Jump-friendly Co-op wads.

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Marcaek
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Jump-friendly Co-op wads.

#1

Post by Marcaek » Wed Jun 20, 2012 11:41 pm

Can anyone recommend me a WAD which isn't overly breakable with jumping, and supports co-op?

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RE: Jump-friendly Co-op wads.

#2

Post by Reaku » Wed Jun 20, 2012 11:44 pm

Besides Jump Maze?
But it all depends on what kind of jumping you mean, casual jumping, Rocket jumping?
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RE: Jump-friendly Co-op wads.

#3

Post by The Toxic Avenger » Wed Jun 20, 2012 11:50 pm

I assume he means casual.

I know there's an Enjay wad (I can't remember which) that requires jumping, but no rocket jumping.

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RE: Jump-friendly Co-op wads.

#4

Post by Marcaek » Thu Jun 21, 2012 12:01 am

Casual, yes. IIRC Jumpmaze has very few enemies, I'd rather something with a normal monster density.

Any WAD which isn't overly breakable via jumping is ok.

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RE: Jump-friendly Co-op wads.

#5

Post by Ivan » Thu Jun 21, 2012 12:20 am

Zpack, Zblood, Demon Eclipse (Well this requires GZdoom but older versions do work on Zandronum I heard), Stronghold, Delta Invasion (I know these two are for invasion but, they are similar to coop anyway :D) possibly more but I can't think of any at the moment.

Here's a tip though, if it's plutonia or tnt it's not what you are looking for. Also any of the vanilla based map packs like Alien Vendetta, Hell Revealed etc.
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Marcaek
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RE: Jump-friendly Co-op wads.

#6

Post by Marcaek » Thu Jun 21, 2012 12:47 am

I don't mind if there's only a few spots that break.

I'm thinking Scythe might be acceptable, it's very speedrun-friendly as it is so it's not big loss if a map gets broken by jumping.

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RE: Jump-friendly Co-op wads.

#7

Post by Mage-Wizard » Wed Jun 27, 2012 9:41 pm

Jump-friendly wads? Try Doom 2: No rest for the living
game with wad(NRFTL) will be twice as fun(and hardcore), if you disable respawn weapons, items, powerups and enable friendly fire
Last edited by Mage-Wizard on Wed Jun 27, 2012 9:44 pm, edited 1 time in total.

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