General discussion of the port and Doom-related chat.
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UDO303
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#1
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by UDO303 » Sun Jan 05, 2014 6:08 pm
I've always been fascinated by mappers and their work (perhaps because I've failed miserably each and every time I attempt to emulate them) but there are some things I just can't stand:
1. crate mazes
2. lenghty maps with really long key-hunts (for me this covers just about anything bigger than the original Doom's standard level-lenght, but SPECIALLY for things like Eternal Doom)
3. non-logical trap/enemy placement... I mean, if this was a regular human-ran military base or what have you, it doesn't make any sense to have pits of acid goo over a collapsing bridge sorrounded by doors that conceal tiny one-man-only rooms perfect for someone to snipe at you on the way to the only exit from the area
what about you guys?
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mr fiat
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#2
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by mr fiat » Sun Jan 05, 2014 6:10 pm
BFGs in deathmatch maps, seriously fuck those things they often ruin completely fine maps and its saddening.
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katZune
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#3
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by katZune » Sun Jan 05, 2014 6:39 pm
That, the bfg in dm, duel and lms, maybe in ctf oh and the megasphere, people like to camp there
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)Ijon Tichy wrote:
Catastrophe wrote:
Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here
only
justice
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mr fiat
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#4
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by mr fiat » Sun Jan 05, 2014 6:43 pm
katZune wrote:
That, the bfg in dm, duel and lms, maybe in ctf oh and the megasphere, people like to camp there
yea its the camp value of those items/weapons that makes them so annoying, not to mention the imense spam that comes from the BFG.
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Zupoman
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#5
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by Zupoman » Sun Jan 05, 2014 6:52 pm
I hate when an annoying monster (usually revenant or chinagunner) is placed in a place where it is difficult or impossible to shoot. Especially annoying when it is an area which you can't quickly run-through.
May sound like nothing, but it is really annoying. And every megawad I know has at least one place like that (Plutonia goes crazy with it).
Last edited by
Zupoman on Sun Jan 05, 2014 6:52 pm, edited 1 time in total.
This signature is empty and useless, I would write another useless idiotism here but people will call me a noob for that, so sorry, no more signatures for you. Go somewhere else.
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Guardsoul
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#6
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by Guardsoul » Sun Jan 05, 2014 7:03 pm
Monsters sniping me from a long distance and without cover.
I dont care about how bad your maps are. Everything can be improved.
Banned for cheating at DoomBuilder.
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Disguise
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#7
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by Disguise » Sun Jan 05, 2014 9:25 pm
When there are not enough BFGs and power-ups in one map. Also annoying monsters placed in annoying and hard to reach places.
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TheHelten
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#8
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by TheHelten » Sun Jan 05, 2014 9:27 pm
Too many FUCKING BARRELS.
Does anyone even take the time to copy these small lines of text, and paste them into a notepad or quick-post box to read what they say? I'm curious, message me if you read this, will ya? ~Helten
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bazzoka
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#9
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by bazzoka » Sun Jan 05, 2014 9:36 pm
Parkour + Monsters whit sniping quality power (jump maze).
You can say good bye to your thread. Cause i am killing it.
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CloudFlash
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#10
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by CloudFlash » Sun Jan 05, 2014 10:08 pm
I hate it when mappers:
-mix hell and techno textures.
-make something that is barely jumpable and then raise it by 1 so it's completely unjumpable, yet still looks jumpable
-put imps in places that are hard to hit with sg/ssg/chaingun/anything with spread. Especially when they are put on canyons .
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
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Fabysk
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#11
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by Fabysk » Sun Jan 05, 2014 10:23 pm
When you open a door and there's a Cyberdemon right in front of your face. Yes, I'm talking to you Plutonia Experiment!
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Niiro Kitsune
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#12
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by Niiro Kitsune » Sun Jan 05, 2014 11:43 pm
Slaughter maps = utter bullshit
[quote=Niiro Kitsune]
HOLA NACHO![/quote]
current maps
~ ZE23 - Byelomorye Dam for Zombie Horde (v14 current, v15 wip) screenshots
~ ZM19 - Chemical Facility for Zombie Horde (28%)
~ FX, a DOOM II 15-map wad
私はアメリカで生まれた
この世界のままにしておくと、それは思ったほど怖いではない
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someoneelse
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#13
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by someoneelse » Mon Jan 06, 2014 12:01 am
When it uses low ceilings. Dude, you don't have to pay rent for cubic meters, you can afford a ceiling taller than 57.
Terrible textures. Goddamn. Ashwall. (it's only bad if you're in a corridor of some kind though). Eyefucking lightning. Unless you're Terry, please don't do it. If you're Terry, please know, that I am praying for your soul every day. Don't worry. Your soul will be saved.
About more gameplay than aesthetic level, I dislike when monsters are located pretty randomly. When I'm playing I like to feel that the creator used layout to help monsters (barons in small corridors, lost souls when you're expected to use RL, chaingunners suddenly behind you) or to disadvantage them (space to circlestrafe a big hoard of barons/cybs, thoughtful traps in which you can shoot but not be shot easily etc). I prefer ugly map doing these than a state of art map, that looks beautiful, but doesn't tease you.
Last edited by
someoneelse on Mon Jan 06, 2014 12:02 am, edited 1 time in total.
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Catastrophe
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#14
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by Catastrophe » Mon Jan 06, 2014 12:35 am
People using Doom2 as an iwad when their DM maps have little to no SSG's whatsoever.
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agaures
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#15
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by agaures » Mon Jan 06, 2014 2:24 am
Misaligned textures.
Last edited by
agaures on Mon Jan 06, 2014 2:24 am, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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Nati46
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#16
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by Nati46 » Mon Jan 06, 2014 3:26 am
SPAWNS WITHOUT WEAPONS (except for classic maps like d5m7/d2m1)
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Tux
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#17
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by Tux » Mon Jan 06, 2014 6:24 am
...mancubus traps in close quarter...
...no, just no.

dear diary, tux today was a faggot again[/size]
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agaures
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#18
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by agaures » Mon Jan 06, 2014 6:36 am
Tux wrote:
...mancubus traps in close quarter...
...no, just no.
Mancubi are easy to dodge tho

<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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StrikerMan780
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#19
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by StrikerMan780 » Mon Jan 06, 2014 8:03 am
Maps that pistol-start you in a room filled with high-tier enemies like Revenants, Arch-Viles, or a Cyberdemon (with a thousand fucking Revenants to top it off in MAP01, I'm looking at you, Chillax!).
mr fiat wrote:
BFGs in deathmatch maps, seriously fuck those things they often ruin completely fine maps and its saddening.
This doesn't bother me as long as the map has many walls to hide behind. One good SSG Blast will take a BFG Spammer out easily after he's wasted it on a nearby wall that you've taken cover with.
Last edited by
StrikerMan780 on Mon Jan 06, 2014 8:06 am, edited 1 time in total.
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Tux
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#20
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by Tux » Mon Jan 06, 2014 8:37 am
agaures wrote:
Tux wrote:
...mancubus traps in close quarter...
...no, just no.
Mancubi are easy to dodge tho
close quarters + like 4 of them=fat armageddon

dear diary, tux today was a faggot again[/size]