Idea: ZandroQuake
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Idea: ZandroQuake
Hello,i'm Razgriz Zephyr "N.E.U."
i play since the last Skulltag times,i love a zandronum and quake,so i'm tinking: can you make a Zandronum clone (same features) but with Quake and Quake II?
the idea it's pretty much this.
Same Zandronum Features,just in quake.
well,if you like the idea,or if you don't like it, please let me know why.
and what idea you have.
As me,i cannot help but be a beta\alpha tester: i'm not a artist,i'm not a programmer,i'm just a player.
Well...that's it,i hope that you like the idea,see you later.
- Razgriz "N.E.U." Zephyr
(Razgriz is taken from Ace combat 5;Zephyr from the modification of the word "Sapphire"; "NEU" Means "Neucom Emergency Unit" (Ace combat 3,Japanese version))
i play since the last Skulltag times,i love a zandronum and quake,so i'm tinking: can you make a Zandronum clone (same features) but with Quake and Quake II?
the idea it's pretty much this.
Same Zandronum Features,just in quake.
well,if you like the idea,or if you don't like it, please let me know why.
and what idea you have.
As me,i cannot help but be a beta\alpha tester: i'm not a artist,i'm not a programmer,i'm just a player.
Well...that's it,i hope that you like the idea,see you later.
- Razgriz "N.E.U." Zephyr
(Razgriz is taken from Ace combat 5;Zephyr from the modification of the word "Sapphire"; "NEU" Means "Neucom Emergency Unit" (Ace combat 3,Japanese version))
Last edited by DracoRazgriz on Wed Apr 16, 2014 6:43 pm, edited 1 time in total.
RE: Idea: ZandroQuake
I'm a little confused, are you asking to make a Quake total conversion for Doom (with lastest Zandro features) or are you asking for a Quake source port?
<TerminusEst13><GMOTA_Guy> enemies that go invulnerable are the worst things in the history of the universe
<TerminusEst13>:D
<TerminusEst13>:D
RE: Idea: ZandroQuake
He asks both at the same time.Avi wrote: I'm a little confused, are you asking to make a Quake total conversion for Doom (with lastest Zandro features) or are you asking for a Quake source port?
You can say good bye to your thread. Cause i am killing it.
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RE: Idea: ZandroQuake
Creating an entirely new source port for an entirely different game is much more difficult than it appears--you can't just lift up the Doom code and put in Quake code instead.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Idea: ZandroQuake
You know, Skulltag DM with the right maps plays pretty similar to quake in a lot of ways.
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RE: Idea: ZandroQuake
i think there is one mod called hunter's moon, where its a conversion of both quake 3 and doom 3, i think that could be the answer to it.
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*
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RE: Idea: ZandroQuake
Yeah, hunters moon is perfect, link here: https://zandronum.com/forum/showthread.php?tid=652
RE: Idea: ZandroQuake
Why so stupid guys? There's QuakeStuff Ultra, i've played that in Zandro multiplayer a bunch of times, works great on survival. (You can find it on the ZDoom forums, and if you want, i'll upload and send it to you.)

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RE: Idea: ZandroQuake
Zandro should be using ID Tech 4 code base at this point.
*runs*
*runs*
IMPLEMENT WEAPON PICKUP PREDICTION 2K14! VOTE NOW! YES/YES
In fact, I hate Kelvins, and humans too, because they are carrying nearly 300 of them EVERYWHERE!
In fact, I hate Kelvins, and humans too, because they are carrying nearly 300 of them EVERYWHERE!
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RE: Idea: ZandroQuake
*drags her back to the forums* now what did you just say?Absolute Zero wrote: Zandro should be using ID Tech 4 code base at this point.
*runs*
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*
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RE: Idea: ZandroQuake
idea? http://zandronum.com/forum/showthread.p ... 55&page=22
question bout doom? http://zandronum.com/forum/forumdisplay.php?fid=26
question bout doom? http://zandronum.com/forum/forumdisplay.php?fid=26
Last edited by Tux on Wed Apr 16, 2014 11:47 pm, edited 1 time in total.

dear diary, tux today was a faggot again[/size]
RE: Idea: ZandroQuake
did you honestly post just to RP with someone ? ......ryupichu suszuki wrote:*drags her back to the forums* now what did you just say?Absolute Zero wrote: Zandro should be using ID Tech 4 code base at this point.
*runs*
Oookayyy ... Also if you meant to have that as a signature, you can do that here:DracoRazgriz wrote: - Razgriz "N.E.U." Zephyr
(Razgriz is taken from Ace combat 5;Zephyr from the modification of the word "Sapphire"; "NEU" Means "Neucom Emergency Unit" (Ace combat 3,Japanese version))
https://zandronum.com/forum/usercp.php?action=editsig
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Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
