What screen resolution do you use?

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RE: What screen resolution do you use?

#21

Post by Ermac » Thu Dec 04, 2014 6:44 pm

1280x1024 (fullscreen) resolution on Samsung SyncMaster 931BF at 75Hz, in Open GL renderer.
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RE: What screen resolution do you use?

#22

Post by DRL 3.33 » Fri Dec 05, 2014 10:20 pm

1600 x 900

I had to switch to a new monitor recently because my old one was causing some problems. The resolution I was using with the old one was 1920 x 1080. It sucks that I have to use a lower res now, but it's best if I use a stable monitor.
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RE: What screen resolution do you use?

#23

Post by Dark-Assassin » Sat Dec 06, 2014 5:38 am

320x200 is best resolution!



But in seriousness, I use either 1920x1080 and 1280x720 depending on if I am on the couch or not.
Can't see the tiny text from a distance.
And since I got myself a GTX 660 OC2, I no longer have to play intensive games in 1280x720 or 1600x900
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RE: What screen resolution do you use?

#24

Post by mr fiat » Sat Dec 06, 2014 11:34 am

Dark-Assassin wrote: 320x200 is best resolution!



But in seriousness, I use either 1920x1080 and 1280x720 depending on if I am on the couch or not.
Can't see the tiny text from a distance.
And since I got myself a GTX 660 OC2, I no longer have to play intensive games in 1280x720 or 1600x900
text scaling does wonders, i generaly set text scaling to 640x360.

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RE: What screen resolution do you use?

#25

Post by bazzoka » Sat Dec 06, 2014 5:20 pm

Monitor 1: 1280x1024 <--- Most popular monitor size in da world!!!
Monitor 2: 1366x768 <--- Shitty TV and the only reason why i use it cause i need MOAR PIXELS!!!!
Monitor 3: 1024x768 <--- DVI-D Analog is broken on my GPU - _ -

And a shitty Ati redeon HD 6450 :/
Last edited by bazzoka on Sat Dec 06, 2014 5:40 pm, edited 1 time in total.
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RE: What screen resolution do you use?

#26

Post by mr fiat » Sun Dec 07, 2014 1:18 pm

i finnaly got around to fix a dead monitor (dead capacitors lol) and now i got a dual monitor set up in my bedroom, dual 17" monitors at 1280x1024.

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RE: What screen resolution do you use?

#27

Post by Watermelon » Sun Dec 07, 2014 3:55 pm

I play on the lowest resolution the engine offers. Windows this is 320x200, but in Linux its 640x480.

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RE: What screen resolution do you use?

#28

Post by De-M-oN » Sun Dec 07, 2014 3:59 pm

Why that?

On 320x200 the game will look worse than Doom 95/CE by ID Software

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RE: What screen resolution do you use?

#29

Post by Joseph Hicks » Sun Dec 07, 2014 7:23 pm

1920x1080, laptop monitor. I like the mobility.

I always try running stuff at the native resolution when fullscreen - when I can't, or when I'm on windowed I usually go for 1366x760 or the nearest 16:9 resolution available.
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RE: What screen resolution do you use?

#30

Post by Watermelon » Sun Dec 07, 2014 7:55 pm

De-M-oN wrote: Why that?

On 320x200 the game will look worse than Doom 95/CE by ID Software
I've been playing Doom since 1994, anything OpenGL/super hi-res literally does not look like Doom to me.
Worse is subjective ;)

I somehow aim better with a smaller resolution and lower settings. Put me in an OpenGL environment with uncapped and it's a mess. 20 years of software is hard to undo!
The highest resolution I've ever used was 800x600 (or 960x600 for fullscreen in competitive duel/CTF leagues).



Interestingly, all the mods I've worked on in my life are actually centered around in ACS on 800x600 because it was the max resolution I'd use. I'm even working on HUD element development in zandronum that supports 320x200 for the scoreboard among other things as well.

Despite what I've said, I fully support seeing OpenGL in Doom and have no problem with people using it. The only time I'm against OpenGL is when competitive play is concerned because of how easy it is to make everything full bright, and look/aim up/down fully (whereas software can't). Though I do like removing features that are limiting (I'd never support visplane overflows being added into Doom again), the vanilla renderer is my favorite thing about Doom.
Last edited by Watermelon on Sun Dec 07, 2014 7:58 pm, edited 1 time in total.

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RE: What screen resolution do you use?

#31

Post by De-M-oN » Sun Dec 07, 2014 7:57 pm

The thing is, even Doom Collectors Edition by ID Software offers 640x480 resolution. So I dont understand 320x200 even in that case xD

And the next problem is if you play fullscreen the interpolation of TFT monitor lies on it as well.
Last edited by De-M-oN on Sun Dec 07, 2014 7:58 pm, edited 1 time in total.

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RE: What screen resolution do you use?

#32

Post by Watermelon » Sun Dec 07, 2014 8:00 pm

Don't worry I'm a special breed of player :P There's pretty much almost no one like me except maybe a handful of people (if they still play). Maybe on Doomworld I'd find some people who do the same.
Last edited by Watermelon on Sun Dec 07, 2014 8:00 pm, edited 1 time in total.

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RE: What screen resolution do you use?

#33

Post by Klofkac » Sun Dec 07, 2014 8:55 pm

Let's count everything I have...
Okay, desktop... That would be CRT and LCD dual setup...
CRT can go as high as 1680x1050 while retaining 85 Hz awesomeness, but I am just using 1280x960 for most of the time.
The LCD is IPS panel of size 22'' and native resolution 1680x1050.
Next thing... laptops.
My ultra portable long battery SSD powered one has 12'' 1280x800 panel.
Aaaand my favourite mobile developement station AKA ThinkPad T400 has 14'' 1440x900 IPS awesomeness.

Well, that's about it.

16:10 is the best aspect ratio!
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RE: What screen resolution do you use?

#34

Post by De-M-oN » Sun Dec 07, 2014 8:59 pm

16:10 is the best aspect ratio!
agreed :)

and 85 hz are bad at a CRT. Still causes headache after a long time. 100hz is necessary for a CRT.

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RE: What screen resolution do you use?

#35

Post by Klofkac » Sun Dec 07, 2014 9:04 pm

De-M-oN wrote: and 85 hz are bad at a CRT. Still causes headache after a long time. 100hz is necessary for a CRT.
Weird, I rarely ever get headaches from using this CRT here (1280x960 doesn't work with 100 Hz unfortunately, but 1280x1024 could go with 90 Hz... but meh)
What is more strange though, I can get headache after using most of LCD monitors after like... 10 minutes? I blame PWM.
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RE: What screen resolution do you use?

#36

Post by Medicris » Sun Dec 07, 2014 11:24 pm

De-M-oN wrote: The thing is, even Doom Collectors Edition by ID Software offers 640x480 resolution. So I dont understand 320x200 even in that case xD

And the next problem is if you play fullscreen the interpolation of TFT monitor lies on it as well.
Some people like the feel of Vanilla Doom and its quirks, including how it appeared back in '94. I can agree with that, it's a refreshing feeling to go back to the roots now and then instead of getting caught up in all the model, dlight and particle spam of today.
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Textures, sprites and models have always been designed for the most common screen sizes at the time and optimized for them, only showing their pixelation/blurriness/low polycount/general ugliness up very close (and then detail textures and model distance LoD were designed to counter that, too). Blowing up the resolution can make the game look flat and lifeless, exaggerating the blockiness of everything with all the sprites looking less like objects in the world and more like textured origami and paper cutouts. It loses the "imagination" part. I can understand the preference. Try going through BTSX in Chocolate Doom, it's neat what difference it makes.
Yeah, though, on my card at least, 640x400 and 320x200 both run as scaled 1280x800. Ain't blurry at all.
Last edited by Medicris on Fri Jan 09, 2015 11:19 pm, edited 1 time in total.

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RE: What screen resolution do you use?

#37

Post by Fluffles » Sun Dec 07, 2014 11:30 pm

I use 800x600 and windowed to that resolution. Ive found its better for accuracy this way. You do have to get use to it to be benefitical though. Also when your playing a game which heavily relys on reaction time having a monitor with 1-2ms delay is very helpful.

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RE: What screen resolution do you use?

#38

Post by DTDsphere » Wed Dec 17, 2014 10:28 pm

1080p @ 144hz.
It's smoother than my balls.

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RE: What screen resolution do you use?

#39

Post by Espio » Thu Dec 18, 2014 10:43 am

1024x768 in windowed mode after my lappy screen broke.
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RE: What screen resolution do you use?

#40

Post by InStars » Thu Dec 18, 2014 3:47 pm

2560x1440 @112Hz (Overclocked)

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