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Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 5:13 pm
by HellBlade64
I have a Nexus 7 by Asus, running Jellybean 4.5 and I figured it'd be worth mentioning the idea. There DO exist Doom games on the Android/Apple devices, but 99.9% of them suck. So what do you guys think? :idea: :hmm: ???

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 5:20 pm
by mr fiat
this has been talked about too often then its worth, this is never going to happen no matter what.

simply because its too difficult/time consuming, besides why would you want to play zandronum on such a POS device?
gameplay would be too cumbersome on a tablet so even if they could/want to do it it would be a waste of time in the long run.

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 5:34 pm
by HellBlade64
At least we (who don' t have working PCs) would have a way to be able to play Zandronum with friends! :)

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 5:44 pm
by Qent
Would be awesome, cannot happen for so many reasons.

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 5:47 pm
by ibm5155
it would be easier to port to windows phone then iphone/android since it support c language (that´s mostly what zandronum is written)

You have two options
1)Buy a windows 8 tablet and play zandronum
2)Give 10.000 dollars to some dev to port it
:)

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 5:48 pm
by IdeIdoom
It can happen, but only on the newest devices and by streaming from your computer (kinda what Nvidia does now with their handheld).

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 5:54 pm
by HellBlade64
Plus the people on android/apple tablets would be please to have a fully functional smooth working DOOM-ulator. I don't know if you have a android device, but the markets emulator section is pretty much overrun with shitpiles upon shitpiles of craptastic DOOM-ulators. So if the ZandroTeam did make this a reality, per-say, it's popularity among android users (like myself) would spread wider and faster than the recent Yosemite Park wildfire.

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 6:30 pm
by ibm5155
IdeIdoom wrote: It can happen, but only on the newest devices and by streaming from your computer (kinda what Nvidia does now with their handheld).
Stream? yuck

I would prefer to use a notebook rofl

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 6:56 pm
by CloudFlash
What next? Doom on e-books?

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 7:13 pm
by Cruduxy
Doom on android/apple might've been done.. now porting the much complex zdoom/zandronum.. Too much work its not even funny.

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 7:33 pm
by Ænima

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 7:34 pm
by Cruduxy
And it won't be the last one..

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 7:38 pm
by Ænima
Cruduxy wrote: And it won't be the last one..
There needs to be:


a) a sticky'd thread about this, linking to the existing posts explaining why it will never happen

b) a forum script of some kind that automatically bans you if you create a thread with "Android" or "iOS" in the title

c) more praise to Lord Igor

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 7:41 pm
by Cruduxy
Stickies should appear in the "vie new posts" page since am sure most people use it and never know if the topic they are reading is a sticky or not.

RE: Zandronum on Android/Apple devices

Posted: Fri Aug 30, 2013 7:51 pm
by mr fiat
Ænima wrote: OH FOR CHRIST'S IGOR'S SAKE, ANOTHER ONE OF THESE THREADS?!?


http://zandronum.com/forum/showthread.php?tid=1648
http://zandronum.com/forum/showthread.php?tid=2587
basicly what i was thinking when i saw this thrread :v

RE: Zandronum on Android/Apple devices

Posted: Sat Aug 31, 2013 2:12 am
by Ch0wW
Even if that's "yapt" , I'm trying to start something similar :

I'm adapting the Q3A engine for a game I'm developping using the Android SDK & NDK .

I think that it should be as easy as compiling the game, with some differences, I guess. SDL is already there, making a masterserver withing the app, and then running the game aswell, downloading wads would be the tough part.

RE: Zandronum on Android/Apple devices

Posted: Sat Aug 31, 2013 12:44 pm
by Disguise
HellBlade64 wrote: At least we (who don' t have working PCs) would have a way to be able to play Zandronum with friends! :)
Well... then you might want to get a job, so you can earn money and repair your PC and/or buy a new one.

Because what're you asking was brought up way too many times and was shot down about just as many times.

RE: Zandronum on Android/Apple devices

Posted: Sat Aug 31, 2013 12:50 pm
by Dark-Assassin
I see Android as more of a possibility because as far as I know, it's Linux on ARM Architecture.
But then, I bet the Zandronum Developers would say "Wait for ZDoom" or something similar.

RE: Zandronum on Android/Apple devices

Posted: Sat Aug 31, 2013 1:02 pm
by ibm5155
-=Dark-Assassin=- wrote: I see Android as more of a possibility because as far as I know, it's Linux on ARM Architecture.
But then, I bet the Zandronum Developers would say "Wait for ZDoom" or something similar.
you miss The part that you Will need to translate all The source code to java...

thats why I think it would be easier to port it to wp, because it suport native c/c++ ...

for now, buy a x64 tablet and be happy with zandronum...

RE: Zandronum on Android/Apple devices

Posted: Sat Aug 31, 2013 2:35 pm
by Ch0wW
Why translating to Java when there is the NDK which can be used to compile C/C++ files?