Inactivity and Bad Leadership

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RoSKing
 
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Inactivity and Bad Leadership

#1

Post by RoSKing » Fri Jul 19, 2013 5:22 pm

The point of this post is primarily for those clans who experience high points of inactivity, end up disbanning or even lose members because of it. And to address clans who want to become the best through any means necessary.

Let's face facts, this game is nobody's life. We all have our own things to do in life. This much is obvious. However, just because your clan isn't active for a day, a week, even months. Doesn't insinuate it's a lost cause.

[R] goes through months of inactivity at a time, we've been around since 2007 and still going strong. I understand that most clan's relationships in comparison to [R] isn't the same. But all I'm merely suggesting is, that a couple of people being gone don't make up a clan's activity. There will always remain others, unless your clan is actually _dead_

While, I never uphold superiority in opinion over my clan mates. I was the initial creator the clan, and I am allowed to be gone for months at a time without my clan dying. The other clan leader is even allowed to do this same thing, because of the way things run. If neither of us are around, then other people in the clan step up out of their own incentive to make things work. Clan leaders shouldn't dictate their clan, the only way to ever get better is to challenge yourself and make yourself transparent. Obviously none of us are going to be the best at the very start. There is no go from point a to point b. It's a transition process. [R] would scrim with [DX] day after day without scoring flags when we initially started up. We eventually came out to beat [DX] and every other clan that came our way. But we obviously took a shit ton of initial beatings before this ever became a reality. Let your clan members set up events by themselves. This very action within itself creates more activity, and more fun; ultimately providing more incentive for people to join your clan.

If you the clan leader, are going to sit there and tell people they can't play because you don't approve of it. Then you're taking the fun away from them. Remember this game is about enjoying playing with your group of players. Not to be a power hungry asshole and a shitty leader to your members. Holding them back which prevents them from obtaining any experience so then they can continue being shitty because of selfish thinking. "WE WON'T WIN, WHAT'S THE POINT?" The point is, you'll have had that much more experience going into it next time.

A clan's primary focus shouldn't be to get good. It's a factor to consider when letting people in; nothing more, nothing less. If you have a group of 5-10 clan mates, and they're all getting well just fine. Then you let this star player in your clan that raises conflictions. Your focus shouldn't be to keep him to win more, It should hold into doing what's best for the greater good of the clan. It's these kinds of actions that hold your clan together and give your members a sense of understanding that you do actually care about keeping the group together. Otherwise, people will start to get the idea you couldn't give two flying fucks about them, just how good they are.

Anyways, back to activity. After being away from months, and coming back. I just get right back into the grind. I'll take the initiative to get something going, because usually at this point, the group hasn't played with each other on doom for quite a bit. I am a primary reason why things happen around the clan, but lets not forget; I'm not the only reason.

If your clan has been experiencing high measures of inactivity, then that means maybe you should do something about it! Whenever I start to notice high measures of inactivity with [R], I start to consider recruiting one more member, to make one more person be around that much more. I'll consider activity, skill, and how well they would fit in with the clan. But I only do this as a means to increase clan activity. I really uphold no concern over recruiting anyone otherwise, simply because we don't need to.

Patience is a virtue, and people need to start applying it to themselves. I see too much potential get thrown away because people are too impatient to take the time to grow, or work with what they have. They want to start off fresh some where else to take off the current responsibility. I'm not arguing to stick around through the thickest of situations. But to merely suggest that, inactivity doesn't kill a clan. It's the people who start to bring awareness to it. Why not instead of bitching about it, you go do something else like every one else is doing? There are a million possibilities in this world, and just because everyone isn't on when you want them to be doesn't mean it's the end of the world and you need to take drastic measures here and now. It just means you are obviously spending too much time worrying about irrelevant shit, and you should probably obtain something called a social life to distract yourself from the inevitable phases of inactivity. Then maybe you would have other goals, other than being the best clan on doom. Which is cool and all, but it's no high priority. Merely something to do in your free time.

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RE: Inactivity and Bad Leadership

#2

Post by Jenova » Fri Jul 19, 2013 6:15 pm

what is this thread

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RE: Inactivity and Bad Leadership

#3

Post by RoSKing » Fri Jul 19, 2013 6:29 pm

leadership philosophy 101, featuring yours truly and a blunt.

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RE: Inactivity and Bad Leadership

#4

Post by piratefinn » Fri Jul 19, 2013 6:33 pm

What even is the point of this thread? If I want spiritual guidance, I go to the Tao te Ching.
"This sorta situation gettin' kinda bad." "Kinda bad? This here's horrible we're gonna DIE!" "Yeah but I ain't worried." "How is you ain't worried?" "'Cus you can smack 'em all with yo dang-a-lang." "Oh snap, you're right." *whips out BFG*
I'm in game as CubedSoul.
Also we need a BFG similar to beta Doom, other words a Christmas gun.

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RE: Inactivity and Bad Leadership

#5

Post by IdeIdoom » Fri Jul 19, 2013 6:35 pm

Pretty good letter to those who can't maintain clans because they will either go inactive for a long period of time, scrim sometimes, or have skill as the only primary necesity. Even to me.
Good job on that lesson.
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RE: Inactivity and Bad Leadership

#6

Post by mr fiat » Fri Jul 19, 2013 7:20 pm

this was a good read not sure what jenova and piratefin are smoking. :s

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RE: Inactivity and Bad Leadership

#7

Post by Shane » Fri Jul 19, 2013 7:48 pm

This thread was really random, but I agree.

I'd also like to add that players should really cease the sucking up of more well skilled players, and instead challenge their spotlighted egos and even if there is a standard chance of a loss, theres something to learn from it. After all, not one player is invincible
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RE: Inactivity and Bad Leadership

#8

Post by one_Two » Fri Jul 19, 2013 7:50 pm

Shane wrote:

I'd also like to add that players should really cease the sucking up of more well skilled players
Couldn't agree more.

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RE: Inactivity and Bad Leadership

#9

Post by Ivan » Fri Jul 19, 2013 9:22 pm

Interesting how I didn't need my grammar corrector to read this, for once.
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RE: Inactivity and Bad Leadership

#10

Post by -Jes- » Fri Jul 19, 2013 10:22 pm

Honestly, this thread doesn't state anything that any GOOD clan leader shouldn't already have figured out on their own. (that being what makes them 'good')
It is a good read, but it's not enlightening in the least. (and if it is, you should feel bad about yourself)
mr fiat wrote:this was a good read not sure what jenova and piratefin are smoking. :s
Situational awareness, you see..
IdeIdoom wrote:Good job on that lesson.
...They're just questioning why RoS is feeling so inclined to give a lecture to a class that, for all intents and purposes, is in the other end of town. And is Deaf.

It just seems unwarranted and misplaced.
Last edited by -Jes- on Fri Jul 19, 2013 10:23 pm, edited 1 time in total.

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RE: Inactivity and Bad Leadership

#11

Post by RoSKing » Fri Jul 19, 2013 11:03 pm

The message being conveyed is pretty straight forward, and should be common sense. But seeing as how I don't even know who you are (jes) I don't think you have even the slightest idea. Let's not listen to a successful clan leader. Sounds legit. It seems like people are upholding some personal enties to this. Where does negative feedback even begin to correlate to advice given aimed at a specific crowd of people? The feedback I've even received hasn't met this target group, nor has it even been feedback. Moreso people asking what the point is. Well let's analyze this, obviously you're reading this and being like. How is this important? Well you're not a clan leader let alone in a clan. So of course there is no relevancy. Which is why your input is worthless. Thanks for visiting!!!!!

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-Jes-
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RE: Inactivity and Bad Leadership

#12

Post by -Jes- » Fri Jul 19, 2013 11:14 pm

RoSKing wrote:Let's not listen to a successful clan leader.
And just like that you entirely misunderstood my post.

What I'm saying is, you're preaching (and doing a good job at it) to a choir that is largely unattentive and barely present.

Your stuff is good, but here, now, it just seems wasted. Now if someone were to move this to the clans subforum and sticky it..
Last edited by -Jes- on Fri Jul 19, 2013 11:16 pm, edited 1 time in total.

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RE: Inactivity and Bad Leadership

#13

Post by Samurai » Fri Jul 19, 2013 11:15 pm

From what i've seen in my time in the doom community, inactivity is the main 'challenge' that sets apart the weak clans from the strong ones. I've seen countless clans both on this port and zdaemon die within months, weeks and even days, for petty, bullshit reasons. You look at all the main clans that come to mind in when you look at the Doom community alive today;

. [R]
. <PRO>
. [UD]
. [dp]

All these clans have had some deep inactivty spots throughout the years, yet they're all still here. Some players who join clans are the type who show real dedication, and won't jump ship as soon as a little problem arises. You also got the other type of players who join another clan every month for whatever reason. Like you say, I'm sure a good leader would know what type of players to let into their clan depending on how it suited them.

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RE: Inactivity and Bad Leadership

#14

Post by RoSKing » Fri Jul 19, 2013 11:19 pm

It took me a total of a minute to conceptualize this idea. And about 5-10 mins to type. I did no finalization for I didn't care that much about the post. Welcome to my over 100 wpm typing speed and my mind for elaborating such a small thing to the greatest extent. It's funny though. There are numerous grammatical errors in my first post. I rushed it. It was something ive noticed about doom clans for awhile. Hence my incentive.

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RE: Inactivity and Bad Leadership

#15

Post by Tomthetom » Fri Jul 19, 2013 11:37 pm

Jenova wrote: what is this thread
:myam:

Ahaha but seriously,whats the point ?


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RE: Inactivity and Bad Leadership

#16

Post by RoSKing » Fri Jul 19, 2013 11:55 pm

Tomthetom wrote:
Jenova wrote: what is this thread
:myam:

Ahaha but seriously,whats the point ?
AHAHAHAH.

But seriously... who are you?

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RE: Inactivity and Bad Leadership

#17

Post by Strych6 » Sat Jul 20, 2013 1:04 am

88.3% of all doom related issues come from a lack of additional players
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RE: Inactivity and Bad Leadership

#18

Post by Tomthetom » Sat Jul 20, 2013 1:25 am

RoSKing wrote:
Tomthetom wrote:
Jenova wrote: what is this thread
:myam:

Ahaha but seriously,whats the point ?
AHAHAHAH.

But seriously... who are you?
idk :( what im i doing here ?
Strych6 wrote: 88.3% of all doom related issues come from a lack of additional players
True.
Last edited by Tomthetom on Sat Jul 20, 2013 1:25 am, edited 1 time in total.


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RE: Inactivity and Bad Leadership

#19

Post by Zakken » Sat Jul 20, 2013 5:21 pm

This is a good read. Should spread it around more. c:

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RE: Inactivity and Bad Leadership

#20

Post by Reach Term » Sat Jul 20, 2013 7:44 pm

Hm yes good read. Good job, holy woowziers this really changed my out look on life.

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