FUTURWAR: The new ÆoD?

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RE: FUTURWAR: The new ÆoD?

#21

Post by Yellowtail » Wed Jul 24, 2013 9:33 pm

Well, as Wario has already stated, he didn't get permission from him, so I'm doubting that he actually did get it from the others.

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RE: FUTURWAR: The new ÆoD?

#22

Post by President People » Wed Jul 24, 2013 10:39 pm

Ænima wrote:
wario wrote: FYI: I never gave permission to take my Armageddon maps.
the FuturWar text file wrote:Additional Credits to : Phobus, Rabbit Lord, Wario, and all other who let me use their files.
Oooooh. Somebody's in troubleee.
Before we jump to conclusions, I'd fathom a guess he's crediting the Armageddon team alone, and then the people who actually gave him permission.

Assuming he, like, even got any permission to use the other stuff in the first place.
Last edited by President People on Wed Jul 24, 2013 10:43 pm, edited 1 time in total.
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RE: FUTURWAR: The new ÆoD?

#23

Post by ibm5155 » Wed Jul 24, 2013 10:44 pm

well when i tested it the first time i thinked it was armageddon, but then i saw it wasnt, it looks like aeod + armageddon (talking about armageddon i remembered about happy time cirus, any news from that mod?)
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RE: FUTURWAR: The new ÆoD?

#24

Post by Yellowtail » Wed Jul 24, 2013 10:44 pm

President People wrote:
Ænima wrote:
wario wrote: FYI: I never gave permission to take my Armageddon maps.
the FuturWar text file wrote:Additional Credits to : Phobus, Rabbit Lord, Wario, and all other who let me use their files.
Oooooh. Somebody's in troubleee.
Before we jump to conclusions, I'd fathom a guess he's crediting the Armageddon team alone, and then the people who actually gave him permission.

Assuming he, like, even got any permission to use the other stuff in the first place.
Actually, he didn't credit the entire Armageddon team. He's only crediting some people, and probably not all of them worked on Armageddon. (ie: I don't think I've ever seen a single Rabbit Lord map in that wad)
Last edited by Yellowtail on Wed Jul 24, 2013 10:45 pm, edited 1 time in total.

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RE: FUTURWAR: The new ÆoD?

#25

Post by Espio » Thu Jul 25, 2013 12:06 am

What I find funny is how it's still gotten away with it for the past year.
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RE: FUTURWAR: The new ÆoD?

#26

Post by ibm5155 » Thu Jul 25, 2013 12:32 am

:o Rabbit Lord made a map for armageddon? &__&.
ontopic:160MB?
still better than ao oni mod rofl (even more because ao oni stuff were like 3 if not 5mb >.>)

Futur war looks like aeod, but it´s not just a salad of monsters and guns, but even maps rofl.

Well Since Cursed Maze, I learned to credit even the one who did the hello world mensage (I did even emailed everyone who did the textures for permition to use it :O).

Now, does futur war had an all out war map that you couldn´t even get out from menu and zdoom wars things even on it? (if not maybe it was futurwar 2 :p)

the fun is, how the heck does that work O_o. It's time to encrypt scripts to not get riped :B
Last edited by ibm5155 on Thu Jul 25, 2013 12:49 am, edited 1 time in total.
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RE: FUTURWAR: The new ÆoD?

#27

Post by CloudFlash » Thu Jul 25, 2013 7:23 am

Tux wrote:
pretty good for a mod made by one guy
pretty good
look at parkmore, look at samsara, look at gvh, look at cyberrunner, look at basically everything et cetera
You do realise that all those projects you mentioned had a team of at least 2 developers who added their own corrections, ideas and whatnot? While futurwar had only one? So he couldn't rely on someone else telling him 'ey this is stupid, stop' or 'hey maybe make a weapon instead of ripping it out' ? Which is exacly why I said it's pretty good for a mod made by one guy?
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RE: FUTURWAR: The new ÆoD?

#28

Post by Tux » Thu Jul 25, 2013 8:34 am

CloudFlash wrote: You do realise that all those projects you mentioned had a team of at least 2 developers who added their own corrections, ideas and whatnot? While futurwar had only one? So he couldn't rely on someone else telling him 'ey this is stupid, stop' or 'hey maybe make a weapon instead of ripping it out' ? Which is exacly why I said it's pretty good for a mod made by one guy?
Do you realise that all those projects I mentioned have a team of one developer (term-samsara, cyberrunner) (ijon-parkmore) (cutmanmike-guess) while blood's mod is utter shit? So he can rely on feedback based by players like "this doesn't fit in" or "this is op, nerf"? (he doesn't) Which is exactly why I said it's utter shit?
[spoiler]P.S.
it's pretty good for a mod made by one guy
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Last edited by Tux on Thu Jul 25, 2013 8:40 am, edited 1 time in total.
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RE: FUTURWAR: The new ÆoD?

#29

Post by Zap610 » Thu Jul 25, 2013 8:54 am

Giving credit doesn't equal getting permission.

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RE: FUTURWAR: The new ÆoD?

#30

Post by SpaceMarine » Thu Jul 25, 2013 10:29 am

This terribly unbalanced mod should've never been made. Comes with overpowered shit at the first few waves, the "Iem Bomb(or whatever the fuck it is)" was supposed to be powerful enough to wipe the entire field of enemies, right? No, 4-5 of these bombs are required to kill ONE.......I mean, WTF is this shit? The mechs are a total rip from AOW2, almost every bit of it. The spam of monsters makes my ping boost up to a minimum of 5,7890(this is no joke). I don't know what else to say...
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RE: FUTURWAR: The new ÆoD?

#31

Post by Hypnotoad » Thu Jul 25, 2013 10:35 am

Tux wrote: Do you realise that all those projects I mentioned have a team of one developer (term-samsara, cyberrunner)
Actually ijon provided a lot of help on both of these, especially cyberrunner.

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RE: FUTURWAR: The new ÆoD?

#32

Post by -Jes- » Thu Jul 25, 2013 10:40 am

Hypnotoad wrote:
Tux wrote: Do you realise that all those projects I mentioned have a team of one developer (term-samsara, cyberrunner)
Actually ijon provided a lot of help on both of these, especially cyberrunner.
After a considerable amount of already good releases, most notably on the Samsara side.

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RE: FUTURWAR: The new ÆoD?

#33

Post by Hypnotoad » Thu Jul 25, 2013 10:57 am

-Jes- wrote:
Hypnotoad wrote:
Tux wrote: Do you realise that all those projects I mentioned have a team of one developer (term-samsara, cyberrunner)
Actually ijon provided a lot of help on both of these, especially cyberrunner.
After a considerable amount of already good releases, most notably on the Samsara side.
Not on the cyberrunner side, at least what existed of cyberrunner before it incorporated ijons parkmore and subsequent acs talents was very different.

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RE: FUTURWAR: The new ÆoD?

#34

Post by Tux » Thu Jul 25, 2013 11:34 am

ok. what about jenesis? neodoom? temple of a lizard god? these are damn good wads with 32 levels and are done by one person. Also cyberrunner has born from two independent wads made by two independent modders, so... anyway ijon tries to escape doom and he already quit samsara and cyberrunner development. also guess what? ijon joined the wheel of samsara somewhere near the version number 0.27 and what he did mainly was clearing the code.
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RE: FUTURWAR: The new ÆoD?

#35

Post by Hypnotoad » Thu Jul 25, 2013 11:38 am

Tux wrote: ok. what about jenesis? neodoom? temple of a lizard god? these are damn good wads with 32 levels and are done by one person. Also cyberrunner has born from two independent wads made by two independent modders, so... anyway ijon tries to escape doom and he already quit samsara and cyberrunner development. also guess what? ijon joined the wheel of samsara somewhere near the version number 0.27 and what he did mainly was clearing the code.
There is usually more going behind the scenes, at the very least a good mod requires a few dedicated testers to thoroughly test and provide feedback/bug reports, something that simply cannot be done reliably on your own, especially if you are new and inexperienced.

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RE: FUTURWAR: The new ÆoD?

#36

Post by ibm5155 » Thu Jul 25, 2013 4:42 pm

I did cursed maze alone and it doesn´t sucks :s
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RE: FUTURWAR: The new ÆoD?

#37

Post by Lollipop » Thu Jul 25, 2013 5:01 pm

ibm5155 wrote: I did cursed maze alone and it doesn´t sucks :s
TRUTH, a single-person project can be good, and also, having some people help you test dont make them a development team -.-
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RE: FUTURWAR: The new ÆoD?

#38

Post by Ijon Tichy » Thu Jul 25, 2013 5:39 pm

CloudFlash wrote:
Tux wrote:
pretty good for a mod made by one guy
pretty good
look at parkmore, look at samsara, look at gvh, look at cyberrunner, look at basically everything et cetera
You do realise that all those projects you mentioned had a team of at least 2 developers who added their own corrections, ideas and whatnot?
Uh, Parkmore was me and only me. So is ACStris, and the grappling hook, and basically half the mods I've made. Wad'a'holic apparently did 90% of Shotgun Frenzy on his own (going off what I heard from one of the SF 'devs') and you'd be really dumb to say one-person mods can't play well and have balance. Before 0.26, Samsara was a one-man project, and any code Term borrowed, he got permission for (I'd know, he made sure to get my permission for my Wolfenstein movement code, which I made for someone else in the first place!). Still, most of the code was his, and you cannot say it had no sense of craftsmanship and balance pre-0.26.

And guess what? As a modder, you should be expected to figure out what ideas are terrible and which aren't through playtesting. You're expected to pay attention to how things fit together, and how they could better fit together. You're supposed to show at least SOME hint of craftsmanship. I'm getting no such hint from this, and it seems you're the only one who is getting that hint. That's probably because it isn't there.

Also, what did you miss about blood here stealing almost all the resources for his mod, INCLUDING code? This isn't even his project given all the resources he stole. He's stealing the hard work of other people and sticking it together with what is effectively raw shit. The flies love it. No one else does.

ESIT: Oh, and outside of Doom, how about Cave Story? Literally everything in that game was made from one guy, probably without much outside feedback, and it's earned its place as one of the best platformer-RPGs of all time.

Oh, and what about UT2004 RPG? That was made by only one guy, and it was so good, Epic hired him!

The old arcade greats oftentimes had only one guy working on them.

Minecraft was originally Notch and Notch only.

Dwarf Fortress is still being developed by only one guy.

Yeah, this giant, shameless, quality-devoid ripfest doesn't really stack up so well, now does it?
Last edited by Ijon Tichy on Thu Jul 25, 2013 5:52 pm, edited 1 time in total.

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RE: FUTURWAR: The new ÆoD?

#39

Post by Ivan » Thu Jul 25, 2013 6:36 pm

Ijon Tichy wrote:
CloudFlash wrote:
Tux wrote:
pretty good for a mod made by one guy
pretty good
look at parkmore, look at samsara, look at gvh, look at cyberrunner, look at basically everything et cetera
You do realise that all those projects you mentioned had a team of at least 2 developers who added their own corrections, ideas and whatnot?
Uh, Parkmore was me and only me. So is ACStris, and the grappling hook, and basically half the mods I've made. Wad'a'holic apparently did 90% of Shotgun Frenzy on his own (going off what I heard from one of the SF 'devs') and you'd be really dumb to say one-person mods can't play well and have balance. Before 0.26, Samsara was a one-man project, and any code Term borrowed, he got permission for (I'd know, he made sure to get my permission for my Wolfenstein movement code, which I made for someone else in the first place!). Still, most of the code was his, and you cannot say it had no sense of craftsmanship and balance pre-0.26.

And guess what? As a modder, you should be expected to figure out what ideas are terrible and which aren't through playtesting. You're expected to pay attention to how things fit together, and how they could better fit together. You're supposed to show at least SOME hint of craftsmanship. I'm getting no such hint from this, and it seems you're the only one who is getting that hint. That's probably because it isn't there.

Also, what did you miss about blood here stealing almost all the resources for his mod, INCLUDING code? This isn't even his project given all the resources he stole. He's stealing the hard work of other people and sticking it together with what is effectively raw shit. The flies love it. No one else does.

ESIT: Oh, and outside of Doom, how about Cave Story? Literally everything in that game was made from one guy, probably without much outside feedback, and it's earned its place as one of the best platformer-RPGs of all time.

Oh, and what about UT2004 RPG? That was made by only one guy, and it was so good, Epic hired him!

The old arcade greats oftentimes had only one guy working on them.

Minecraft was originally Notch and Notch only.

Dwarf Fortress is still being developed by only one guy.

Yeah, this giant, shameless, quality-devoid ripfest doesn't really stack up so well, now does it?
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RE: FUTURWAR: The new ÆoD?

#40

Post by Mr.Man » Thu Jul 25, 2013 7:47 pm

ibm5155 wrote: :o Rabbit Lord made a map for armageddon? &__&.
ontopic:160MB?
still better than ao oni mod rofl (even more because ao oni stuff were like 3 if not 5mb >.>)

Futur war looks like aeod, but it´s not just a salad of monsters and guns, but even maps rofl.

Well Since Cursed Maze, I learned to credit even the one who did the hello world mensage (I did even emailed everyone who did the textures for permition to use it :O).

Now, does futur war had an all out war map that you couldn´t even get out from menu and zdoom wars things even on it? (if not maybe it was futurwar 2 :p)

the fun is, how the heck does that work O_o. It's time to encrypt scripts to not get riped :B
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