upgrade from 98 to 7 to play zandronum Hurray !!

No seriously this topic is pointless quit posting or I'm gonna get banned by TTA again.
Image

User avatar
Tiger
Retired Staff / Community Team Member
Posts: 381
Joined: Thu May 31, 2012 6:21 am
Location: United States
Contact:

RE: Drop windows 98 support for zandronum?

#19

Post by Tiger » Fri Aug 07, 2015 7:14 pm

ibm5155 wrote: Maybe Windows 98 users will still be abble to run the new zdoom builds with KernelEX :lol: ...
I highly discourage using such a - work around method of patching the Kernel to falsely support Windows NT 5.0 platform. If the system reports that it is running Windows N.T 5.1 yet lacks the proper dependency or the architecture foundation, it can cause the system to - obviously go unstable or cause 'unforeseen consequences'....

Please consider upgrading to the latest supported OS, preferably an OS that hasn't reached its End of Life[1].


1 = Windows EOL
Last edited by Tiger on Fri Aug 07, 2015 7:18 pm, edited 1 time in total.

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: Drop windows 98 support for zandronum?

#20

Post by ibm5155 » Fri Aug 07, 2015 11:45 pm

I was going to say to some admin to just close this thread, but I actually wanted to see what you guys would repply.
Since now everything was explained so I just think there's no need to continue posting here.
Close this thread pls :)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Post Reply