Is GZDoom supported by Zandronum?
Is GZDoom supported by Zandronum?
The title saids it all, does Zandronum supports GZDoom?
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Ijon Tichy
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RE: Is GZDoom supported by Zandronum?
I don't even
no
no
RE: Is GZDoom supported by Zandronum?
Seriously?
RE: Is GZDoom supported by Zandronum?
I am not sure I understand the question. Zandronum has an Open GL mode, which uses an older version of the engine from GZDoom. In that way, it "supports" GZDoom. This certainly does not mean that everything that works in GZDoom works in Zandronum.
"For the world is hollow, and I have touched the sky."
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RE: Is GZDoom supported by Zandronum?
GZDooM as a doom port is essentially an OpenGL renderer tacked onto ZDooM.
Zandronum is a continuation of Skulltag which was based on ZDooM and GZDooM.
Zandronum is a continuation of Skulltag which was based on ZDooM and GZDooM.
RE: Is GZDoom supported by Zandronum?
GZDoom's more recent features are not supported by Zandronum at this time. Someone else will have to tell you what the latest version of the codebase is.
RE: Is GZDoom supported by Zandronum?
323 with random backports afiakMarcaek wrote: GZDoom's more recent features are not supported by Zandronum at this time. Someone else will have to tell you what the latest version of the codebase is.
RE: Is GZDoom supported by Zandronum?
of course, zandronum not support some new codes from zdoom and at the same time, not always the zandronum mods are compatibles with zdoom.
RE: Is GZDoom supported by Zandronum?
So, is there any plan implementing the recent version of GZDoom in Zandronum's future releases?
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Watermelon
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RE: Is GZDoom supported by Zandronum?
Yes, but it's a long way off
RE: Is GZDoom supported by Zandronum?
Haha! Glad to know that! I can't wait to get my hands on it
- mytis
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RE: Is GZDoom supported by Zandronum?
Yes you can.ucreator wrote: Haha! Glad to know that! I can't wait to get my hands on it
RE: Is GZDoom supported by Zandronum?
As I understand it, the plan is to update to a newer (but not newest) version of ZDoom soon. I have heard nothing about updating the Open GL renderer, but then again, I am out of the loop.
Last edited by Empyre on Mon Dec 03, 2012 8:45 am, edited 1 time in total.
"For the world is hollow, and I have touched the sky."