Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

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BlackFish
 
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Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#1

Post by BlackFish » Thu Mar 07, 2013 12:22 am

Title says it basically, but I've been noticing an increased amount of people who prefer to ask if the others want to exit or not. Those players are also offended when someone rushes to the exit without telling anybody. This is understandable though, if for say, you wanted to find a specific item before leaving the map.

A simple solution would be a server flag that creates a map vote whether or not to goto the next level, and is triggered when someone activates an exit tag.

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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#2

Post by one_Two » Thu Mar 07, 2013 12:38 am

you could acs patch that in I reckon.

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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#3

Post by Catastrophe » Thu Mar 07, 2013 12:55 am

I didn't know you can replace line tags to do different things

Ijon Tichy
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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#4

Post by Ijon Tichy » Thu Mar 07, 2013 1:10 am

You can do this on Doom format maps with xlat, but Hexen and UDMF maps can't do this.

http://zdoom.org/wiki/Map_translator

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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#5

Post by one_Two » Thu Mar 07, 2013 1:23 am

hmm yeah maybe not a patch but you could put a script on the switch to cause a vote.
Last edited by one_Two on Thu Mar 07, 2013 1:26 am, edited 1 time in total.

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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#6

Post by Ivan » Thu Mar 07, 2013 1:26 am

I think this feature would be incredibly useful as I've also witnessed how people keep rushing to the exit without waiting for others. In certain cases though, this can be problematic with certain maps that feature some weird traps near exit. I'm not sure on the latter though.
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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#7

Post by Konar6 » Thu Mar 07, 2013 8:54 am

Another option would be that all players must pass the exit.
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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#8

Post by Xenaero » Thu Mar 07, 2013 9:05 am

There are levels where that would pose a problem should a player get stuck.

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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#9

Post by Yellowtail » Thu Mar 07, 2013 10:35 am

I think a good solution for that is to have a percentage of people reach the exit for it to work.

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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#10

Post by someoneelse » Thu Mar 07, 2013 3:07 pm

I think in some games it may be a great idea... But it would have to grant player who exited the level temporal invulnerability or something?
It would be IMHO more convenient if players would be able to vote some svars, like percentage of monsters to kill, or no player clipping, etc. That way you'd could block unrequited speedrunners without breaking the sequence...
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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#11

Post by ZZYZX » Thu Mar 07, 2013 4:16 pm

Suggestion: "Map Exit Confirmation" Flag for Duel.
Last edited by ZZYZX on Thu Mar 07, 2013 4:17 pm, edited 1 time in total.

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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#12

Post by Cruduxy » Thu Mar 07, 2013 4:35 pm

Should never make it need all players... one can just troll and remain away from exit until kicked, yea agree on criteria exiting
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RE: Suggestion: "Map Exit Confirmation" Flag for Coop/Survival

#13

Post by Llewellyn » Sat Mar 09, 2013 3:14 pm

You could do like a variable with a percentile? like sv_mapexitpercentile 90 requires 90% of the ALIVE players (survival) to pass the exit in order to exit
But really any way you code this one person can still troll, like if everyone but one guy is dead, or two people are alive and one person is staying back, etc.
Would be much nicer if there was an exit "escape" in ACS like a "return false", if so, you could automatically "return false" out of every exit, start a vote script and have the exit's script's args be those of the map it was going to change to, and the script grabs those args and passes them to the vote script which changes the map if the vote passes.
Last edited by Llewellyn on Sat Mar 09, 2013 3:20 pm, edited 1 time in total.

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